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Button icons
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@ -2316,199 +2316,207 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
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return num;
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}
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const char *XboxButtons[][MAX_CONTROLLERACTIONS] =
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{
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{
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"B", // PED_FIREWEAPON
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"RT", // PED_CYCLE_WEAPON_RIGHT
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"LT", // PED_CYCLE_WEAPON_LEFT
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nil, // GO_FORWARD
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nil, // GO_BACK
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nil, // GO_LEFT
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nil, // GO_RIGHT
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"X", // PED_SNIPER_ZOOM_IN
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"A", // PED_SNIPER_ZOOM_OUT
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"Y", // VEHICLE_ENTER_EXIT
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"BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
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"X", // PED_JUMPING
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"A", // PED_SPRINT
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"RS", // PED_LOOKBEHIND
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#ifdef BIND_VEHICLE_FIREWEAPON
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"B", // VEHICLE_FIREWEAPON
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#define VFB(b) b,
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#else
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#define VFB(b)
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#endif
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"A", // VEHICLE_ACCELERATE
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"X", // VEHICLE_BRAKE
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"LB", // VEHICLE_CHANGE_RADIO_STATION
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"LS", // VEHICLE_HORN
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"RS", // TOGGLE_SUBMISSIONS
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"RB", // VEHICLE_HANDBRAKE
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nil, // PED_1RST_PERSON_LOOK_LEFT
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nil, // PED_1RST_PERSON_LOOK_RIGHT
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"LT", // VEHICLE_LOOKLEFT
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"RT", // VEHICLE_LOOKRIGHT
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nil, // VEHICLE_LOOKBEHIND
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nil, // VEHICLE_TURRETLEFT
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nil, // VEHICLE_TURRETRIGHT
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nil, // VEHICLE_TURRETUP
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nil, // VEHICLE_TURRETDOWN
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"LT", // PED_CYCLE_TARGET_LEFT
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"RT", // PED_CYCLE_TARGET_RIGHT
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"LB", // PED_CENTER_CAMERA_BEHIND_PLAYER
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"RB", // PED_LOCK_TARGET
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nil, // NETWORK_TALK
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nil, // PED_1RST_PERSON_LOOK_UP
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nil, // PED_1RST_PERSON_LOOK_DOWN
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nil, // _CONTROLLERACTION_36
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nil, // TOGGLE_DPAD
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nil, // SWITCH_DEBUG_CAM_ON
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nil, // TAKE_SCREEN_SHOT
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nil, // SHOW_MOUSE_POINTER_TOGGLE
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},
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{
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"B", // PED_FIREWEAPON
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"RT", // PED_CYCLE_WEAPON_RIGHT
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"LT", // PED_CYCLE_WEAPON_LEFT
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nil, // GO_FORWARD
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nil, // GO_BACK
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nil, // GO_LEFT
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nil, // GO_RIGHT
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"X", // PED_SNIPER_ZOOM_IN
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"A", // PED_SNIPER_ZOOM_OUT
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"Y", // VEHICLE_ENTER_EXIT
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"BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
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"X", // PED_JUMPING
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"A", // PED_SPRINT
