mirror of
https://github.com/halpz/re3.git
synced 2025-07-21 22:39:39 +00:00
Merge branch 'master' into ps2menu
This commit is contained in:
@ -25,8 +25,8 @@ enum {
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};
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enum {
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ATTRACTORFLAG_ICECREAM,
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ATTRACTORFLAG_STARE
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ATTRACTORTYPE_ICECREAM,
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ATTRACTORTYPE_STARE
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};
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enum {
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@ -44,7 +44,7 @@ public:
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float dist;
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float range; // of pointlight
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float size;
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float shadowRange;
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float shadowSize;
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uint8 lightType; // LIGHT_
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uint8 roadReflection;
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uint8 flareType;
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@ -60,7 +60,7 @@ public:
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};
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struct Attractor {
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CVector dir;
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uint8 flags;
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int8 type;
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uint8 probability;
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};
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|
@ -69,8 +69,13 @@ void
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CClouds::Update(void)
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{
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float s = Sin(TheCamera.Orientation - 0.85f);
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#ifdef FIX_BUGS
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CloudRotation += CWeather::Wind*s*0.0025f*CTimer::GetTimeStepFix();
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IndividualRotation += (CWeather::Wind*CTimer::GetTimeStep() + 0.3f*CTimer::GetTimeStepFix()) * 60.0f;
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#else
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CloudRotation += CWeather::Wind*s*0.0025f;
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IndividualRotation += (CWeather::Wind*CTimer::GetTimeStep() + 0.3f) * 60.0f;
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#endif
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}
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void
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|
@ -506,18 +506,18 @@ CCoronas::DoSunAndMoon(void)
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{
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// yeah, moon is done somewhere else....
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CVector sunCoors = CTimeCycle::GetSunPosition();
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CVector sunCoors = CTimeCycle::GetSunDirection();
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sunCoors *= 150.0f;
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sunCoors += TheCamera.GetPosition();
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if(CTimeCycle::GetSunPosition().z > -0.2f){
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if(CTimeCycle::GetSunDirection().z > -0.2f){
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float size = ((CGeneral::GetRandomNumber()&0xFF) * 0.005f + 10.0f) * CTimeCycle::GetSunSize();
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RegisterCorona(SUN_CORE,
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CTimeCycle::GetSunCoreRed(), CTimeCycle::GetSunCoreGreen(), CTimeCycle::GetSunCoreBlue(),
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255, sunCoors, size,
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999999.88f, TYPE_STAR, FLARE_NONE, REFLECTION_OFF, LOSCHECK_OFF, STREAK_OFF, 0.0f);
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if(CTimeCycle::GetSunPosition().z > 0.0f)
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if(CTimeCycle::GetSunDirection().z > 0.0f)
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RegisterCorona(SUN_CORONA,
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CTimeCycle::GetSunCoronaRed(), CTimeCycle::GetSunCoronaGreen(), CTimeCycle::GetSunCoronaBlue(),
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255, sunCoors, 25.0f * CTimeCycle::GetSunSize(),
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|
@ -6,6 +6,7 @@
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#ifdef ASPECT_RATIO_SCALE
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float CDraw::ms_fAspectRatio = DEFAULT_ASPECT_RATIO;
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float CDraw::ms_fScaledFOV = 45.0f;
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#endif
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float CDraw::ms_fNearClipZ;
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@ -61,8 +62,7 @@ void
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CDraw::SetFOV(float fov)
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{
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#ifdef ASPECT_RATIO_SCALE
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ms_fFOV = ConvertFOV(fov);
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#else
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ms_fFOV = fov;
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ms_fScaledFOV = ConvertFOV(fov);
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#endif
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ms_fFOV = fov;
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}
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|
@ -16,14 +16,15 @@ private:
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static float ms_fNearClipZ;
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static float ms_fFarClipZ;
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static float ms_fFOV;
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public:
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static float ms_fLODDistance; // set but unused?
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|
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#ifdef ASPECT_RATIO_SCALE
|
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// we use this variable to scale a lot of 2D elements
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// so better cache it
|
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static float ms_fAspectRatio;
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// similar thing for 3D rendering
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static float ms_fScaledFOV;
|
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#endif
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public:
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static float ms_fLODDistance; // set but unused?
