Button icons

This commit is contained in:
Sergeanur
2020-11-05 17:05:16 +02:00
parent 881a3e1091
commit 8224a6a381
5 changed files with 403 additions and 372 deletions

View File

@ -2316,199 +2316,207 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
return num;
}
const char *XboxButtons[][MAX_CONTROLLERACTIONS] =
{
{
"B", // PED_FIREWEAPON
"RT", // PED_CYCLE_WEAPON_RIGHT
"LT", // PED_CYCLE_WEAPON_LEFT
nil, // GO_FORWARD
nil, // GO_BACK
nil, // GO_LEFT
nil, // GO_RIGHT
"X", // PED_SNIPER_ZOOM_IN
"A", // PED_SNIPER_ZOOM_OUT
"Y", // VEHICLE_ENTER_EXIT
"BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
"X", // PED_JUMPING
"A", // PED_SPRINT
"RS", // PED_LOOKBEHIND
#ifdef BIND_VEHICLE_FIREWEAPON
"B", // VEHICLE_FIREWEAPON
#define VFB(b) b,
#else
#define VFB(b)
#endif
"A", // VEHICLE_ACCELERATE
"X", // VEHICLE_BRAKE
"LB", // VEHICLE_CHANGE_RADIO_STATION
"LS", // VEHICLE_HORN
"RS", // TOGGLE_SUBMISSIONS
"RB", // VEHICLE_HANDBRAKE
nil, // PED_1RST_PERSON_LOOK_LEFT
nil, // PED_1RST_PERSON_LOOK_RIGHT
"LT", // VEHICLE_LOOKLEFT
"RT", // VEHICLE_LOOKRIGHT
nil, // VEHICLE_LOOKBEHIND
nil, // VEHICLE_TURRETLEFT
nil, // VEHICLE_TURRETRIGHT
nil, // VEHICLE_TURRETUP
nil, // VEHICLE_TURRETDOWN
"LT", // PED_CYCLE_TARGET_LEFT
"RT", // PED_CYCLE_TARGET_RIGHT
"LB", // PED_CENTER_CAMERA_BEHIND_PLAYER
"RB", // PED_LOCK_TARGET
nil, // NETWORK_TALK
nil, // PED_1RST_PERSON_LOOK_UP
nil, // PED_1RST_PERSON_LOOK_DOWN
nil, // _CONTROLLERACTION_36
nil, // TOGGLE_DPAD
nil, // SWITCH_DEBUG_CAM_ON
nil, // TAKE_SCREEN_SHOT
nil, // SHOW_MOUSE_POINTER_TOGGLE
},
{
"B", // PED_FIREWEAPON
"RT", // PED_CYCLE_WEAPON_RIGHT
"LT", // PED_CYCLE_WEAPON_LEFT
nil, // GO_FORWARD
nil, // GO_BACK
nil, // GO_LEFT
nil, // GO_RIGHT
"X", // PED_SNIPER_ZOOM_IN
"A", // PED_SNIPER_ZOOM_OUT
"Y", // VEHICLE_ENTER_EXIT
"BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
"X", // PED_JUMPING
"A", // PED_SPRINT
"RS", // PED_LOOKBEHIND
#ifdef BIND_VEHICLE_FIREWEAPON
"B", // VEHICLE_FIREWEAPON
#define CONTROLLER_BUTTONS(T, O, X, Q, L1, L2, L3, R1, R2, R3, SELECT) \
{{ \
O, /* PED_FIREWEAPON */ \
R2, /* PED_CYCLE_WEAPON_RIGHT */ \
L2, /* PED_CYCLE_WEAPON_LEFT */ \
nil, /* GO_FORWARD */ \
nil, /* GO_BACK */ \
nil, /* GO_LEFT */ \
nil, /* GO_RIGHT */ \
Q, /* PED_SNIPER_ZOOM_IN */ \
X, /* PED_SNIPER_ZOOM_OUT */ \
T, /* VEHICLE_ENTER_EXIT */ \
SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
Q, /* PED_JUMPING */ \
X, /* PED_SPRINT */ \
R3, /* PED_LOOKBEHIND */ \