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"RS", // PED_LOOKBEHIND
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#ifdef BIND_VEHICLE_FIREWEAPON
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"B", // VEHICLE_FIREWEAPON
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#define CONTROLLER_BUTTONS(T, O, X, Q, L1, L2, L3, R1, R2, R3, SELECT) \
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{{ \
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O, /* PED_FIREWEAPON */ \
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R2, /* PED_CYCLE_WEAPON_RIGHT */ \
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L2, /* PED_CYCLE_WEAPON_LEFT */ \
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nil, /* GO_FORWARD */ \
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nil, /* GO_BACK */ \
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nil, /* GO_LEFT */ \
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nil, /* GO_RIGHT */ \
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Q, /* PED_SNIPER_ZOOM_IN */ \
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X, /* PED_SNIPER_ZOOM_OUT */ \
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T, /* VEHICLE_ENTER_EXIT */ \
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SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
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Q, /* PED_JUMPING */ \
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X, /* PED_SPRINT */ \
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R3, /* PED_LOOKBEHIND */ \
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VFB(O) /* VEHICLE_FIREWEAPON */ \
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X, /* VEHICLE_ACCELERATE */ \
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Q, /* VEHICLE_BRAKE */ \
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L1, /* VEHICLE_CHANGE_RADIO_STATION */ \
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L3, /* VEHICLE_HORN */ \
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R3, /* TOGGLE_SUBMISSIONS */ \
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R1, /* VEHICLE_HANDBRAKE */ \
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nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
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nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
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L2, /* VEHICLE_LOOKLEFT */ \
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R2, /* VEHICLE_LOOKRIGHT */ \
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nil, /* VEHICLE_LOOKBEHIND */ \
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nil, /* VEHICLE_TURRETLEFT */ \
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nil, /* VEHICLE_TURRETRIGHT */ \
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nil, /* VEHICLE_TURRETUP */ \
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nil, /* VEHICLE_TURRETDOWN */ \
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L2, /* PED_CYCLE_TARGET_LEFT */ \
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R2, /* PED_CYCLE_TARGET_RIGHT */ \
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L1, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
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R1, /* PED_LOCK_TARGET */ \
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nil, /* NETWORK_TALK */ \
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nil, /* PED_1RST_PERSON_LOOK_UP */ \
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nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
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nil, /* _CONTROLLERACTION_36 */ \
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nil, /* TOGGLE_DPAD */ \
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nil, /* SWITCH_DEBUG_CAM_ON */ \
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nil, /* TAKE_SCREEN_SHOT */ \
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nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
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}, \
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{ \
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O, /* PED_FIREWEAPON */ \
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R2, /* PED_CYCLE_WEAPON_RIGHT */ \
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L2, /* PED_CYCLE_WEAPON_LEFT */ \
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nil, /* GO_FORWARD */ \
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nil, /* GO_BACK */ \
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nil, /* GO_LEFT */ \
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nil, /* GO_RIGHT */ \
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Q, /* PED_SNIPER_ZOOM_IN */ \
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X, /* PED_SNIPER_ZOOM_OUT */ \
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T, /* VEHICLE_ENTER_EXIT */ \
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SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
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Q, /* PED_JUMPING */ \
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X, /* PED_SPRINT */ \
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R3, /* PED_LOOKBEHIND */ \
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VFB(O) /* VEHICLE_FIREWEAPON */ \