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|
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static uint8 FadeValue;
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static uint8 FadeRed;
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@ -37,6 +38,11 @@ public:
|
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|
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static void SetFOV(float fov);
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static float GetFOV(void) { return ms_fFOV; }
|
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#ifdef ASPECT_RATIO_SCALE
|
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static float GetScaledFOV(void) { return ms_fScaledFOV; }
|
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#else
|
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static float GetScaledFOV(void) { return ms_fFOV; }
|
||||
#endif
|
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|
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static float FindAspectRatio(void);
|
||||
#ifdef ASPECT_RATIO_SCALE
|
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|
@ -142,11 +142,11 @@ void CMovingThings::Init()
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void CMovingThings::Shutdown()
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{
|
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int i;
|
||||
for (i = 0; i < 11; ++i)
|
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for (i = 0; i < ARRAY_SIZE(aScrollBars); ++i)
|
||||
aScrollBars[i].SetVisibility(false);
|
||||
for (i = 0; i < 2; ++i)
|
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for (i = 0; i < ARRAY_SIZE(aTowerClocks); ++i)
|
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aTowerClocks[i].SetVisibility(false);
|
||||
for (i = 0; i < 3; ++i)
|
||||
for (i = 0; i < ARRAY_SIZE(aDigitalClocks); ++i)
|
||||
aDigitalClocks[i].SetVisibility(false);
|
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}
|
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|
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@ -168,17 +168,17 @@ void CMovingThings::Update()
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aMovingThings[i].Update();
|
||||
}
|
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|
||||
for (i = 0; i < 11; ++i)
|
||||
for (i = 0; i < ARRAY_SIZE(aScrollBars); ++i)
|
||||
{
|
||||
if (aScrollBars[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0)
|
||||
aScrollBars[i].Update();
|
||||
}
|
||||
for (i = 0; i < 2; ++i)
|
||||
for (i = 0; i < ARRAY_SIZE(aTowerClocks); ++i)
|
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{
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if (aTowerClocks[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0)
|
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aTowerClocks[i].Update();
|
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}
|
||||
for (i = 0; i < 3; ++i)
|
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for (i = 0; i < ARRAY_SIZE(aDigitalClocks); ++i)
|
||||
{
|
||||
if (aDigitalClocks[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0)
|
||||
aDigitalClocks[i].Update();
|
||||
@ -188,17 +188,17 @@ void CMovingThings::Update()
|
||||
void CMovingThings::Render()
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < 11; ++i)
|
||||
for (i = 0; i < ARRAY_SIZE(aScrollBars); ++i)
|
||||
{
|
||||
if (aScrollBars[i].IsVisible())
|
||||
aScrollBars[i].Render();
|
||||
}
|
||||
for (i = 0; i < 2; ++i)
|
||||
for (i = 0; i < ARRAY_SIZE(aTowerClocks); ++i)
|
||||
{
|
||||
if (aTowerClocks[i].IsVisible())
|
||||
aTowerClocks[i].Render();
|
||||
}
|
||||
for (i = 0; i < 3; ++i)
|
||||
for (i = 0; i < ARRAY_SIZE(aDigitalClocks); ++i)
|
||||
{
|
||||
if (aDigitalClocks[i].IsVisible())
|
||||
aDigitalClocks[i].Render();
|
||||
@ -297,7 +297,8 @@ const char* FindDigitalClockMessage()
|
||||
}
|
||||
else
|
||||
{
|
||||
int temperature = 13.0f - 6.0f * Cos((CClock::GetMinutes() + 60.0f * CClock::GetHours()) * 0.0043611112f - 1.0f);
|
||||
// they didn't use rad2deg here because of 3.14
|
||||
int temperature = 13.0f - 6.0f * Cos((CClock::GetMinutes() + 60.0f * CClock::GetHours()) / (4.0f * 180.0f / 3.14f) - 1.0f);
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String_DigitalClock[0] = '0' + temperature / 10;
|
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if (String_DigitalClock[0] == '0')
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String_DigitalClock[0] = ' ';
|
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@ -312,7 +313,7 @@ const char* FindDigitalClockMessage()
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// ---------- CScrollBar ----------
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||||
void CScrollBar::Init(CVector position, uint8 type, float sizeX, float sizeY, float sizeZ, uint8 red, uint8 green, uint8 blue, float scale)
|
||||
{
|
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for (int i = 0; i < 40; ++i)
|
||||
for (int i = 0; i < ARRAY_SIZE(m_MessageBar); ++i)
|
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m_MessageBar[i] = 0;
