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Make cars and peds to not despawn when you look away
# Conflicts: # src/control/CarCtrl.cpp # src/core/config.h # src/peds/Population.cpp
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@ -1105,8 +1105,9 @@ CPopulation::ManagePopulation(void)
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if (PedCreationDistMultiplier() * (PED_REMOVE_DIST_SPECIAL * TheCamera.GenerationDistMultiplier) < dist ||
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(!ped->bCullExtraFarAway && PedCreationDistMultiplier() * PED_REMOVE_DIST * TheCamera.GenerationDistMultiplier < dist)) {
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pedIsFarAway = true;
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} else if (PedCreationDistMultiplier() * (MIN_CREATION_DIST + CREATION_RANGE) * OFFSCREEN_CREATION_MULT < dist) {
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}
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#ifndef EXTENDED_OFFSCREEN_DESPAWN_RANGE
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else if (PedCreationDistMultiplier() * (MIN_CREATION_DIST + CREATION_RANGE) * OFFSCREEN_CREATION_MULT < dist) {
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if (CTimer::GetTimeInMilliseconds() > ped->m_nExtendedRangeTimer && !ped->GetIsOnScreen()) {
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if (TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_SNIPER
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&& TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_SNIPER_RUNABOUT
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@ -1118,7 +1119,9 @@ CPopulation::ManagePopulation(void)
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}
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}
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} else {
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}
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#endif
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else {
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ped->m_nExtendedRangeTimer = ped->m_nPedType == PEDTYPE_COP ? CTimer::GetTimeInMilliseconds() + 10000 : CTimer::GetTimeInMilliseconds() + 4000;
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}
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