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Phone start, ped spinning and cop car fix, and some love to CPed
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
This commit is contained in:
@ -23,6 +23,7 @@
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#include "Lights.h"
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#include "PointLights.h"
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#include "Pad.h"
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#include "Phones.h"
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WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); }
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WRAPPER void CPed::Say(uint16 audio) { EAXJMP(0x4E5A10); }
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@ -42,6 +43,7 @@ WRAPPER void CPed::SetFollowRoute(int16, int16) { EAXJMP(0x4DD690); }
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WRAPPER void CPed::SetDuck(uint32) { EAXJMP(0x4E4920); }
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WRAPPER void CPed::RegisterThreatWithGangPeds(CEntity*) { EAXJMP(0x4E3870); }
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WRAPPER void CPed::MakeChangesForNewWeapon(int8) { EAXJMP(0x4F2560); }
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WRAPPER bool CPed::Seek(void) { EAXJMP(0x4D1640); }
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bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44;
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bool &CPed::bPedCheat2 = *(bool*)0x95CD5A;
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@ -1389,7 +1391,7 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg)
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if (ped->m_nPedState != PED_ARRESTED) {
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ped->m_nLastPedState = PED_NONE;
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if (dragAssoc)
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dragAssoc->blendDelta = -1000.0;
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dragAssoc->blendDelta = -1000.0f;
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}
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ped->RestartNonPartialAnims();
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ped->m_pVehicleAnim = nil;
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@ -2055,6 +2057,7 @@ CPed::SetupLighting(void)
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{
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ActivateDirectional();
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SetAmbientColoursForPedsCarsAndObjects();
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if (bRenderScorched) {
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WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
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} else {
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@ -2696,7 +2699,7 @@ CPed::QuitEnteringCar(void)
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if (veh->m_nNumGettingIn != 0)
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veh->m_nNumGettingIn--;
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veh->m_nGettingInFlags = GetVehDoorFlag(m_vehEnterType);
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veh->m_nGettingInFlags = ~GetVehDoorFlag(m_vehEnterType);
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}
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bUsesCollision = true;
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@ -2869,6 +2872,38 @@ CPed::Chat(void)
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}
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}
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void
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CPed::CheckAroundForPossibleCollisions(void)
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{
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CVector ourCentre, objCentre;
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CEntity *objects[8];
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int16 maxObject;
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if (CTimer::GetTimeInMilliseconds() <= m_nPedStateTimer)
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return;
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GetBoundCentre(ourCentre);
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CWorld::FindObjectsInRange(ourCentre, 10.0f, true, &maxObject, 6, objects, false, true, false, true, false);
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for (int i = 0; i < maxObject; i++) {
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CEntity *object = objects[i];
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if (field_31C) {
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if (gPhoneInfo.PhoneAtThisPosition(object->GetPosition()))
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break;
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}
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object->GetBoundCentre(objCentre);
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float radius = object->GetBoundRadius();
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if (radius > 4.5f || radius < 1.0f)
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radius = 1.0f;
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// According to code, developers gave up calculating Z diff. later.
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float diff = CVector(ourCentre - objCentre).MagnitudeSqr2D();
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if (sq(radius + 1.0f) > diff)
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m_fRotationDest += DEGTORAD(22.5f);
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}
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}
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WRAPPER void CPed::PedGetupCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE810); }
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WRAPPER void CPed::PedStaggerCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8D0); }
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WRAPPER void CPed::PedEvadeCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D36E0); }
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@ -2961,4 +2996,5 @@ STARTPATCHES
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InjectHook(0x4D3C80, &CPed::ClearChat, PATCH_JUMP);
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InjectHook(0x4D1390, &CPed::TurnBody, PATCH_JUMP);
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InjectHook(0x4D3AC0, &CPed::Chat, PATCH_JUMP);
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InjectHook(0x4D0490, &CPed::CheckAroundForPossibleCollisions, PATCH_JUMP);
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ENDPATCHES
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@ -13,7 +13,7 @@
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struct CPathNode;
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enum eWaitState : uint32 {
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enum eWaitState {
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WAITSTATE_FALSE,
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WAITSTATE_TRAFFIC_LIGHTS,
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WAITSTATE_CROSS_ROAD,
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@ -292,10 +292,10 @@ public:
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int32 m_nPrevActionState;
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eWaitState m_nWaitState;
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uint32 m_nWaitTimer;
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void *m_pPathNodesStates[8];
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void *m_pPathNodesStates[8]; // seems unused
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CVector2D m_stPathNodeStates[10];
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uint16 m_nPathNodes;
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uint8 m_nCurPathNode;
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int16 m_nCurPathNode;
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int8 m_nPathState;
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private:
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int8 _pad2B5[3];
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@ -324,7 +324,7 @@ public:
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CVehicle *m_pMyVehicle;
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bool bInVehicle;
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uint8 pad_315[3];
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uint32 field_318;
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float field_318;
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uint8 field_31C;
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uint8 field_31D;
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int16 m_phoneId;
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@ -457,7 +457,8 @@ public:
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bool TurnBody(void);
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void Chat(void);
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void MakeChangesForNewWeapon(int8);
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void CheckAroundForPossibleCollisions(void);
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bool Seek(void);
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// Static methods
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static void GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float offset);
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