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|
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m_pMessage = ". ";
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@ -618,16 +619,16 @@ void CScrollBar::Update()
|
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}
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||||
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// Scroll
|
||||
for (int i = 0; i < 39; i++)
|
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for (int i = 0; i < ARRAY_SIZE(m_MessageBar)-1; i++)
|
||||
m_MessageBar[i] = m_MessageBar[i + 1];
|
||||
m_MessageBar[39] = m_Counter < 5 ? ScrollCharSet[m_pMessage[m_MessageCurrentChar] - ' '][m_Counter] : 0;
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m_MessageBar[ARRAY_SIZE(m_MessageBar)-1] = m_Counter < 5 ? ScrollCharSet[m_pMessage[m_MessageCurrentChar] - ' '][m_Counter] : 0;
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|
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// Introduce some random displaying glitches; signs aren't supposed to be perfect :P
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switch (CGeneral::GetRandomNumber() & 0xFF)
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{
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case 0x0D: m_MessageBar[39] = 0; break;
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case 0xE3: m_MessageBar[39] = 0xE3; break;
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case 0x64: m_MessageBar[39] = ~m_MessageBar[39]; break;
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||||
case 0x0D: m_MessageBar[ARRAY_SIZE(m_MessageBar)-1] = 0; break;
|
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case 0xE3: m_MessageBar[ARRAY_SIZE(m_MessageBar)-1] = 0xE3; break;
|
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case 0x64: m_MessageBar[ARRAY_SIZE(m_MessageBar)-1] = ~m_MessageBar[ARRAY_SIZE(m_MessageBar)-1]; break;
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}
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||||
}
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||||
|
||||
@ -654,7 +655,7 @@ void CScrollBar::Render()
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CVector coronaCoord, screenCoord;
|
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float screenW, screenH;
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for (int i = 1; i < 40; ++i)
|
||||
for (int i = 1; i < ARRAY_SIZE(m_MessageBar); ++i)
|
||||
{
|
||||
for (int j = 0; j < 5; ++j)
|
||||
{
|
||||
|
@ -483,6 +483,8 @@ CFont::PrintString(float xstart, float ystart, wchar *s)
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||||
xstart;
|
||||
#ifdef MORE_LANGUAGES
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||||
PrintString(xleft, y, start, s, spaceWidth, xstart);
|
||||
#else
|
||||
PrintString(xleft, y, start, s, spaceWidth);
|
||||
#endif
|
||||
// reset things
|
||||
lineLength = 0.0f;
|
||||
|
@ -13,6 +13,7 @@
|
||||
#include "Shadows.h"
|
||||
#include "ModelIndices.h"
|
||||
#include "main.h"
|
||||
#include "soundlist.h"
|
||||
|
||||
|
||||
uint32 CGlass::NumGlassEntities;
|
||||
@ -101,7 +102,7 @@ CFallingGlassPane::Update(void)
|
||||
|
||||
pos = CVector(GetPosition().x, GetPosition().y, m_fGroundZ);
|
||||
|
||||
PlayOneShotScriptObject(_SCRSOUND_GLASS_SHARD, pos);
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_LIGHT_BREAK, pos);
|
||||
|
||||
RwRGBA color = { 255, 255, 255, 255 };
|
||||
|
||||
@ -627,7 +628,7 @@ CGlass::WindowRespondsToCollision(CEntity *entity, float amount, CVector speed,
|
||||
|
||||
if ( amount > 300.0f )
|
||||
{
|
||||
PlayOneShotScriptObject(_SCRSOUND_GLASS_SMASH_1, object->GetPosition());
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_BREAK_L, object->GetPosition());
|
||||
|
||||
GeneratePanesForWindow(0,
|
||||
CVector(minx, miny, minz),
|
||||
@ -637,7 +638,7 @@ CGlass::WindowRespondsToCollision(CEntity *entity, float amount, CVector speed,
|
||||
}
|
||||
else
|
||||
{
|
||||
PlayOneShotScriptObject(_SCRSOUND_GLASS_SMASH_2, object->GetPosition());
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_BREAK_S, object->GetPosition());
|
||||
|
||||
GeneratePanesForWindow(1,
|
||||
CVector(minx, miny, minz),
|
||||
@ -659,7 +660,7 @@ CGlass::WindowRespondsToSoftCollision(CEntity *entity, float amount)
|
||||
|
||||
if ( amount > 50.0f && !object->bGlassCracked )
|
||||
{
|
||||
PlayOneShotScriptObject(_SCRSOUND_GLASS_CRACK, object->GetPosition());
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_CRACK, object->GetPosition());
|
||||
object->bGlassCracked = true;
|
||||
}
|
||||
}
|
||||
@ -675,7 +676,7 @@ CGlass::WasGlassHitByBullet(CEntity *entity, CVector point)
|
||||
{
|
||||
if ( !object->bGlassCracked )
|
||||
{
|
||||
PlayOneShotScriptObject(_SCRSOUND_GLASS_CRACK, object->GetPosition());
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_CRACK, object->GetPosition());
|
||||
object->bGlassCracked = true;
|
||||
}
|
||||
else
|
||||
|
@ -21,6 +21,26 @@
|
||||
#include "User.h"
|
||||
#include "World.h"
|
||||
|
||||
// Game has colors inlined in code.
