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@@ -2,13 +2,13 @@
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class CSprite2d
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{
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static float &RecipNearClip;
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static int32 &mCurrentBank;
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static RwTexture **mpBankTextures; //[10];
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static int32 *mCurrentSprite; //[10];
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static int32 *mBankStart; //[10];
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static RwIm2DVertex *maBankVertices; //[500];
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static RwIm2DVertex *maVertices; //[4];
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static float RecipNearClip;
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static int32 mCurrentBank;
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static RwTexture *mpBankTextures[10];
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static int32 mCurrentSprite[10];
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static int32 mBankStart[10];
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static RwIm2DVertex maBankVertices[500];
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static RwIm2DVertex maVertices[4];
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public:
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RwTexture *m_pTexture;
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