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Make cars and peds to not despawn when you look away
# Conflicts: # src/control/CarCtrl.cpp # src/core/config.h # src/peds/Population.cpp
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@ -964,6 +964,7 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
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}
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float distanceToPlayer = (pVehicle->GetPosition() - vecPlayerPos).Magnitude2D();
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float threshold = OFFSCREEN_DESPAWN_RANGE;
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#ifndef EXTENDED_OFFSCREEN_DESPAWN_RANGE
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if (pVehicle->GetIsOnScreen() ||
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TheCamera.Cams[TheCamera.ActiveCam].LookingLeft ||
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TheCamera.Cams[TheCamera.ActiveCam].LookingRight ||
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@ -975,11 +976,15 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
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pVehicle->bIsLawEnforcer ||
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pVehicle->bIsCarParkVehicle ||
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CTimer::GetTimeInMilliseconds() < pVehicle->m_nSetPieceExtendedRangeTime
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){
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)
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#endif
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{
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threshold = ONSCREEN_DESPAWN_RANGE * TheCamera.GenerationDistMultiplier;
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}
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#ifndef EXTENDED_OFFSCREEN_DESPAWN_RANGE
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if (TheCamera.GetForward().z < -0.9f)
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threshold = 70.0f;
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#endif
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if (pVehicle->bExtendedRange)
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threshold *= EXTENDED_RANGE_DESPAWN_MULTIPLIER;
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if (distanceToPlayer > threshold && !CGarages::IsPointWithinHideOutGarage(pVehicle->GetPosition())){
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