more high level functions

This commit is contained in:
aap
2019-05-31 11:44:43 +02:00
parent f50cf32b87
commit 84204471a5
28 changed files with 415 additions and 24 deletions

View File

@ -1,6 +1,7 @@
#include "common.h"
#include "patcher.h"
#include "RwHelper.h"
#include "Camera.h"
#include "MBlur.h"
RwRaster *&CMBlur::pFrontBuffer = *(RwRaster**)0x8E2C48;
@ -104,26 +105,26 @@ CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect)
}
void
CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 alpha, int32 type, uint32 bluralpha)
CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 addalpha)
{
RwRGBA color = { red, green, blue, alpha };
RwRGBA color = { red, green, blue, blur };
if(BlurOn){
if(pFrontBuffer){
if(ms_bJustInitialised)
ms_bJustInitialised = false;
else
OverlayRender(cam, pFrontBuffer, color, type, bluralpha);
OverlayRender(cam, pFrontBuffer, color, type, addalpha);
}
RwRasterPushContext(pFrontBuffer);
RwRasterRenderFast(RwCameraGetRaster(cam), 0, 0);
RwRasterPopContext();
}else{
OverlayRender(cam, nil, color, type, bluralpha);
OverlayRender(cam, nil, color, type, addalpha);
}
}
void
CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, uint32 bluralpha)
CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, uint32 addalpha)
{
int r, g, b, a;
@ -135,31 +136,31 @@ CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type,
DefinedState();
switch(type){
case 3:
case MBLUR_INTRO1:
r = 0;
g = 255;
b = 0;
a = 128;
break;
case 5:
case MBLUR_INTRO3:
r = 100;
g = 220;
b = 230;
a = 158;
break;
case 6:
case MBLUR_INTRO4:
r = 80;
g = 255;
b = 230;
a = 138;
break;
case 8:
case MBLUR_INTRO6:
r = 255;
g = 60;
b = 60;
a = 200;
break;
case 9:
case MBLUR_UNUSED:
r = 255;
g = 180;
b = 180;
@ -191,7 +192,7 @@ CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type,
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6);
a = bluralpha/2;
a = addalpha/2;
if(a < 30)
a = 30;

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@ -10,6 +10,6 @@ public:
static void MotionBlurOpen(RwCamera *cam);
static void MotionBlurClose(void);
static void CreateImmediateModeData(RwCamera *cam, RwRect *rect);
static void MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 alpha, int32 type, uint32 bluralpha);
static void MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 addalpha);
static void OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, uint32 bluralpha);
};

View File

@ -2,4 +2,12 @@
#include "patcher.h"
#include "PointLights.h"
int16 &CPointLights::NumLights = *(int16*)0x95CC3E;
WRAPPER void CPointLights::RenderFogEffect(void) { EAXJMP(0x510C30); }
void
CPointLights::InitPerFrame(void)
{
NumLights = 0;
}

View File

@ -2,6 +2,8 @@
class CPointLights
{
static int16 &NumLights;
public:
static void InitPerFrame(void);
static void RenderFogEffect(void);
};

View File

@ -5,6 +5,7 @@
#include "Treadable.h"
#include "Ped.h"
#include "Vehicle.h"
#include "Heli.h"
#include "Object.h"
#include "PathFind.h"
#include "Collision.h"
@ -14,6 +15,7 @@
#include "Camera.h"
#include "ModelIndices.h"
#include "Streaming.h"
#include "Shadows.h"
#include "Renderer.h"
bool gbShowPedRoadGroups;
@ -48,6 +50,28 @@ CRenderer::Init(void)
gSortedVehiclesAndPeds.Init(40);
SortBIGBuildings();
}
void
CRenderer::PreRender(void)
{
int i;
CLink<CVisibilityPlugins::AlphaObjectInfo> *node;
for(i = 0; i < ms_nNoOfVisibleEntities; i++)
ms_aVisibleEntityPtrs[i]->PreRender();
for(i = 0; i < ms_nNoOfInVisibleEntities; i++)
ms_aInVisibleEntityPtrs[i]->PreRender();
for(node = CVisibilityPlugins::m_alphaEntityList.tail.prev;
node != &CVisibilityPlugins::m_alphaEntityList.head;
node = node->prev)
((CEntity*)node->item.entity)->PreRender();
CHeli::SpecialHeliPreRender();
CShadows::RenderExtraPlayerShadows();
}
void
CRenderer::RenderOneRoad(CEntity *e)
{

View File

@ -26,7 +26,7 @@ class CRenderer
static bool &m_loadingPriority;
public:
static void Init(void);
// TODO: PreRender, needs CHeli and CShadows
static void PreRender(void);
static void RenderRoads(void);
static void RenderFadingInEntities(void);