|
||||
// For easier modification we collect them here:
|
||||
CRGBA MONEY_COLOR(89, 115, 150, 255);
|
||||
CRGBA AMMO_COLOR(0, 0, 0, 255);
|
||||
CRGBA HEALTH_COLOR(186, 101, 50, 255);
|
||||
CRGBA ARMOUR_COLOR(124, 140, 95, 255);
|
||||
CRGBA WANTED_COLOR(193, 164, 120, 255);
|
||||
CRGBA ZONE_COLOR(152, 154, 82, 255);
|
||||
CRGBA VEHICLE_COLOR(194, 165, 120, 255);
|
||||
CRGBA CLOCK_COLOR(194, 165, 120, 255);
|
||||
CRGBA TIMER_COLOR(186, 101, 50, 255);
|
||||
CRGBA COUNTER_COLOR(0, 106, 164, 255);
|
||||
CRGBA PAGER_COLOR(32, 162, 66, 205);
|
||||
CRGBA RADARDISC_COLOR(0, 0, 0, 255);
|
||||
CRGBA BIGMESSAGE_COLOR(85, 119, 133, 255);
|
||||
CRGBA WASTEDBUSTED_COLOR(170, 123, 87, 255);
|
||||
CRGBA ODDJOB_COLOR(89, 115, 150, 255);
|
||||
CRGBA ODDJOB2_COLOR(156, 91, 40, 255);
|
||||
CRGBA MISSIONTITLE_COLOR(220, 172, 2, 255);
|
||||
|
||||
wchar CHud::m_HelpMessage[256];
|
||||
wchar CHud::m_LastHelpMessage[256];
|
||||
uint32 CHud::m_HelpMessageState;
|
||||
@ -111,16 +131,16 @@ void CHud::Draw()
|
||||
return;
|
||||
|
||||
if (m_Wants_To_Draw_Hud && !TheCamera.m_WideScreenOn) {
|
||||
bool DrawCrossHair = 0;
|
||||
bool DrawCrossHairPC = 0;
|
||||
bool DrawCrossHair = false;
|
||||
bool DrawCrossHairPC = false;
|
||||
|
||||
int32 WeaponType = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_eWeaponType;
|
||||
int32 Mode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
|
||||
|
||||
if (Mode == CCam::MODE_SNIPER || Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_M16_1STPERSON || Mode == CCam::MODE_HELICANNON_1STPERSON)
|
||||
DrawCrossHair = 1;
|
||||
DrawCrossHair = true;
|
||||
if (Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || Mode == CCam::MODE_SNIPER_RUNABOUT)
|
||||
DrawCrossHairPC = 1;
|
||||
DrawCrossHairPC = true;
|
||||
|
||||
/*
|
||||
Draw Crosshairs
|
||||
@ -129,7 +149,7 @@ void CHud::Draw()
|
||||
(!CPad::GetPad(0)->GetLookBehindForPed() || TheCamera.m_bPlayerIsInGarage) || Mode == CCam::MODE_1STPERSON_RUNABOUT) {
|
||||
if (FindPlayerPed() && !FindPlayerPed()->EnteringCar()) {
|
||||
if ((WeaponType >= WEAPONTYPE_COLT45 && WeaponType <= WEAPONTYPE_M16) || WeaponType == WEAPONTYPE_FLAMETHROWER)
|
||||
DrawCrossHairPC = 1;
|
||||
DrawCrossHairPC = true;
|
||||
}
|
||||
}
|
||||
|
||||
@ -252,7 +272,7 @@ void CHud::Draw()
|
||||
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f - 2.0f), SCREEN_SCALE_Y(43.0f + 2.0f), sPrint);
|
||||
|
||||
CFont::SetColor(CRGBA(89, 115, 150, 255));
|
||||
CFont::SetColor(MONEY_COLOR);
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(43.0f), sPrint);
|
||||
|
||||
/*
|
||||
@ -312,7 +332,7 @@ void CHud::Draw()
|
||||
CFont::SetFontStyle(FONT_BANK);
|
||||
|
||||
if (!CDarkel::FrenzyOnGoing() && WeaponType != WEAPONTYPE_UNARMED && WeaponType != WEAPONTYPE_BASEBALLBAT) {
|
||||
CFont::SetColor(CRGBA(0, 0, 0, 255));
|
||||
CFont::SetColor(AMMO_COLOR);
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(66.0f), SCREEN_SCALE_Y(73.0f), sPrint);
|
||||
}
|
||||
|
||||
@ -349,7 +369,7 @@ void CHud::Draw()
|
||||
if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4) {
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(164.0f - 2.0f), SCREEN_SCALE_Y(65.0f + 2.0f), sPrintIcon);
|
||||
}
|
||||
CFont::SetColor(CRGBA(186, 101, 50, 255));
|
||||
CFont::SetColor(HEALTH_COLOR);
|
||||