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X, /* VEHICLE_ACCELERATE */ \
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Q, /* VEHICLE_BRAKE */ \
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SELECT, /* VEHICLE_CHANGE_RADIO_STATION */ \
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L1, /* VEHICLE_HORN */ \
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R3, /* TOGGLE_SUBMISSIONS */ \
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R1, /* VEHICLE_HANDBRAKE */ \
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nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
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nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
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L2, /* VEHICLE_LOOKLEFT */ \
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R2, /* VEHICLE_LOOKRIGHT */ \
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nil, /* VEHICLE_LOOKBEHIND */ \
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nil, /* VEHICLE_TURRETLEFT */ \
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nil, /* VEHICLE_TURRETRIGHT */ \
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nil, /* VEHICLE_TURRETUP */ \
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nil, /* VEHICLE_TURRETDOWN */ \
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L2, /* PED_CYCLE_TARGET_LEFT */ \
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R2, /* PED_CYCLE_TARGET_RIGHT */ \
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L1, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
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R1, /* PED_LOCK_TARGET */ \
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nil, /* NETWORK_TALK */ \
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nil, /* PED_1RST_PERSON_LOOK_UP */ \
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nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
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nil, /* _CONTROLLERACTION_36 */ \
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nil, /* TOGGLE_DPAD */ \
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nil, /* SWITCH_DEBUG_CAM_ON */ \
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nil, /* TAKE_SCREEN_SHOT */ \
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nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
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}, \
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{ \
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X, /* PED_FIREWEAPON */ \
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R2, /* PED_CYCLE_WEAPON_RIGHT */ \
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L2, /* PED_CYCLE_WEAPON_LEFT */ \
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nil, /* GO_FORWARD */ \
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nil, /* GO_BACK */ \
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nil, /* GO_LEFT */ \
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nil, /* GO_RIGHT */ \
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T, /* PED_SNIPER_ZOOM_IN */ \
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Q, /* PED_SNIPER_ZOOM_OUT */ \
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L1, /* VEHICLE_ENTER_EXIT */ \
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SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
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Q, /* PED_JUMPING */ \
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O, /* PED_SPRINT */ \
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R3, /* PED_LOOKBEHIND */ \
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VFB(O) /* VEHICLE_FIREWEAPON */ \
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X, /* VEHICLE_ACCELERATE */ \
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Q, /* VEHICLE_BRAKE */ \
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L3, /* VEHICLE_CHANGE_RADIO_STATION */ \
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R1, /* VEHICLE_HORN */ \
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R3, /* TOGGLE_SUBMISSIONS */ \
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T, /* VEHICLE_HANDBRAKE */ \
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nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
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nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
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L2, /* VEHICLE_LOOKLEFT */ \
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R2, /* VEHICLE_LOOKRIGHT */ \
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nil, /* VEHICLE_LOOKBEHIND */ \
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nil, /* VEHICLE_TURRETLEFT */ \
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nil, /* VEHICLE_TURRETRIGHT */ \
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nil, /* VEHICLE_TURRETUP */ \
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nil, /* VEHICLE_TURRETDOWN */ \
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L2, /* PED_CYCLE_TARGET_LEFT */ \
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R2, /* PED_CYCLE_TARGET_RIGHT */ \
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T, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
