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Weapon fixes and thingies
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@ -340,21 +340,6 @@ CWorld::ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColP
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if(e->IsPed()) {
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if(e->bUsesCollision || deadPeds && ((CPed *)e)->m_nPedState == PED_DEAD) {
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colmodel = ((CPedModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex()))->AnimatePedColModelSkinned(e->GetClump());
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/* this should all be gone, right?
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if(((CPed *)e)->UseGroundColModel())
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colmodel = &CTempColModels::ms_colModelPedGroundHit;
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else
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#ifdef ANIMATE_PED_COL_MODEL
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colmodel = CPedModelInfo::AnimatePedColModel(
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((CPedModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex()))
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->GetHitColModel(),
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RpClumpGetFrame(e->GetClump()));
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#else
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colmodel =
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((CPedModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex()))
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->GetHitColModel();
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#endif
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*/
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} else
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colmodel = nil;
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