VFB(O) /* VEHICLE_FIREWEAPON */ \
X, /* VEHICLE_ACCELERATE */ \
Q, /* VEHICLE_BRAKE */ \
L1, /* VEHICLE_CHANGE_RADIO_STATION */ \
L3, /* VEHICLE_HORN */ \
R3, /* TOGGLE_SUBMISSIONS */ \
R1, /* VEHICLE_HANDBRAKE */ \
nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
L2, /* VEHICLE_LOOKLEFT */ \
R2, /* VEHICLE_LOOKRIGHT */ \
nil, /* VEHICLE_LOOKBEHIND */ \
nil, /* VEHICLE_TURRETLEFT */ \
nil, /* VEHICLE_TURRETRIGHT */ \
nil, /* VEHICLE_TURRETUP */ \
nil, /* VEHICLE_TURRETDOWN */ \
L2, /* PED_CYCLE_TARGET_LEFT */ \
R2, /* PED_CYCLE_TARGET_RIGHT */ \
L1, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
R1, /* PED_LOCK_TARGET */ \
nil, /* NETWORK_TALK */ \
nil, /* PED_1RST_PERSON_LOOK_UP */ \
nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
nil, /* _CONTROLLERACTION_36 */ \
nil, /* TOGGLE_DPAD */ \
nil, /* SWITCH_DEBUG_CAM_ON */ \
nil, /* TAKE_SCREEN_SHOT */ \
nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
}, \
{ \
O, /* PED_FIREWEAPON */ \
R2, /* PED_CYCLE_WEAPON_RIGHT */ \
L2, /* PED_CYCLE_WEAPON_LEFT */ \
nil, /* GO_FORWARD */ \
nil, /* GO_BACK */ \
nil, /* GO_LEFT */ \
nil, /* GO_RIGHT */ \
Q, /* PED_SNIPER_ZOOM_IN */ \
X, /* PED_SNIPER_ZOOM_OUT */ \
T, /* VEHICLE_ENTER_EXIT */ \
SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
Q, /* PED_JUMPING */ \
X, /* PED_SPRINT */ \
R3, /* PED_LOOKBEHIND */ \
VFB(O) /* VEHICLE_FIREWEAPON */ \
X, /* VEHICLE_ACCELERATE */ \
Q, /* VEHICLE_BRAKE */ \
SELECT, /* VEHICLE_CHANGE_RADIO_STATION */ \
L1, /* VEHICLE_HORN */ \
R3, /* TOGGLE_SUBMISSIONS */ \
R1, /* VEHICLE_HANDBRAKE */ \
nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
L2, /* VEHICLE_LOOKLEFT */ \
R2, /* VEHICLE_LOOKRIGHT */ \
nil, /* VEHICLE_LOOKBEHIND */ \
nil, /* VEHICLE_TURRETLEFT */ \
nil, /* VEHICLE_TURRETRIGHT */ \
nil, /* VEHICLE_TURRETUP */ \
nil, /* VEHICLE_TURRETDOWN */ \
L2, /* PED_CYCLE_TARGET_LEFT */ \
R2, /* PED_CYCLE_TARGET_RIGHT */ \
L1, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
R1, /* PED_LOCK_TARGET */ \
nil, /* NETWORK_TALK */ \
nil, /* PED_1RST_PERSON_LOOK_UP */ \
nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
nil, /* _CONTROLLERACTION_36 */ \
nil, /* TOGGLE_DPAD */ \
nil, /* SWITCH_DEBUG_CAM_ON */ \
nil, /* TAKE_SCREEN_SHOT */ \
nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
}, \
{ \
X, /* PED_FIREWEAPON */ \
R2, /* PED_CYCLE_WEAPON_RIGHT */ \
L2, /* PED_CYCLE_WEAPON_LEFT */ \
nil, /* GO_FORWARD */ \
nil, /* GO_BACK */ \
nil, /* GO_LEFT */ \
