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SetPosition, final part
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@ -9,11 +9,6 @@ public:
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#ifdef RWCORE_H
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CVector(const RwV3d &v) : x(v.x), y(v.y), z(v.z) {}
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RwV3d toRwV3d(void) const {
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RwV3d vecRw = { this->x, this->y, this->z };
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return vecRw;
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}
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operator RwV3d (void) const {
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RwV3d vecRw = { this->x, this->y, this->z };
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return vecRw;
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@ -22,10 +17,6 @@ public:
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operator RwV3d *(void) {
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return (RwV3d*)this;
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}
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operator RwV3d &(void) {
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return *((RwV3d*)this);
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}
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#endif
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// (0,1,0) means no rotation. So get right vector and its atan
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float Heading(void) const { return Atan2(-x, y); }
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