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(65.0f), sPrint);
|
||||
|
||||
@ -380,7 +400,7 @@ void CHud::Draw()
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(234.0f - 2.0f), SCREEN_SCALE_Y(65.0f + 2.0f), sPrintIcon);
|
||||
}
|
||||
|
||||
CFont::SetColor(CRGBA(124, 140, 95, 255));
|
||||
CFont::SetColor(ARMOUR_COLOR);
|
||||
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f), SCREEN_SCALE_Y(65.0f), sPrint);
|
||||
|
||||
@ -410,7 +430,7 @@ void CHud::Draw()
|
||||
&& (CTimer::GetTimeInMilliseconds() > FindPlayerPed()->m_pWanted->m_nLastWantedLevelChange
|
||||
+ 2000 || CTimer::GetFrameCounter() & 4)) {
|
||||
|
||||
CFont::SetColor(CRGBA(193, 164, 120, 255));
|
||||
CFont::SetColor(WANTED_COLOR);
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(60.0f + 24.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon);
|
||||
}
|
||||
}
|
||||
@ -504,7 +524,7 @@ void CHud::Draw()
|
||||
CFont::SetColor(CRGBA(0, 0, 0, fZoneAlpha));
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X(1.0f), SCREEN_SCALE_FROM_BOTTOM(30.0f) + SCREEN_SCALE_Y(1.0f), m_ZoneToPrint);
|
||||
|
||||
CFont::SetColor(CRGBA(152, 154, 82, fZoneAlpha));
|
||||
CFont::SetColor(CRGBA(ZONE_COLOR.r, ZONE_COLOR.g, ZONE_COLOR.b, fZoneAlpha));
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(30.0f), m_ZoneToPrint);
|
||||
}
|
||||
}
|
||||
@ -598,7 +618,7 @@ void CHud::Draw()
|
||||
CFont::SetColor(CRGBA(0, 0, 0, fVehicleAlpha));
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X(1.0f), SCREEN_SCALE_FROM_BOTTOM(55.0f) + SCREEN_SCALE_Y(1.0f), m_pVehicleNameToPrint);
|
||||
|
||||
CFont::SetColor(CRGBA(194, 165, 120, fVehicleAlpha));
|
||||
CFont::SetColor(CRGBA(VEHICLE_COLOR.r, VEHICLE_COLOR.g, VEHICLE_COLOR.b, fVehicleAlpha));
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(55.0f), m_pVehicleNameToPrint);
|
||||
}
|
||||
}
|
||||
@ -630,7 +650,7 @@ void CHud::Draw()
|
||||
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(111.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y(2.0f), sPrint);
|
||||
|
||||
CFont::SetColor(CRGBA(194, 165, 120, 255));
|
||||
CFont::SetColor(CLOCK_COLOR);
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(111.0f), SCREEN_SCALE_Y(22.0f), sPrint);
|
||||
|
||||
/*
|
||||
@ -674,7 +694,7 @@ void CHud::Draw()
|
||||
CFont::SetColor(CRGBA(0, 0, 0, 255));
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y(2.0f), sTimer);
|
||||
CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
|
||||
CFont::SetColor(CRGBA(186, 101, 50, 255));
|
||||
CFont::SetColor(TIMER_COLOR);
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET), SCREEN_SCALE_Y(110.0f), sTimer);
|
||||
|
||||
if (CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText[0]) {
|
||||
@ -683,7 +703,7 @@ void CHud::Draw()
|
||||
CFont::SetScale(SCREEN_SCALE_X(0.64f), SCREEN_SCALE_Y(1.35f));
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(80.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText));
|
||||
|
||||
CFont::SetColor(CRGBA(186, 101, 50, 255));
|
||||
CFont::SetColor(TIMER_COLOR);
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(80.0f), SCREEN_SCALE_Y(110.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText));
|
||||
}
|
||||
}
|
||||
@ -718,7 +738,7 @@ void CHud::Draw()
|
||||
CFont::SetColor(CRGBA(0, 0, 0, 255));