nil, /* GO_RIGHT */ \
T, /* PED_SNIPER_ZOOM_IN */ \
Q, /* PED_SNIPER_ZOOM_OUT */ \
L1, /* VEHICLE_ENTER_EXIT */ \
SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
Q, /* PED_JUMPING */ \
O, /* PED_SPRINT */ \
R3, /* PED_LOOKBEHIND */ \
VFB(O) /* VEHICLE_FIREWEAPON */ \
X, /* VEHICLE_ACCELERATE */ \
Q, /* VEHICLE_BRAKE */ \
L3, /* VEHICLE_CHANGE_RADIO_STATION */ \
R1, /* VEHICLE_HORN */ \
R3, /* TOGGLE_SUBMISSIONS */ \
T, /* VEHICLE_HANDBRAKE */ \
nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
L2, /* VEHICLE_LOOKLEFT */ \
R2, /* VEHICLE_LOOKRIGHT */ \
nil, /* VEHICLE_LOOKBEHIND */ \
nil, /* VEHICLE_TURRETLEFT */ \
nil, /* VEHICLE_TURRETRIGHT */ \
nil, /* VEHICLE_TURRETUP */ \
nil, /* VEHICLE_TURRETDOWN */ \
L2, /* PED_CYCLE_TARGET_LEFT */ \
R2, /* PED_CYCLE_TARGET_RIGHT */ \
T, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
R1, /* PED_LOCK_TARGET */ \
nil, /* NETWORK_TALK */ \
nil, /* PED_1RST_PERSON_LOOK_UP */ \
nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
nil, /* _CONTROLLERACTION_36 */ \
nil, /* TOGGLE_DPAD */ \
nil, /* SWITCH_DEBUG_CAM_ON */ \
nil, /* TAKE_SCREEN_SHOT */ \
nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
}, \
{ \
R1, /* PED_FIREWEAPON */ \
R2, /* PED_CYCLE_WEAPON_RIGHT */ \
L2, /* PED_CYCLE_WEAPON_LEFT */ \
nil, /* GO_FORWARD */ \
nil, /* GO_BACK */ \
nil, /* GO_LEFT */ \
nil, /* GO_RIGHT */ \
Q, /* PED_SNIPER_ZOOM_IN */ \
X, /* PED_SNIPER_ZOOM_OUT */ \
T, /* VEHICLE_ENTER_EXIT */ \
SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
Q, /* PED_JUMPING */ \
X, /* PED_SPRINT */ \
R3, /* PED_LOOKBEHIND */ \
VFB(R1) /* VEHICLE_FIREWEAPON */ \
nil, /* VEHICLE_ACCELERATE */ \
nil, /* VEHICLE_BRAKE */ \
O, /* VEHICLE_CHANGE_RADIO_STATION */ \
L3, /* VEHICLE_HORN */ \
Q, /* TOGGLE_SUBMISSIONS */ \
L1, /* VEHICLE_HANDBRAKE */ \
nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
L2, /* VEHICLE_LOOKLEFT */ \
R2, /* VEHICLE_LOOKRIGHT */ \
nil, /* VEHICLE_LOOKBEHIND */ \
nil, /* VEHICLE_TURRETLEFT */ \
nil, /* VEHICLE_TURRETRIGHT */ \
nil, /* VEHICLE_TURRETUP */ \
nil, /* VEHICLE_TURRETDOWN */ \
L2, /* PED_CYCLE_TARGET_LEFT */ \
R2, /* PED_CYCLE_TARGET_RIGHT */ \
O, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
L1, /* PED_LOCK_TARGET */ \
nil, /* NETWORK_TALK */ \
nil, /* PED_1RST_PERSON_LOOK_UP */ \
nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
nil, /* _CONTROLLERACTION_36 */ \
nil, /* TOGGLE_DPAD */ \
nil, /* SWITCH_DEBUG_CAM_ON */ \
