Rename LEVEL_NONE to LEVEL_GENERIC

This commit is contained in:
Sergeanur
2020-07-13 17:43:09 +03:00
parent 6eb8f6ae5a
commit 841fa5155c
27 changed files with 69 additions and 69 deletions

View File

@ -232,7 +232,7 @@ CCivilianPed::CivilianAI(void)
void
CCivilianPed::ProcessControl(void)
{
if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
if (m_nZoneLevel > LEVEL_GENERIC && m_nZoneLevel != CCollision::ms_collisionInMemory)
return;
CPed::ProcessControl();

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@ -559,7 +559,7 @@ CCopPed::CopAI(void)
void
CCopPed::ProcessControl(void)
{
if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
if (m_nZoneLevel > LEVEL_GENERIC && m_nZoneLevel != CCollision::ms_collisionInMemory)
return;
CPed::ProcessControl();

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@ -44,7 +44,7 @@ CEmergencyPed::InRange(CPed *victim)
void
CEmergencyPed::ProcessControl(void)
{
if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
if (m_nZoneLevel > LEVEL_GENERIC && m_nZoneLevel != CCollision::ms_collisionInMemory)
return;
CPed::ProcessControl();

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@ -9177,7 +9177,7 @@ CPed::ProcessControl(void)
CColPoint foundCol;
CEntity *foundEnt = nil;
if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
if (m_nZoneLevel > LEVEL_GENERIC && m_nZoneLevel != CCollision::ms_collisionInMemory)
return;
int alpha = CVisibilityPlugins::GetClumpAlpha(GetClump());

View File

@ -394,7 +394,7 @@ CPopulation::FindCollisionZoneForCoors(CVector *coors, int *safeZoneOut, eLevelN
}
// Then it's transition area
if (*safeZoneOut >= 0)
*levelOut = LEVEL_NONE;
*levelOut = LEVEL_GENERIC;
else
*levelOut = CTheZones::GetLevelFromPosition(coors);
}
@ -867,7 +867,7 @@ CPopulation::MoveCarsAndPedsOutOfAbandonedZones()
for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) {
CVehicle* veh = CPools::GetVehiclePool()->GetSlot(poolIndex);
if (veh && veh->m_nZoneLevel == LEVEL_NONE && veh->IsCar()) {
if (veh && veh->m_nZoneLevel == LEVEL_GENERIC && veh->IsCar()) {
if(veh->GetStatus() != STATUS_ABANDONED && veh->GetStatus() != STATUS_WRECKED && veh->GetStatus() != STATUS_PLAYER &&
veh->GetStatus() != STATUS_PLAYER_REMOTE) {
@ -876,7 +876,7 @@ CPopulation::MoveCarsAndPedsOutOfAbandonedZones()
CPopulation::FindCollisionZoneForCoors(&vehPos, &zone, &level);
// Level 0 is transition zones, and we don't wanna touch cars on transition zones.
if (level != LEVEL_NONE && level != CCollision::ms_collisionInMemory && vehPos.z > -4.0f) {
if (level != LEVEL_GENERIC && level != CCollision::ms_collisionInMemory && vehPos.z > -4.0f) {
if (veh->bIsLocked || !veh->CanBeDeleted()) {
switch (movedVehicleCount & 3) {
case 0:
@ -913,13 +913,13 @@ CPopulation::MoveCarsAndPedsOutOfAbandonedZones()
for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) {
CPed *ped = CPools::GetPedPool()->GetSlot(poolIndex);
if (ped && ped->m_nZoneLevel == LEVEL_NONE && !ped->bInVehicle) {
if (ped && ped->m_nZoneLevel == LEVEL_GENERIC && !ped->bInVehicle) {
CVector pedPos(ped->GetPosition());
CPopulation::FindCollisionZoneForCoors(&pedPos, &zone, &level);
// Level 0 is transition zones, and we don't wanna touch peds on transition zones.
if (level != LEVEL_NONE && level != CCollision::ms_collisionInMemory && pedPos.z > -4.0f) {
if (level != LEVEL_GENERIC && level != CCollision::ms_collisionInMemory && pedPos.z > -4.0f) {
if (ped->CanBeDeleted()) {
CWorld::Remove(ped);
delete ped;