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Merge branch 'carctrl_dev'
This commit is contained in:
@ -3074,7 +3074,7 @@ CAutomobile::PlaceOnRoadProperly(void)
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frontZ = point.point.z;
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m_pCurGroundEntity = entity;
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}else{
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frontZ = field_21C;
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frontZ = m_fMapObjectHeightAhead;
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}
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CVector rear(GetPosition().x - GetForward().x*lenBack,
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@ -3085,7 +3085,7 @@ CAutomobile::PlaceOnRoadProperly(void)
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rearZ = point.point.z;
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m_pCurGroundEntity = entity;
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}else{
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rearZ = field_220;
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rearZ = m_fMapObjectHeightBehind;
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}
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float len = lenFwd + lenBack;
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@ -78,7 +78,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
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m_veh_flagD1 = false;
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m_veh_flagD2 = false;
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m_nGunFiringTime = 0;
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field_214 = 0;
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m_nTimeBlocked = 0;
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bLightsOn = false;
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bVehicleColProcessed = false;
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m_numPedsUseItAsCover = 0;
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@ -90,8 +90,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
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m_nAlarmState = 0;
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m_nDoorLock = CARLOCK_UNLOCKED;
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m_nLastWeaponDamage = -1;
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field_220 = 0.0;
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field_21C = field_220;
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m_fMapObjectHeightAhead = m_fMapObjectHeightBehind = 0.0f;
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m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this);
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if(m_audioEntityId)
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DMAudio.SetEntityStatus(m_audioEntityId, true);
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@ -183,11 +183,11 @@ public:
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float m_fChangeGearTime;
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uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats)
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uint32 m_nTimeOfDeath;
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int16 field_214;
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uint16 m_nTimeBlocked;
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int16 m_nBombTimer; // goes down with each frame
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CEntity *m_pBlowUpEntity;
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float field_21C; // front Z?
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float field_220; // rear Z?
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float m_fMapObjectHeightAhead; // front Z?
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float m_fMapObjectHeightBehind; // rear Z?
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eCarLock m_nDoorLock;
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int8 m_nLastWeaponDamage; // see eWeaponType, -1 if no damage
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int8 m_nRadioStation;
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