nil, /* TAKE_SCREEN_SHOT */ \
nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
}}
#ifdef BUTTON_ICONS
const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "BACK");
#else
const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("Y", "B", "A", "X", "LB", "LT", "LS", "RB", "RT", "RS", "BACK");
#endif
"A", // VEHICLE_ACCELERATE
"X", // VEHICLE_BRAKE
"BACK", // VEHICLE_CHANGE_RADIO_STATION
"LB", // VEHICLE_HORN
"RS", // TOGGLE_SUBMISSIONS
"RB", // VEHICLE_HANDBRAKE
nil, // PED_1RST_PERSON_LOOK_LEFT
nil, // PED_1RST_PERSON_LOOK_RIGHT
"LT", // VEHICLE_LOOKLEFT
"RT", // VEHICLE_LOOKRIGHT
nil, // VEHICLE_LOOKBEHIND
nil, // VEHICLE_TURRETLEFT
nil, // VEHICLE_TURRETRIGHT
nil, // VEHICLE_TURRETUP
nil, // VEHICLE_TURRETDOWN
"LT", // PED_CYCLE_TARGET_LEFT
"RT", // PED_CYCLE_TARGET_RIGHT
"LB", // PED_CENTER_CAMERA_BEHIND_PLAYER
"RB", // PED_LOCK_TARGET
nil, // NETWORK_TALK
nil, // PED_1RST_PERSON_LOOK_UP
nil, // PED_1RST_PERSON_LOOK_DOWN
nil, // _CONTROLLERACTION_36
nil, // TOGGLE_DPAD
nil, // SWITCH_DEBUG_CAM_ON
nil, // TAKE_SCREEN_SHOT
nil, // SHOW_MOUSE_POINTER_TOGGLE
},
{
"A", // PED_FIREWEAPON
"RT", // PED_CYCLE_WEAPON_RIGHT
"LT", // PED_CYCLE_WEAPON_LEFT
nil, // GO_FORWARD
nil, // GO_BACK
nil, // GO_LEFT
nil, // GO_RIGHT
"Y", // PED_SNIPER_ZOOM_IN
"X", // PED_SNIPER_ZOOM_OUT
"LB", // VEHICLE_ENTER_EXIT
"BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
"X", // PED_JUMPING
"B", // PED_SPRINT
"RS", // PED_LOOKBEHIND
#ifdef BIND_VEHICLE_FIREWEAPON
"B", // VEHICLE_FIREWEAPON
#endif
"A", // VEHICLE_ACCELERATE
"X", // VEHICLE_BRAKE
"LS", // VEHICLE_CHANGE_RADIO_STATION
"RB", // VEHICLE_HORN
"RS", // TOGGLE_SUBMISSIONS
"Y", // VEHICLE_HANDBRAKE
nil, // PED_1RST_PERSON_LOOK_LEFT
nil, // PED_1RST_PERSON_LOOK_RIGHT
"LT", // VEHICLE_LOOKLEFT
"RT", // VEHICLE_LOOKRIGHT
nil, // VEHICLE_LOOKBEHIND
nil, // VEHICLE_TURRETLEFT
nil, // VEHICLE_TURRETRIGHT
nil, // VEHICLE_TURRETUP
nil, // VEHICLE_TURRETDOWN
"LT", // PED_CYCLE_TARGET_LEFT
"RT", // PED_CYCLE_TARGET_RIGHT
"Y", // PED_CENTER_CAMERA_BEHIND_PLAYER
"RB", // PED_LOCK_TARGET
nil, // NETWORK_TALK
nil, // PED_1RST_PERSON_LOOK_UP
nil, // PED_1RST_PERSON_LOOK_DOWN
nil, // _CONTROLLERACTION_36
nil, // TOGGLE_DPAD
nil, // SWITCH_DEBUG_CAM_ON
nil, // TAKE_SCREEN_SHOT
nil, // SHOW_MOUSE_POINTER_TOGGLE
},
{
"RB", // PED_FIREWEAPON
"RT", // PED_CYCLE_WEAPON_RIGHT
"LT", // PED_CYCLE_WEAPON_LEFT
nil, // GO_FORWARD
nil, // GO_BACK
nil, // GO_LEFT
nil, // GO_RIGHT
"X", // PED_SNIPER_ZOOM_IN