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R1, /* PED_LOCK_TARGET */ \
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nil, /* NETWORK_TALK */ \
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nil, /* PED_1RST_PERSON_LOOK_UP */ \
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nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
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nil, /* _CONTROLLERACTION_36 */ \
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nil, /* TOGGLE_DPAD */ \
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nil, /* SWITCH_DEBUG_CAM_ON */ \
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nil, /* TAKE_SCREEN_SHOT */ \
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nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
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}, \
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{ \
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R1, /* PED_FIREWEAPON */ \
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R2, /* PED_CYCLE_WEAPON_RIGHT */ \
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L2, /* PED_CYCLE_WEAPON_LEFT */ \
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nil, /* GO_FORWARD */ \
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nil, /* GO_BACK */ \
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nil, /* GO_LEFT */ \
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nil, /* GO_RIGHT */ \
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Q, /* PED_SNIPER_ZOOM_IN */ \
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X, /* PED_SNIPER_ZOOM_OUT */ \
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T, /* VEHICLE_ENTER_EXIT */ \
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SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
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Q, /* PED_JUMPING */ \
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X, /* PED_SPRINT */ \
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R3, /* PED_LOOKBEHIND */ \
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VFB(R1) /* VEHICLE_FIREWEAPON */ \
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nil, /* VEHICLE_ACCELERATE */ \
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nil, /* VEHICLE_BRAKE */ \
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O, /* VEHICLE_CHANGE_RADIO_STATION */ \
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L3, /* VEHICLE_HORN */ \
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Q, /* TOGGLE_SUBMISSIONS */ \
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L1, /* VEHICLE_HANDBRAKE */ \
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nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
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nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
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L2, /* VEHICLE_LOOKLEFT */ \
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R2, /* VEHICLE_LOOKRIGHT */ \
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nil, /* VEHICLE_LOOKBEHIND */ \
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nil, /* VEHICLE_TURRETLEFT */ \
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nil, /* VEHICLE_TURRETRIGHT */ \
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nil, /* VEHICLE_TURRETUP */ \
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nil, /* VEHICLE_TURRETDOWN */ \
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L2, /* PED_CYCLE_TARGET_LEFT */ \
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R2, /* PED_CYCLE_TARGET_RIGHT */ \
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O, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
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L1, /* PED_LOCK_TARGET */ \
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nil, /* NETWORK_TALK */ \
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nil, /* PED_1RST_PERSON_LOOK_UP */ \
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nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
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nil, /* _CONTROLLERACTION_36 */ \
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nil, /* TOGGLE_DPAD */ \
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nil, /* SWITCH_DEBUG_CAM_ON */ \
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nil, /* TAKE_SCREEN_SHOT */ \
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nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
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}}
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#ifdef BUTTON_ICONS
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const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "BACK");
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#else
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const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("Y", "B", "A", "X", "LB", "LT", "LS", "RB", "RT", "RS", "BACK");
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#endif
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"A", // VEHICLE_ACCELERATE
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"X", // VEHICLE_BRAKE
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"BACK", // VEHICLE_CHANGE_RADIO_STATION
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"LB", // VEHICLE_HORN
