Rename LEVEL_NONE to LEVEL_GENERIC

This commit is contained in:
Sergeanur
2020-07-13 17:43:09 +03:00
parent 6eb8f6ae5a
commit 841fa5155c
27 changed files with 69 additions and 69 deletions

View File

@ -226,7 +226,7 @@ CModelInfo::RemoveColModelsFromOtherLevels(eLevelName level)
mi = GetModelInfo(i);
if(mi){
colmodel = mi->GetColModel();
if(colmodel && colmodel->level != LEVEL_NONE && colmodel->level != level)
if(colmodel && colmodel->level != LEVEL_GENERIC && colmodel->level != level)
colmodel->RemoveCollisionVolumes();
}
}

View File

@ -265,7 +265,7 @@ CPedModelInfo::CreateHitColModel(void)
max.x = max.y = 0.5f;
max.z = 1.2f;
colmodel->boundingBox.Set(min, max, 0, 0);
colmodel->level = LEVEL_NONE;
colmodel->level = LEVEL_GENERIC;
m_hitColModel = colmodel;
}
@ -349,7 +349,7 @@ CPedModelInfo::CreateHitColModelSkinned(RpClump *clump)
max.x = max.y = 0.5f;
max.z = 1.2f;
colmodel->boundingBox.Set(min, max, 0, 0);
colmodel->level = LEVEL_NONE;
colmodel->level = LEVEL_GENERIC;
m_hitColModel = colmodel;
}