"A", // PED_SNIPER_ZOOM_OUT
"Y", // VEHICLE_ENTER_EXIT
"BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
"X", // PED_JUMPING
"A", // PED_SPRINT
"RS", // PED_LOOKBEHIND
#ifdef BIND_VEHICLE_FIREWEAPON
"RB", // VEHICLE_FIREWEAPON
#endif
nil, // VEHICLE_ACCELERATE
nil, // VEHICLE_BRAKE
"B", // VEHICLE_CHANGE_RADIO_STATION
"LS", // VEHICLE_HORN
"X", // TOGGLE_SUBMISSIONS
"LB", // VEHICLE_HANDBRAKE
nil, // PED_1RST_PERSON_LOOK_LEFT
nil, // PED_1RST_PERSON_LOOK_RIGHT
"LT", // VEHICLE_LOOKLEFT
"RT", // VEHICLE_LOOKRIGHT
nil, // VEHICLE_LOOKBEHIND
nil, // VEHICLE_TURRETLEFT
nil, // VEHICLE_TURRETRIGHT
nil, // VEHICLE_TURRETUP
nil, // VEHICLE_TURRETDOWN
"LT", // PED_CYCLE_TARGET_LEFT
"RT", // PED_CYCLE_TARGET_RIGHT
"B", // PED_CENTER_CAMERA_BEHIND_PLAYER
"LB", // PED_LOCK_TARGET
nil, // NETWORK_TALK
nil, // PED_1RST_PERSON_LOOK_UP
nil, // PED_1RST_PERSON_LOOK_DOWN
nil, // _CONTROLLERACTION_36
nil, // TOGGLE_DPAD
nil, // SWITCH_DEBUG_CAM_ON
nil, // TAKE_SCREEN_SHOT
nil, // SHOW_MOUSE_POINTER_TOGGLE
}
};
#if 0 // set 1 for ps2 fonts
#define PS2_TRIANGLE "\""
#define PS2_CIRCLE "|"
#define PS2_CROSS "/"
#define PS2_SQUARE "^"
#elif defined(BUTTON_ICONS)
#define PS2_TRIANGLE "~T~"
#define PS2_CIRCLE "~O~"
#define PS2_CROSS "~X~"
#define PS2_SQUARE "~Q~"
#else
#define PS2_TRIANGLE "TRIANGLE"
#define PS2_CIRCLE "CIRCLE"
@ -2516,199 +2524,22 @@ const char *XboxButtons[][MAX_CONTROLLERACTIONS] =
#define PS2_SQUARE "SQUARE"
#endif
#ifdef BUTTON_ICONS
const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] =
{
{
PS2_CIRCLE, // PED_FIREWEAPON
"R2", // PED_CYCLE_WEAPON_RIGHT
"L2", // PED_CYCLE_WEAPON_LEFT
nil, // GO_FORWARD
nil, // GO_BACK
nil, // GO_LEFT
nil, // GO_RIGHT
PS2_SQUARE, // PED_SNIPER_ZOOM_IN
PS2_CROSS, // PED_SNIPER_ZOOM_OUT
PS2_TRIANGLE, // VEHICLE_ENTER_EXIT
"SELECT", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
PS2_SQUARE, // PED_JUMPING
PS2_CROSS, // PED_SPRINT
"R3", // PED_LOOKBEHIND
#ifdef BIND_VEHICLE_FIREWEAPON
PS2_CIRCLE, // VEHICLE_FIREWEAPON
CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "SELECT");
#else
const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] =
CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "L1", "L2", "L3", "R1", "R2", "R3", "SELECT");
#endif
PS2_CROSS, // VEHICLE_ACCELERATE
PS2_SQUARE, // VEHICLE_BRAKE
"L1", // VEHICLE_CHANGE_RADIO_STATION
"L3", // VEHICLE_HORN
"R3", // TOGGLE_SUBMISSIONS
"R1", // VEHICLE_HANDBRAKE
nil, // PED_1RST_PERSON_LOOK_LEFT
