Phone start, ped spinning and cop car fix, and some love to CPed

Signed-off-by: eray orçunus <erayorcunus@gmail.com>
This commit is contained in:
eray orçunus
2019-07-10 09:06:43 +03:00
parent 69ee4acc97
commit 86681c6f18
7 changed files with 191 additions and 9 deletions

View File

@ -564,6 +564,82 @@ CWorld::GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bo
return true;
}
void
CWorld::FindObjectsInRangeSectorList(CPtrList &list, CVector &centre, float distance, bool ignoreZ, short *nextObject, short lastObject, CEntity **objects)
{
float distSqr = distance * distance;
float objDistSqr;
for (CPtrNode *node = list.first; node; node = node->next) {
CEntity *object = (CEntity*)node->item;
if (object->m_scanCode != CWorld::GetCurrentScanCode()) {
object->m_scanCode = CWorld::GetCurrentScanCode();
CVector diff = centre - object->GetPosition();
if (ignoreZ)
objDistSqr = diff.MagnitudeSqr2D();
else
objDistSqr = diff.MagnitudeSqr();
if (objDistSqr < distSqr && *nextObject < lastObject) {
if (objects) {
objects[*nextObject] = object;
}
(*nextObject)++;
}
}
}
}
void
CWorld::FindObjectsInRange(CVector &centre, float distance, bool ignoreZ, short *nextObject, short lastObject, CEntity **objects, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies)
{
int minX = GetSectorIndexX(centre.x - distance);
if (minX <= 0)
minX = 0;
int minY = GetSectorIndexY(centre.y - distance);
if (minY <= 0)
minY = 0;
int maxX = GetSectorIndexX(centre.x + distance);
if (maxX >= 100)
maxX = 100;
int maxY = GetSectorIndexY(centre.y + distance);
if (maxY >= 100)
maxY = 100;
AdvanceCurrentScanCode();
*nextObject = 0;
for(int curY = minY; curY <= maxY; curY++) {
for(int curX = minX; curX <= maxX; curX++) {
CSector *sector = GetSector(curX, curY);
if (checkBuildings) {
CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS], centre, distance, ignoreZ, nextObject, lastObject, objects);
CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects);
}
if (checkVehicles) {
CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES], centre, distance, ignoreZ, nextObject, lastObject, objects);
CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects);
}
if (checkPeds) {
CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS], centre, distance, ignoreZ, nextObject, lastObject, objects);
CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects);
}
if (checkObjects) {
CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS], centre, distance, ignoreZ, nextObject, lastObject, objects);
CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects);
}
if (checkDummies) {
CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES], centre, distance, ignoreZ, nextObject, lastObject, objects);
CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects);
}
}
}
}
float
CWorld::FindGroundZForCoord(float x, float y)
{
@ -712,6 +788,8 @@ STARTPATCHES
InjectHook(0x4B2000, CWorld::GetIsLineOfSightSectorClear, PATCH_JUMP);
InjectHook(0x4B2160, CWorld::GetIsLineOfSightSectorListClear, PATCH_JUMP);
InjectHook(0x4B2200, CWorld::FindObjectsInRange, PATCH_JUMP);
InjectHook(0x4B2540, CWorld::FindObjectsInRangeSectorList, PATCH_JUMP);
InjectHook(0x4B3A80, CWorld::FindGroundZForCoord, PATCH_JUMP);
InjectHook(0x4B3AE0, CWorld::FindGroundZFor3DCoord, PATCH_JUMP);
InjectHook(0x4B3B50, CWorld::FindRoofZFor3DCoord, PATCH_JUMP);

View File

@ -93,7 +93,9 @@ public:
static bool GetIsLineOfSightClear(const CVector &point1, const CVector &point2, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects = false);
static bool GetIsLineOfSightSectorClear(CSector &sector, const CColLine &line, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects = false);
static bool GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bool ignoreSeeThrough, bool ignoreSomeObjects = false);
static void FindObjectsInRangeSectorList(CPtrList&, CVector&, float, bool, short*, short, CEntity**);
static void FindObjectsInRange(CVector&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool);
static float FindGroundZForCoord(float x, float y);
static float FindGroundZFor3DCoord(float x, float y, float z, bool *found);
static float FindRoofZFor3DCoord(float x, float y, float z, bool *found);