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@ -16,35 +16,35 @@
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#include "HandlingMgr.h"
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#include "Plane.h"
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CPlaneNode *&pPathNodes = *(CPlaneNode**)0x8F1B68;
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CPlaneNode *&pPath2Nodes = *(CPlaneNode**)0x885B8C;
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CPlaneNode *&pPath3Nodes = *(CPlaneNode**)0x885B78;
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CPlaneNode *&pPath4Nodes = *(CPlaneNode**)0x885AD8;
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int32 &NumPathNodes = *(int32*)0x8F2BE4;
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int32 &NumPath2Nodes = *(int32*)0x941498;
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int32 &NumPath3Nodes = *(int32*)0x9414D8;
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int32 &NumPath4Nodes = *(int32*)0x9412C8;
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float &TotalLengthOfFlightPath = *(float*)0x8F2C6C;
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float &TotalLengthOfFlightPath2 = *(float*)0x64CFBC;
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float &TotalLengthOfFlightPath3 = *(float*)0x64CFD0;
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float &TotalLengthOfFlightPath4 = *(float*)0x64CFDC;
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float &TotalDurationOfFlightPath = *(float*)0x64CFB8;
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float &TotalDurationOfFlightPath2 = *(float*)0x64CFC0;
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float &TotalDurationOfFlightPath3 = *(float*)0x64CFD4;
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float &TotalDurationOfFlightPath4 = *(float*)0x64CFE0;
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float &LandingPoint = *(float*)0x8F2C7C;
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float &TakeOffPoint = *(float*)0x8E28A4;
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CPlaneInterpolationLine *aPlaneLineBits = (CPlaneInterpolationLine*)0x734168; //[6]
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CPlaneNode *pPathNodes;// = *(CPlaneNode**)0x8F1B68;
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CPlaneNode *pPath2Nodes;// = *(CPlaneNode**)0x885B8C;
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CPlaneNode *pPath3Nodes;// = *(CPlaneNode**)0x885B78;
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CPlaneNode *pPath4Nodes;// = *(CPlaneNode**)0x885AD8;
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int32 NumPathNodes;// = *(int32*)0x8F2BE4;
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int32 NumPath2Nodes;// = *(int32*)0x941498;
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int32 NumPath3Nodes;// = *(int32*)0x9414D8;
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int32 NumPath4Nodes;// = *(int32*)0x9412C8;
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float TotalLengthOfFlightPath;// = *(float*)0x8F2C6C;
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float TotalLengthOfFlightPath2;// = *(float*)0x64CFBC;
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float TotalLengthOfFlightPath3;// = *(float*)0x64CFD0;
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float TotalLengthOfFlightPath4;// = *(float*)0x64CFDC;
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float TotalDurationOfFlightPath;// = *(float*)0x64CFB8;
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float TotalDurationOfFlightPath2;// = *(float*)0x64CFC0;
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float TotalDurationOfFlightPath3;// = *(float*)0x64CFD4;
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float TotalDurationOfFlightPath4;// = *(float*)0x64CFE0;
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float LandingPoint;// = *(float*)0x8F2C7C;
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float TakeOffPoint;// = *(float*)0x8E28A4;
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CPlaneInterpolationLine aPlaneLineBits[6]; // = (CPlaneInterpolationLine*)0x734168;
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float *PlanePathPosition = (float*)0x8F5FC8; //[3]
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float *OldPlanePathPosition = (float*)0x8F5FBC; //[3]
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float *PlanePathSpeed = (float*)0x941538; //[3]
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float *PlanePath2Position = (float*)0x64CFC4; //[3]
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float &PlanePath3Position = *(float*)0x64CFD8;
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float &PlanePath4Position = *(float*)0x64CFE4;
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float *PlanePath2Speed = (float*)0x8F1A54; //[3]
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float &PlanePath3Speed = *(float*)0x8F1A94;
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float &PlanePath4Speed = *(float*)0x8F1AFC;
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float PlanePathPosition[3];// = (float*)0x8F5FC8; //[3]
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float OldPlanePathPosition[3];// = (float*)0x8F5FBC; //[3]
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float PlanePathSpeed[3];// = (float*)0x941538; //[3]
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float PlanePath2Position[3];// = (float*)0x64CFC4; //[3]
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float PlanePath3Position;// = *(float*)0x64CFD8;
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float PlanePath4Position;// = *(float*)0x64CFE4;
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float PlanePath2Speed[3];// = (float*)0x8F1A54; //[3]
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float PlanePath3Speed;// = *(float*)0x8F1A94;
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float PlanePath4Speed;// = *(float*)0x8F1AFC;
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enum
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