nil, // PED_1RST_PERSON_LOOK_RIGHT
"L2", // VEHICLE_LOOKLEFT
"R2", // VEHICLE_LOOKRIGHT
nil, // VEHICLE_LOOKBEHIND
nil, // VEHICLE_TURRETLEFT
nil, // VEHICLE_TURRETRIGHT
nil, // VEHICLE_TURRETUP
nil, // VEHICLE_TURRETDOWN
"L2", // PED_CYCLE_TARGET_LEFT
"R2", // PED_CYCLE_TARGET_RIGHT
"L1", // PED_CENTER_CAMERA_BEHIND_PLAYER
"R1", // PED_LOCK_TARGET
nil, // NETWORK_TALK
nil, // PED_1RST_PERSON_LOOK_UP
nil, // PED_1RST_PERSON_LOOK_DOWN
nil, // _CONTROLLERACTION_36
nil, // TOGGLE_DPAD
nil, // SWITCH_DEBUG_CAM_ON
nil, // TAKE_SCREEN_SHOT
nil, // SHOW_MOUSE_POINTER_TOGGLE
},
{
PS2_CIRCLE, // PED_FIREWEAPON
"R2", // PED_CYCLE_WEAPON_RIGHT
"L2", // PED_CYCLE_WEAPON_LEFT
nil, // GO_FORWARD
nil, // GO_BACK
nil, // GO_LEFT
nil, // GO_RIGHT
PS2_SQUARE, // PED_SNIPER_ZOOM_IN
PS2_CROSS, // PED_SNIPER_ZOOM_OUT
PS2_TRIANGLE, // VEHICLE_ENTER_EXIT
"SELECT", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
PS2_SQUARE, // PED_JUMPING
PS2_CROSS, // PED_SPRINT
"R3", // PED_LOOKBEHIND
#ifdef BIND_VEHICLE_FIREWEAPON
PS2_CIRCLE, // VEHICLE_FIREWEAPON
#endif
PS2_CROSS, // VEHICLE_ACCELERATE
PS2_SQUARE, // VEHICLE_BRAKE
"BACK", // VEHICLE_CHANGE_RADIO_STATION
"L1", // VEHICLE_HORN
"R3", // TOGGLE_SUBMISSIONS
"R1", // VEHICLE_HANDBRAKE
nil, // PED_1RST_PERSON_LOOK_LEFT
nil, // PED_1RST_PERSON_LOOK_RIGHT
"L2", // VEHICLE_LOOKLEFT
"R2", // VEHICLE_LOOKRIGHT
nil, // VEHICLE_LOOKBEHIND
nil, // VEHICLE_TURRETLEFT
nil, // VEHICLE_TURRETRIGHT
nil, // VEHICLE_TURRETUP
nil, // VEHICLE_TURRETDOWN
"L2", // PED_CYCLE_TARGET_LEFT
"R2", // PED_CYCLE_TARGET_RIGHT
"L1", // PED_CENTER_CAMERA_BEHIND_PLAYER
"R1", // PED_LOCK_TARGET
nil, // NETWORK_TALK
nil, // PED_1RST_PERSON_LOOK_UP
nil, // PED_1RST_PERSON_LOOK_DOWN
nil, // _CONTROLLERACTION_36
nil, // TOGGLE_DPAD
nil, // SWITCH_DEBUG_CAM_ON
nil, // TAKE_SCREEN_SHOT
nil, // SHOW_MOUSE_POINTER_TOGGLE
},
{
PS2_CROSS, // PED_FIREWEAPON
"R2", // PED_CYCLE_WEAPON_RIGHT
"L2", // PED_CYCLE_WEAPON_LEFT
nil, // GO_FORWARD
nil, // GO_BACK
nil, // GO_LEFT
nil, // GO_RIGHT
PS2_TRIANGLE, // PED_SNIPER_ZOOM_IN
PS2_SQUARE, // PED_SNIPER_ZOOM_OUT
"L1", // VEHICLE_ENTER_EXIT
"BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
PS2_SQUARE, // PED_JUMPING
PS2_CIRCLE, // PED_SPRINT
"R3", // PED_LOOKBEHIND
#ifdef BIND_VEHICLE_FIREWEAPON
PS2_CIRCLE, // VEHICLE_FIREWEAPON
#endif
PS2_CROSS, // VEHICLE_ACCELERATE
PS2_SQUARE, // VEHICLE_BRAKE
"L3", // VEHICLE_CHANGE_RADIO_STATION
"R1", // VEHICLE_HORN
"R3", // TOGGLE_SUBMISSIONS