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), sTimer);
|
||||
|
||||
CFont::SetColor(CRGBA(0, 106, 164, 255));
|
||||
CFont::SetColor(COUNTER_COLOR);
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET), SCREEN_SCALE_Y(132.0f), sTimer);
|
||||
} else {
|
||||
int counter = atoi(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer);
|
||||
@ -735,7 +755,7 @@ void CHud::Draw()
|
||||
CFont::SetColor(CRGBA(0, 0, 0, 255));
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f) + SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText));
|
||||
|
||||
CFont::SetColor(CRGBA(0, 106, 164, 255));
|
||||
CFont::SetColor(COUNTER_COLOR);
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f), SCREEN_SCALE_Y(132.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText));
|
||||
}
|
||||
}
|
||||
@ -782,7 +802,7 @@ void CHud::Draw()
|
||||
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetScale(SCREEN_SCALE_X(0.84f), SCREEN_SCALE_Y(1.0f));
|
||||
CFont::SetColor(CRGBA(32, 162, 66, 205));
|
||||
CFont::SetColor(PAGER_COLOR);
|
||||
CFont::SetRightJustifyOff();
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetCentreOff();
|
||||
@ -804,7 +824,7 @@ void CHud::Draw()
|
||||
rect.Translate(RADAR_LEFT, SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT));
|
||||
#endif
|
||||
rect.Grow(4.0f);
|
||||
Sprites[HUD_RADARDISC].Draw(rect, CRGBA(0, 0, 0, 255));
|
||||
Sprites[HUD_RADARDISC].Draw(rect, RADARDISC_COLOR);
|
||||
CRadar::DrawBlips();
|
||||
}
|
||||
}
|
||||
@ -959,7 +979,7 @@ void CHud::Draw()
|
||||
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[0]);
|
||||
#endif
|
||||
|
||||
CFont::SetColor(CRGBA(85, 119, 133, BigMessageAlpha[0]));
|
||||
CFont::SetColor(CRGBA(BIGMESSAGE_COLOR.r, BIGMESSAGE_COLOR.g, BIGMESSAGE_COLOR.b, BigMessageAlpha[0]));
|
||||
CFont::PrintString(SCREEN_WIDTH / 2, (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(18.0f), m_BigMessage[0]);
|
||||
}
|
||||
else {
|
||||
@ -994,7 +1014,7 @@ void CHud::Draw()
|
||||
CFont::SetColor(CRGBA(0, 0, 0, BigMessageAlpha[2]));
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f - 4.0f), SCREEN_SCALE_FROM_BOTTOM(78.0f), m_BigMessage[2]);
|
||||
|
||||
CFont::SetColor(CRGBA(170, 123, 87, BigMessageAlpha[2]));
|
||||
CFont::SetColor(CRGBA(WASTEDBUSTED_COLOR.r, WASTEDBUSTED_COLOR.g, WASTEDBUSTED_COLOR.b, BigMessageAlpha[2]));
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(82.0f), m_BigMessage[2]);
|
||||
}
|
||||
else {
|
||||
@ -1024,7 +1044,7 @@ void CHud::DrawAfterFade()
|
||||
m_fHelpMessageTime = CMessages::GetWideStringLength(m_HelpMessage) * 0.05f + 3.0f;
|
||||
|
||||
if (TheCamera.m_ScreenReductionPercentage == 0.0f)
|
||||
DMAudio.PlayFrontEndSound(SOUND_A0, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_HUD, 0);
|
||||
break;
|
||||
case 1:
|
||||
case 2:
|
||||
@ -1186,7 +1206,7 @@ void CHud::DrawAfterFade()
|
||||
CFont::SetColor(CRGBA(0, 0, 0, 255));
|
||||
CFont::PrintString((SCREEN_WIDTH / 2) + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[3]);
|
||||
|
||||
CFont::SetColor(CRGBA(89, 115, 150, 255));
|
||||
CFont::SetColor(ODDJOB_COLOR);
|
||||
CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f), m_BigMessage[3]);
|
||||
}
|
||||
|
||||
@ -1202,7 +1222,7 @@ void CHud::DrawAfterFade()
|
||||
|
||||
