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some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet)
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@ -187,7 +187,7 @@ CMemoryHeap::Malloc(uint32 size)
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void *mem = Malloc(size);
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if (removeCollision) {
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CTimer::Stop();
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// different on PS2
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// TODO: different on PS2
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CFileLoader::LoadCollisionFromDatFile(CCollision::ms_collisionInMemory);
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removeCollision = false;
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CTimer::Update();
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@ -198,6 +198,7 @@ public:
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void TidyHeap(void);
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uint32 GetMemoryUsed(int32 id);
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uint32 GetBlocksUsed(int32 id);
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int32 GetLargestFreeBlock(void) { return m_freeList.m_last.m_prev->m_size; }
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void ParseHeap(void);
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