View File

@ -5,3 +5,4 @@
WRAPPER void CShadows::AddPermanentShadow(unsigned char ShadowType, RwTexture* pTexture, CVector* pPosn, float fX1, float fY1, float fX2, float fY2, short nTransparency, unsigned char nRed, unsigned char nGreen, unsigned char nBlue, float fZDistance, unsigned int nTime, float fScale) { EAXJMP(0x512FD0); }
WRAPPER void CShadows::RenderStaticShadows(void) { EAXJMP(0x5145F0); }
WRAPPER void CShadows::RenderStoredShadows(void) { EAXJMP(0x514010); }
WRAPPER void CShadows::RenderExtraPlayerShadows(void) { EAXJMP(0x516F90); }

View File

@ -8,4 +8,5 @@ public:
static void AddPermanentShadow(uint8 ShadowType, RwTexture* pTexture, CVector* pPosn, float fX1, float fY1, float fX2, float fY2, short nTransparency, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, uint32 nTime, float fScale);
static void RenderStaticShadows(void);
static void RenderStoredShadows(void);
};
static void RenderExtraPlayerShadows(void);
};

View File

@ -5,6 +5,7 @@
#include "ModelInfo.h"
#include "Lights.h"
#include "Renderer.h"
#include "Camera.h"
#include "VisibilityPlugins.h"
#define FADE_DISTANCE 20.0f
@ -24,6 +25,7 @@ int32 &CVisibilityPlugins::ms_atomicPluginOffset = *(int32*)0x600124;
int32 &CVisibilityPlugins::ms_framePluginOffset = *(int32*)0x600128;
int32 &CVisibilityPlugins::ms_clumpPluginOffset = *(int32*)0x60012C;
RwCamera *&CVisibilityPlugins::ms_pCamera = *(RwCamera**)0x8F2514;
RwV3d *&CVisibilityPlugins::ms_pCameraPosn = *(RwV3d**)0x8F6270;
float &CVisibilityPlugins::ms_cullCompsDist = *(float*)0x8F2BC4;
float &CVisibilityPlugins::ms_vehicleLod0Dist = *(float*)0x885B28;
@ -82,6 +84,28 @@ CVisibilityPlugins::InsertAtomicIntoSortedList(RpAtomic *a, float dist)
return ret;
}
void
CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera)
{
ms_pCamera = camera;
ms_pCameraPosn = RwMatrixGetPos(RwFrameGetMatrix(RwCameraGetFrame(camera)));
if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1 ||
TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED)
ms_cullCompsDist = 1000000.0f;
else
ms_cullCompsDist = sq(TheCamera.LODDistMultiplier * 20.0f);
ms_vehicleLod0Dist = sq(70.0 * TheCamera.GenerationDistMultiplier);
ms_vehicleLod1Dist = sq(90.0 * TheCamera.GenerationDistMultiplier);
ms_vehicleFadeDist = sq(100.0 * TheCamera.GenerationDistMultiplier);
ms_bigVehicleLod0Dist = sq(60.0 * TheCamera.GenerationDistMultiplier);
ms_bigVehicleLod1Dist = sq(150.0 * TheCamera.GenerationDistMultiplier);
ms_pedLod0Dist = sq(25.0 * TheCamera.LODDistMultiplier);
ms_pedLod1Dist = sq(60.0 * TheCamera.LODDistMultiplier);
ms_pedFadeDist = sq(70.0 * TheCamera.LODDistMultiplier);
}
RpMaterial*
SetAlphaCB(RpMaterial *material, void *data)
{
@ -802,6 +826,8 @@ STARTPATCHES
InjectHook(0x528FF0, CVisibilityPlugins::InsertEntityIntoSortedList, PATCH_JUMP);
InjectHook(0x528F80, CVisibilityPlugins::InitAlphaAtomicList, PATCH_JUMP);
InjectHook(0x528FA0, CVisibilityPlugins::InsertAtomicIntoSortedList, PATCH_JUMP);
InjectHook(0x528C50, CVisibilityPlugins::SetRenderWareCamera, PATCH_JUMP);
InjectHook(0x527F60, SetAlphaCB, PATCH_JUMP);
InjectHook(0x529040, CVisibilityPlugins::RenderAlphaAtomics, PATCH_JUMP);
InjectHook(0x529070, CVisibilityPlugins::RenderFadingEntities, PATCH_JUMP);

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@ -22,6 +22,7 @@ public:
static CLinkList<AlphaObjectInfo> &m_alphaList;
static CLinkList<AlphaObjectInfo> &m_alphaEntityList;
static RwCamera *&ms_pCamera;
static RwV3d *&ms_pCameraPosn;
static float &ms_cullCompsDist;
static float &ms_vehicleLod0Dist;
@ -39,6 +40,8 @@ public:
static void InitAlphaAtomicList(void);
static bool InsertAtomicIntoSortedList(RpAtomic *a, float dist);
static void SetRenderWareCamera(RwCamera *camera);
static RpAtomic *RenderWheelAtomicCB(RpAtomic *atomic);
static RpAtomic *RenderObjNormalAtomic(RpAtomic *atomic);
static RpAtomic *RenderAlphaAtomic(RpAtomic *atomic, int alpha);