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"RS", // TOGGLE_SUBMISSIONS
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"RB", // VEHICLE_HANDBRAKE
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nil, // PED_1RST_PERSON_LOOK_LEFT
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nil, // PED_1RST_PERSON_LOOK_RIGHT
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"LT", // VEHICLE_LOOKLEFT
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"RT", // VEHICLE_LOOKRIGHT
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nil, // VEHICLE_LOOKBEHIND
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nil, // VEHICLE_TURRETLEFT
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nil, // VEHICLE_TURRETRIGHT
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nil, // VEHICLE_TURRETUP
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nil, // VEHICLE_TURRETDOWN
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"LT", // PED_CYCLE_TARGET_LEFT
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"RT", // PED_CYCLE_TARGET_RIGHT
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"LB", // PED_CENTER_CAMERA_BEHIND_PLAYER
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"RB", // PED_LOCK_TARGET
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nil, // NETWORK_TALK
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nil, // PED_1RST_PERSON_LOOK_UP
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nil, // PED_1RST_PERSON_LOOK_DOWN
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nil, // _CONTROLLERACTION_36
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nil, // TOGGLE_DPAD
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nil, // SWITCH_DEBUG_CAM_ON
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nil, // TAKE_SCREEN_SHOT
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nil, // SHOW_MOUSE_POINTER_TOGGLE
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},
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{
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"A", // PED_FIREWEAPON
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"RT", // PED_CYCLE_WEAPON_RIGHT
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"LT", // PED_CYCLE_WEAPON_LEFT
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nil, // GO_FORWARD
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nil, // GO_BACK
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nil, // GO_LEFT
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nil, // GO_RIGHT
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"Y", // PED_SNIPER_ZOOM_IN
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"X", // PED_SNIPER_ZOOM_OUT
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"LB", // VEHICLE_ENTER_EXIT
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"BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
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"X", // PED_JUMPING
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"B", // PED_SPRINT
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"RS", // PED_LOOKBEHIND
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#ifdef BIND_VEHICLE_FIREWEAPON
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"B", // VEHICLE_FIREWEAPON
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#endif
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"A", // VEHICLE_ACCELERATE
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"X", // VEHICLE_BRAKE
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"LS", // VEHICLE_CHANGE_RADIO_STATION
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"RB", // VEHICLE_HORN
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"RS", // TOGGLE_SUBMISSIONS
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"Y", // VEHICLE_HANDBRAKE
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nil, // PED_1RST_PERSON_LOOK_LEFT
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nil, // PED_1RST_PERSON_LOOK_RIGHT
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"LT", // VEHICLE_LOOKLEFT
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"RT", // VEHICLE_LOOKRIGHT
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nil, // VEHICLE_LOOKBEHIND
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nil, // VEHICLE_TURRETLEFT
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||||
nil, // VEHICLE_TURRETRIGHT
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||||
nil, // VEHICLE_TURRETUP
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||||
nil, // VEHICLE_TURRETDOWN
|
||||
"LT", // PED_CYCLE_TARGET_LEFT
|
||||
"RT", // PED_CYCLE_TARGET_RIGHT
|
||||
"Y", // PED_CENTER_CAMERA_BEHIND_PLAYER
|
||||
"RB", // PED_LOCK_TARGET
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||||
nil, // NETWORK_TALK
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||||
nil, // PED_1RST_PERSON_LOOK_UP
|
||||
nil, // PED_1RST_PERSON_LOOK_DOWN
|
||||
nil, // _CONTROLLERACTION_36
|
||||
nil, // TOGGLE_DPAD
|
||||
nil, // SWITCH_DEBUG_CAM_ON
|
||||
nil, // TAKE_SCREEN_SHOT
|
||||
nil, // SHOW_MOUSE_POINTER_TOGGLE
|
||||
},
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||||
{
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||||
"RB", // PED_FIREWEAPON
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"RT", // PED_CYCLE_WEAPON_RIGHT
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"LT", // PED_CYCLE_WEAPON_LEFT