CFont::PrintString((SCREEN_WIDTH / 2) - SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f) - SCREEN_SCALE_Y(2.0f), m_BigMessage[4]);
|
||||
|
||||
CFont::SetColor(CRGBA(89, 115, 150, 255));
|
||||
CFont::SetColor(ODDJOB_COLOR);
|
||||
CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f), m_BigMessage[4]);
|
||||
}
|
||||
|
||||
@ -1260,12 +1280,12 @@ void CHud::DrawAfterFade()
|
||||
#ifdef BETA_SLIDING_TEXT
|
||||
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f) - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[5]);
|
||||
|
||||
CFont::SetColor(CRGBA(156, 91, 40, 255));
|
||||
CFont::SetColor(ODDJOB2_COLOR);
|
||||
CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f), m_BigMessage[5]);
|
||||
#else
|
||||
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[5]);
|
||||
|
||||
CFont::SetColor(CRGBA(156, 91, 40, 255));
|
||||
CFont::SetColor(ODDJOB2_COLOR);
|
||||
CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f), m_BigMessage[5]);
|
||||
#endif
|
||||
}
|
||||
@ -1310,7 +1330,7 @@ void CHud::DrawAfterFade()
|
||||
CFont::SetColor(CRGBA(40, 40, 40, BigMessageAlpha[1]));
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[1]);
|
||||
|
||||
CFont::SetColor(CRGBA(220, 172, 2, BigMessageAlpha[1]));
|
||||
CFont::SetColor(CRGBA(MISSIONTITLE_COLOR.r, MISSIONTITLE_COLOR.g, MISSIONTITLE_COLOR.b, BigMessageAlpha[1]));
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), m_BigMessage[1]);
|
||||
}
|
||||
else {
|
||||
|
@ -11,6 +11,7 @@
|
||||
#include "AudioScriptObject.h"
|
||||
#include "ParticleObject.h"
|
||||
#include "Particle.h"
|
||||
#include "soundlist.h"
|
||||
|
||||
|
||||
#define MAX_PARTICLES_ON_SCREEN (1000)
|
||||
@ -1268,7 +1269,7 @@ void CParticle::Update()
|
||||
nil,
|
||||
particle->m_fSize, color, particle->m_nRotationStep, 0, 0, 0);
|
||||
|
||||
PlayOneShotScriptObject(_SCRSOUND_BULLET_SHELL_HIT_GROUND_1, particle->m_vecPosition);
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_GUNSHELL_DROP, particle->m_vecPosition);
|
||||
}
|
||||
break;
|
||||
|
||||
@ -1287,7 +1288,7 @@ void CParticle::Update()
|
||||
nil,
|
||||
particle->m_fSize, color, 0, 0, 0, 0);
|
||||
|
||||
PlayOneShotScriptObject(_SCRSOUND_BULLET_SHELL_HIT_GROUND_2, particle->m_vecPosition);
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_GUNSHELL_DROP_SOFT, particle->m_vecPosition);
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -642,12 +642,12 @@ CShadows::StoreShadowForPole(CEntity *pPole, float fOffsetX, float fOffsetY, flo
|
||||
PolePos.y += fOffsetX * pPole->GetRight().y + fOffsetY * pPole->GetForward().y;
|
||||
PolePos.z += fOffsetZ;
|
||||
|
||||
PolePos.x += -CTimeCycle::GetSunPosition().x * (fPoleHeight / 2);
|
||||
PolePos.y += -CTimeCycle::GetSunPosition().y * (fPoleHeight / 2);
|
||||
PolePos.x += -CTimeCycle::GetSunDirection().x * (fPoleHeight / 2);
|
||||
PolePos.y += -CTimeCycle::GetSunDirection().y * (fPoleHeight / 2);
|
||||
|
||||
StoreStaticShadow((uintptr)pPole + nID + _TODOCONST(51), SHADOWTYPE_DARK, gpPostShadowTex, &PolePos,
|
||||
-CTimeCycle::GetSunPosition().x * (fPoleHeight / 2),
|
||||
-CTimeCycle::GetSunPosition().y * (fPoleHeight / 2),
|
||||
-CTimeCycle::GetSunDirection().x * (fPoleHeight / 2),
|
||||
-CTimeCycle::GetSunDirection().y * (fPoleHeight / 2),
|
||||
CTimeCycle::GetShadowSideX() * fPoleWidth,
|
||||
CTimeCycle::GetShadowSideY() * fPoleWidth,
