mirror of
https://github.com/halpz/re3.git
synced 2025-06-29 11:36:25 +00:00
The Peds
This commit is contained in:
@ -168,7 +168,7 @@ void CDarkel::ResetOnPlayerDeath()
|
||||
WeaponType = WEAPONTYPE_UZI;
|
||||
|
||||
if (WeaponType < WEAPONTYPE_TOTALWEAPONS) {
|
||||
FindPlayerPed()->m_bWeaponSlot = InterruptedWeapon;
|
||||
FindPlayerPed()->m_nSelectedWepSlot = InterruptedWeapon;
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon;
|
||||
}
|
||||
|
||||
@ -187,7 +187,7 @@ void CDarkel::ResetOnPlayerDeath()
|
||||
WeaponType = WEAPONTYPE_UZI;
|
||||
|
||||
if (WeaponType < WEAPONTYPE_TOTALWEAPONS) {
|
||||
FindPlayerPed()->m_bWeaponSlot = InterruptedWeapon;
|
||||
FindPlayerPed()->m_nSelectedWepSlot = InterruptedWeapon;
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon;
|
||||
}
|
||||
|
||||
@ -234,8 +234,8 @@ void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32
|
||||
FindPlayerPed()->GiveWeapon(weaponType, 0);
|
||||
AmmoInterruptedWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal;
|
||||
FindPlayerPed()->GiveWeapon(weaponType, 30000);
|
||||
FindPlayerPed()->m_bWeaponSlot = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
|
||||
FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_bWeaponSlot);
|
||||
FindPlayerPed()->m_nSelectedWepSlot = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
|
||||
FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_nSelectedWepSlot);
|
||||
|
||||
if (FindPlayerVehicle()) {
|
||||
FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
|
||||
@ -277,7 +277,7 @@ void CDarkel::Update()
|
||||
WeaponType = WEAPONTYPE_UZI;
|
||||
|
||||
if (WeaponType < WEAPONTYPE_TOTALWEAPONS) {
|
||||
FindPlayerPed()->m_bWeaponSlot = InterruptedWeapon;
|
||||
FindPlayerPed()->m_nSelectedWepSlot = InterruptedWeapon;
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon;
|
||||
}
|
||||
|
||||
@ -306,7 +306,7 @@ void CDarkel::Update()
|
||||
WeaponType = WEAPONTYPE_UZI;
|
||||
|
||||
if (WeaponType < WEAPONTYPE_TOTALWEAPONS) {
|
||||
FindPlayerPed()->m_bWeaponSlot = InterruptedWeapon;
|
||||
FindPlayerPed()->m_nSelectedWepSlot = InterruptedWeapon;
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon;
|
||||
}
|
||||
|
||||
|
@ -4,11 +4,16 @@
|
||||
|
||||
CPickup(&CPickups::aPickUps)[NUMPICKUPS] = *(CPickup(*)[NUMPICKUPS])*(uintptr*)0x878C98;
|
||||
|
||||
// 20 ?! Some Miami leftover? (Originally at 0x5ED8D4)
|
||||
uint16 CPickups::ms_maxAmmosForWeapons[20] = { 0, 1, 45, 125, 25, 150, 300, 25, 5, 250, 5, 5, 0, 500, 0, 100, 0, 0, 0, 0 };
|
||||
|
||||
WRAPPER void CPickups::RenderPickUpText(void) { EAXJMP(0x432440); }
|
||||
WRAPPER void CPickups::DoCollectableEffects(CEntity *ent) { EAXJMP(0x431C30); }
|
||||
WRAPPER void CPickups::DoMoneyEffects(CEntity *ent) { EAXJMP(0x431F40); }
|
||||
WRAPPER void CPickups::DoMineEffects(CEntity *ent) { EAXJMP(0x4321C0); }
|
||||
WRAPPER void CPickups::DoPickUpEffects(CEntity *ent) { EAXJMP(0x431520); }
|
||||
WRAPPER void CPickups::RemoveAllFloatingPickups() { EAXJMP(0x430800); }
|
||||
WRAPPER int32 CPickups::GenerateNewOne(CVector, uint32, uint8, uint32) { EAXJMP(0x4304B0); }
|
||||
WRAPPER int32 CPickups::GenerateNewOne_WeaponType(CVector, eWeaponType, uint8, uint32) { EAXJMP(0x430660); }
|
||||
|
||||
WRAPPER void CPacManPickups::Render(void) { EAXJMP(0x432F60); }
|
||||
|
@ -1,4 +1,5 @@
|
||||
#pragma once
|
||||
#include "Weapon.h"
|
||||
|
||||
enum ePickupType
|
||||
{
|
||||
@ -42,8 +43,11 @@ public:
|
||||
static void DoMineEffects(CEntity *ent);
|
||||
static void DoPickUpEffects(CEntity *ent);
|
||||
static void RemoveAllFloatingPickups();
|
||||
static int32 GenerateNewOne(CVector, uint32, uint8, uint32);
|
||||
static int32 GenerateNewOne_WeaponType(CVector, eWeaponType, uint8, uint32);
|
||||
|
||||
static CPickup (&aPickUps)[NUMPICKUPS];
|
||||
static uint16 ms_maxAmmosForWeapons[20];
|
||||
};
|
||||
|
||||
class CPacManPickups
|
||||
|
Reference in New Issue
Block a user