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Weapon fixes and thingies
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@ -3017,11 +3017,15 @@ void
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CAutomobile::DoDriveByShootings(void)
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{
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CAnimBlendAssociation *anim;
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CPlayerInfo* playerInfo = ((CPlayerPed*)this)->GetPlayerInfoForThisPlayerPed();
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if (playerInfo && !playerInfo->m_bDriveByAllowed)
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return;
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CWeapon *weapon = pDriver->GetWeapon();
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if(CWeaponInfo::GetWeaponInfo(weapon->m_eWeaponType)->m_nWeaponSlot != 5)
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return;
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weapon->Update(pDriver->m_audioEntityId);
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weapon->Update(pDriver->m_audioEntityId, nil);
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bool lookingLeft = false;
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bool lookingRight = false;
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@ -3037,37 +3041,42 @@ CAutomobile::DoDriveByShootings(void)
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lookingRight = true;
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}
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AnimationId rightAnim = ANIM_DRIVEBY_R;
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AnimationId leftAnim = ANIM_DRIVEBY_L;
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if (pDriver->m_pMyVehicle->bLowVehicle) {
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rightAnim = ANIM_DRIVEBY_LOW_R;
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leftAnim = ANIM_DRIVEBY_LOW_L;
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}
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if(lookingLeft || lookingRight){
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if(lookingLeft){
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R);
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), rightAnim);
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if(anim)
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anim->blendDelta = -1000.0f;
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L);
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), leftAnim);
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if(anim == nil || anim->blendDelta < 0.0f)
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CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_DRIVEBY_L);
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else
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anim->SetRun();
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anim = CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, leftAnim);
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}else if(pDriver->m_pMyVehicle->pPassengers[0] == nil || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L);
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), leftAnim);
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if(anim)
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anim->blendDelta = -1000.0f;
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R);
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), rightAnim);
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if(anim == nil || anim->blendDelta < 0.0f)
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CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_DRIVEBY_R);
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else
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anim->SetRun();
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anim = CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, rightAnim);
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}
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if(CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer){
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weapon->FireFromCar(this, lookingLeft);
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weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70;
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if (!anim || !anim->IsRunning()) {
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if (CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer) {
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weapon->FireFromCar(this, lookingLeft);
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weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70;
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}
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}
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}else{
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weapon->Reload();
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L);
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), leftAnim);
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if(anim)
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anim->blendDelta = -1000.0f;
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R);
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), rightAnim);
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if(anim)
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anim->blendDelta = -1000.0f;
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}
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