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new script commands - mostly stubs
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@ -57,7 +57,8 @@ void CCarGenerator::DoInternalProcessing()
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mi = -m_nModelIndex;
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if (m_nModelIndex == -1 || !CStreaming::HasModelLoaded(mi)) {
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CZoneInfo pZone;
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CTheZones::GetZoneInfoForTimeOfDay(&FindPlayerCoors(), &pZone);
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CVector pos = FindPlayerCoors();
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CTheZones::GetZoneInfoForTimeOfDay(&pos, &pZone);
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mi = CCarCtrl::ChooseCarModel(CCarCtrl::ChooseCarRating(&pZone));
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if (mi < 0)
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return;
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@ -30,6 +30,7 @@ bool CVehicle::bAltDodoCheat;
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#endif
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bool CVehicle::m_bDisableMouseSteering = true;
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bool CVehicle::bDisableRemoteDetonation;
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bool CVehicle::bDisableRemoteDetonationOnContact;
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void *CVehicle::operator new(size_t sz) { return CPools::GetVehiclePool()->New(); }
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void *CVehicle::operator new(size_t sz, int handle) { return CPools::GetVehiclePool()->New(handle); }
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@ -104,7 +105,9 @@ CVehicle::CVehicle(uint8 CreatedBy)
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m_nCarHornPattern = 0;
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m_nCarHornDelay = 0;
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bPartOfConvoy = false;
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bHeliMinimumTilt = false;
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bIsDrowning = false;
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bTyresDontBurst = false;
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bCreatedAsPoliceVehicle = false;
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bParking = false;
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m_nAlarmState = 0;
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@ -183,11 +183,11 @@ public:
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uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command
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uint8 bHasAlreadyBeenRecorded : 1; // Used for replays
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uint8 bPartOfConvoy : 1;
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//uint8 bHeliMinimumTilt : 1; // This heli should have almost no tilt really
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uint8 bHeliMinimumTilt : 1; // This heli should have almost no tilt really
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//uint8 bAudioChangingGear : 1; // sounds like vehicle is changing gear
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uint8 bIsDrowning : 1; // is vehicle occupants taking damage in water (i.e. vehicle is dead in water)
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//uint8 bTyresDontBurst : 1; // If this is set the tyres are invincible
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uint8 bTyresDontBurst : 1; // If this is set the tyres are invincible
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uint8 bCreatedAsPoliceVehicle : 1;// True if this guy was created as a police vehicle (enforcer, policecar, miamivice car etc)
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//uint8 bRestingOnPhysical : 1; // Dont go static cause car is sitting on a physical object that might get removed
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uint8 bParking : 1;
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@ -318,6 +318,7 @@ public:
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#endif
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static bool m_bDisableMouseSteering;
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static bool bDisableRemoteDetonation;
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static bool bDisableRemoteDetonationOnContact;
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};
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void DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle);
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