PS2_TRIANGLE, // VEHICLE_HANDBRAKE
nil, // PED_1RST_PERSON_LOOK_LEFT
nil, // PED_1RST_PERSON_LOOK_RIGHT
"L2", // VEHICLE_LOOKLEFT
"R2", // VEHICLE_LOOKRIGHT
nil, // VEHICLE_LOOKBEHIND
nil, // VEHICLE_TURRETLEFT
nil, // VEHICLE_TURRETRIGHT
nil, // VEHICLE_TURRETUP
nil, // VEHICLE_TURRETDOWN
"L2", // PED_CYCLE_TARGET_LEFT
"R2", // PED_CYCLE_TARGET_RIGHT
PS2_TRIANGLE, // PED_CENTER_CAMERA_BEHIND_PLAYER
"R1", // PED_LOCK_TARGET
nil, // NETWORK_TALK
nil, // PED_1RST_PERSON_LOOK_UP
nil, // PED_1RST_PERSON_LOOK_DOWN
nil, // _CONTROLLERACTION_36
nil, // TOGGLE_DPAD
nil, // SWITCH_DEBUG_CAM_ON
nil, // TAKE_SCREEN_SHOT
nil, // SHOW_MOUSE_POINTER_TOGGLE
},
{
"R1", // PED_FIREWEAPON
"R2", // PED_CYCLE_WEAPON_RIGHT
"L2", // PED_CYCLE_WEAPON_LEFT
nil, // GO_FORWARD
nil, // GO_BACK
nil, // GO_LEFT
nil, // GO_RIGHT
PS2_SQUARE, // PED_SNIPER_ZOOM_IN
PS2_CROSS, // PED_SNIPER_ZOOM_OUT
PS2_TRIANGLE, // VEHICLE_ENTER_EXIT
"SELECT", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
PS2_SQUARE, // PED_JUMPING
PS2_CROSS, // PED_SPRINT
"R3", // PED_LOOKBEHIND
#ifdef BIND_VEHICLE_FIREWEAPON
"R1", // VEHICLE_FIREWEAPON
#endif
nil, // VEHICLE_ACCELERATE
nil, // VEHICLE_BRAKE
PS2_CIRCLE, // VEHICLE_CHANGE_RADIO_STATION
"L3", // VEHICLE_HORN
PS2_SQUARE, // TOGGLE_SUBMISSIONS
"L1", // VEHICLE_HANDBRAKE
nil, // PED_1RST_PERSON_LOOK_LEFT
nil, // PED_1RST_PERSON_LOOK_RIGHT
"L2", // VEHICLE_LOOKLEFT
"R2", // VEHICLE_LOOKRIGHT
nil, // VEHICLE_LOOKBEHIND
nil, // VEHICLE_TURRETLEFT
nil, // VEHICLE_TURRETRIGHT
nil, // VEHICLE_TURRETUP
nil, // VEHICLE_TURRETDOWN
"L2", // PED_CYCLE_TARGET_LEFT
"R2", // PED_CYCLE_TARGET_RIGHT
PS2_CIRCLE, // PED_CENTER_CAMERA_BEHIND_PLAYER
"L1", // PED_LOCK_TARGET
nil, // NETWORK_TALK
nil, // PED_1RST_PERSON_LOOK_UP
nil, // PED_1RST_PERSON_LOOK_DOWN
nil, // _CONTROLLERACTION_36
nil, // TOGGLE_DPAD
nil, // SWITCH_DEBUG_CAM_ON
nil, // TAKE_SCREEN_SHOT
nil, // SHOW_MOUSE_POINTER_TOGGLE
}
};
#undef PS2_TRIANGLE
#undef PS2_CIRCLE
#undef PS2_CROSS
#undef PS2_SQUARE
#undef CONTROLLER_BUTTONS
#undef VFB
void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar *text, uint16 leight)
{
#ifdef DETECT_PAD_INPUT_SWITCH

View File

@ -258,6 +258,7 @@ enum Config {
#define ALT_DODO_CHEAT
#define REGISTER_START_BUTTON
//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
#define BUTTON_ICONS // use textures to show controller buttons
// Hud, frontend and radar
#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.