|
||||
2 * (int32)((pPole->GetUp().z - 0.5f) * CTimeCycle::GetShadowStrength() * 2.0f) / 3,
|
||||
|
@ -11,7 +11,7 @@ public:
|
||||
bool m_isMuddy;
|
||||
uintptr m_id;
|
||||
int16 m_last;
|
||||
uint32 m_lastUpdate;;
|
||||
uint32 m_lastUpdate;
|
||||
uint32 m_fadeStart;
|
||||
uint32 m_fadeEnd;
|
||||
CVector m_pos[SKIDMARK_LENGTH];
|
||||
|
@ -22,8 +22,8 @@ CSprite::CalcHorizonCoors(void)
|
||||
bool
|
||||
CSprite::CalcScreenCoors(const RwV3d &in, RwV3d *out, float *outw, float *outh, bool farclip)
|
||||
{
|
||||
CVector viewvec = TheCamera.m_viewMatrix * *(CVector*)∈
|
||||
*out = *(RwV3d*)&viewvec;
|
||||
CVector viewvec = TheCamera.m_viewMatrix * in;
|
||||
*out = viewvec;
|
||||
if(out->z <= CDraw::GetNearClipZ() + 1.0f) return false;
|
||||
if(out->z >= CDraw::GetFarClipZ() && farclip) return false;
|
||||
float recip = 1.0f/out->z;
|
||||
|
@ -298,7 +298,7 @@ CTimeCycle::Update(void)
|
||||
m_CurrentStoredValue = (m_CurrentStoredValue+1)&0xF;
|
||||
|
||||
float sunAngle = 2*PI*(CClock::GetMinutes() + CClock::GetHours()*60)/(24*60);
|
||||
CVector &sunPos = GetSunPosition();
|
||||
CVector &sunPos = GetSunDirection();
|
||||
sunPos.x = Sin(sunAngle);
|
||||
sunPos.y = 1.0f;
|
||||
sunPos.z = 0.2f - Cos(sunAngle);
|
||||
|
@ -122,7 +122,7 @@ public:
|
||||
static float GetSpriteSize(void) { return m_fCurrentSpriteSize; }
|
||||
static int GetShadowStrength(void) { return m_nCurrentShadowStrength; }
|
||||
static int GetLightShadowStrength(void) { return m_nCurrentLightShadowStrength; }
|
||||
static int GetLightOnGroundBrightness(void) { return m_fCurrentLightsOnGroundBrightness; }
|
||||
static float GetLightOnGroundBrightness(void) { return m_fCurrentLightsOnGroundBrightness; }
|
||||
static float GetFarClip(void) { return m_fCurrentFarClip; }
|
||||
static float GetFogStart(void) { return m_fCurrentFogStart; }
|
||||
|
||||
@ -142,7 +142,7 @@ public:
|
||||
|
||||
static void Initialise(void);
|
||||
static void Update(void);
|
||||
static CVector &GetSunPosition(void) { return m_VectorToSun[m_CurrentStoredValue]; }
|
||||
static CVector &GetSunDirection(void) { return m_VectorToSun[m_CurrentStoredValue]; }
|
||||
static float GetShadowFrontX(void) { return m_fShadowFrontX[m_CurrentStoredValue]; }
|
||||
static float GetShadowFrontY(void) { return m_fShadowFrontY[m_CurrentStoredValue]; }
|
||||
static float GetShadowSideX(void) { return m_fShadowSideX[m_CurrentStoredValue]; }
|
||||
|
@ -35,6 +35,8 @@ bool CWaterLevel::WavesCalculatedThisFrame;
|
||||
RpAtomic *CWaterLevel::ms_pWavyAtomic;
|
||||
RpGeometry *CWaterLevel::apGeomArray[8];
|
||||
int16 CWaterLevel::nGeomUsed;
|
||||
//"Custom" Don<6F>t Render Water Toggle
|
||||
bool gbDontRenderWater;
|
||||
|
||||
//RwTexture *gpWaterTex;
|
||||
//RwRaster *gpWaterRaster;
|
||||
@ -332,6 +334,11 @@ SectorRadius(float fSize)
|
||||
void
|
||||
CWaterLevel::RenderWater()
|
||||
{
|
||||
//"Custom" Don<6F>t Render Water Toggle
|
||||
#ifndef MASTER
|
||||
if (gbDontRenderWater)
|
||||
return;
|
||||
#endif
|
||||
bool bUseCamEndX = false;
|
||||
bool bUseCamStartY = false;
|
||||
|
||||
|
@ -65,6 +65,7 @@
|
||||
#define MAX_BOAT_WAKES 8
|
||||
|
||||
extern RwRaster* gpWaterRaster;
|
||||
extern bool gbDontRenderWater;
|
||||
|
||||
class CWaterLevel
|
||||
{
|
||||
|
Reference in New Issue
Block a user