|
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nil, // GO_FORWARD
|
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nil, // GO_BACK
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||||
nil, // GO_LEFT
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||||
nil, // GO_RIGHT
|
||||
"X", // PED_SNIPER_ZOOM_IN
|
||||
"A", // PED_SNIPER_ZOOM_OUT
|
||||
"Y", // VEHICLE_ENTER_EXIT
|
||||
"BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
|
||||
"X", // PED_JUMPING
|
||||
"A", // PED_SPRINT
|
||||
"RS", // PED_LOOKBEHIND
|
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#ifdef BIND_VEHICLE_FIREWEAPON
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"RB", // VEHICLE_FIREWEAPON
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#endif
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nil, // VEHICLE_ACCELERATE
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nil, // VEHICLE_BRAKE
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||||
"B", // VEHICLE_CHANGE_RADIO_STATION
|
||||
"LS", // VEHICLE_HORN
|
||||
"X", // TOGGLE_SUBMISSIONS
|
||||
"LB", // VEHICLE_HANDBRAKE
|
||||
nil, // PED_1RST_PERSON_LOOK_LEFT
|
||||
nil, // PED_1RST_PERSON_LOOK_RIGHT
|
||||
"LT", // VEHICLE_LOOKLEFT
|
||||
"RT", // VEHICLE_LOOKRIGHT
|
||||
nil, // VEHICLE_LOOKBEHIND
|
||||
nil, // VEHICLE_TURRETLEFT
|
||||
nil, // VEHICLE_TURRETRIGHT
|
||||
nil, // VEHICLE_TURRETUP
|
||||
nil, // VEHICLE_TURRETDOWN
|
||||
"LT", // PED_CYCLE_TARGET_LEFT
|
||||
"RT", // PED_CYCLE_TARGET_RIGHT
|
||||
"B", // PED_CENTER_CAMERA_BEHIND_PLAYER
|
||||
"LB", // PED_LOCK_TARGET
|
||||
nil, // NETWORK_TALK
|
||||
nil, // PED_1RST_PERSON_LOOK_UP
|
||||
nil, // PED_1RST_PERSON_LOOK_DOWN
|
||||
nil, // _CONTROLLERACTION_36
|
||||
nil, // TOGGLE_DPAD
|
||||
nil, // SWITCH_DEBUG_CAM_ON
|
||||
nil, // TAKE_SCREEN_SHOT
|
||||
nil, // SHOW_MOUSE_POINTER_TOGGLE
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
#if 0 // set 1 for ps2 fonts
|
||||
#define PS2_TRIANGLE "\""
|
||||
#define PS2_CIRCLE "|"
|
||||
#define PS2_CROSS "/"
|
||||
#define PS2_SQUARE "^"
|
||||
#elif defined(BUTTON_ICONS)
|
||||
#define PS2_TRIANGLE "~T~"
|
||||
#define PS2_CIRCLE "~O~"
|
||||
#define PS2_CROSS "~X~"
|
||||
#define PS2_SQUARE "~Q~"
|
||||
#else
|
||||
#define PS2_TRIANGLE "TRIANGLE"
|
||||
#define PS2_CIRCLE "CIRCLE"
|
||||
@ -2516,199 +2524,22 @@ const char *XboxButtons[][MAX_CONTROLLERACTIONS] =
|
||||
#define PS2_SQUARE "SQUARE"
|
||||
#endif
|
||||
|
||||
#ifdef BUTTON_ICONS
|
||||
const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] =
|
||||
{
|
||||
{
|
||||
PS2_CIRCLE, // PED_FIREWEAPON
|
||||
"R2", // PED_CYCLE_WEAPON_RIGHT
|
||||
"L2", // PED_CYCLE_WEAPON_LEFT
|
||||
nil, // GO_FORWARD
|
||||
nil, // GO_BACK
|
||||
nil, // GO_LEFT
|
||||
nil, // GO_RIGHT
|
||||
PS2_SQUARE, // PED_SNIPER_ZOOM_IN
|
||||
PS2_CROSS, // PED_SNIPER_ZOOM_OUT
|
||||
PS2_TRIANGLE, // VEHICLE_ENTER_EXIT
|
||||
"SELECT", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
|
||||
PS2_SQUARE, // PED_JUMPING
|
||||
PS2_CROSS, // PED_SPRINT
|
||||
"R3", // PED_LOOKBEHIND
|
||||
#ifdef BIND_VEHICLE_FIREWEAPON
|
||||
PS2_CIRCLE, // VEHICLE_FIREWEAPON
|
||||
CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "SELECT");
|
||||
#else
|
||||
const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] =
|
||||
CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "L1", "L2", "L3", "R1", "R2", "R3", "SELECT");
|
||||
#endif
|
||||
PS2_CROSS, // VEHICLE_ACCELERATE
|
||||
PS2_SQUARE, // VEHICLE_BRAKE
|
||||
"L1", // VEHICLE_CHANGE_RADIO_STATION
|
||||
"L3", // VEHICLE_HORN
|
||||
"R3", // TOGGLE_SUBMISSIONS
|
||||
"R1", // VEHICLE_HANDBRAKE
|
||||
nil, // PED_1RST_PERSON_LOOK_LEFT
|
||||
nil, // PED_1RST_PERSON_LOOK_RIGHT
|
||||
"L2", // VEHICLE_LOOKLEFT
|
||||
"R2", // VEHICLE_LOOKRIGHT
|
||||
nil, // VEHICLE_LOOKBEHIND
|
||||
nil, // VEHICLE_TURRETLEFT
|
||||
nil, // VEHICLE_TURRETRIGHT
|
||||
nil, // VEHICLE_TURRETUP
|
||||
nil, // VEHICLE_TURRETDOWN
|
||||
"L2", // PED_CYCLE_TARGET_LEFT
|
||||
"R2", // PED_CYCLE_TARGET_RIGHT
|
||||
"L1", // PED_CENTER_CAMERA_BEHIND_PLAYER
|
||||
"R1", // PED_LOCK_TARGET
|
||||
nil, // NETWORK_TALK
|
||||
nil, // PED_1RST_PERSON_LOOK_UP
|
||||
nil, // PED_1RST_PERSON_LOOK_DOWN
|
||||
nil, // _CONTROLLERACTION_36
|
||||
nil, // TOGGLE_DPAD
|
||||
nil, // SWITCH_DEBUG_CAM_ON
|
||||
nil, // TAKE_SCREEN_SHOT
|
||||
nil, // SHOW_MOUSE_POINTER_TOGGLE
|
||||
},
|
||||
{
|
||||
PS2_CIRCLE, // PED_FIREWEAPON
|
||||
"R2", // PED_CYCLE_WEAPON_RIGHT
|
||||
"L2", // PED_CYCLE_WEAPON_LEFT
|
||||
nil, // GO_FORWARD
|
||||
nil, // GO_BACK
|
||||
nil, // GO_LEFT
|
||||
nil, // GO_RIGHT
|
||||
PS2_SQUARE, // PED_SNIPER_ZOOM_IN
|
||||
PS2_CROSS, // PED_SNIPER_ZOOM_OUT
|
||||
PS2_TRIANGLE, // VEHICLE_ENTER_EXIT
|
||||
"SELECT", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
|
||||
PS2_SQUARE, // PED_JUMPING
|
||||
PS2_CROSS, // PED_SPRINT
|
||||
"R3", // PED_LOOKBEHIND
|
||||
#ifdef BIND_VEHICLE_FIREWEAPON
|
||||
PS2_CIRCLE, // VEHICLE_FIREWEAPON
|
||||
#endif
|
||||
PS2_CROSS, // VEHICLE_ACCELERATE
|
||||
PS2_SQUARE, // VEHICLE_BRAKE
|
||||
"BACK", // VEHICLE_CHANGE_RADIO_STATION
|
||||
"L1", // VEHICLE_HORN
|
||||
"R3", // TOGGLE_SUBMISSIONS
|
||||
"R1", // VEHICLE_HANDBRAKE
|
||||
nil, // PED_1RST_PERSON_LOOK_LEFT
|
||||
nil, // PED_1RST_PERSON_LOOK_RIGHT
|
||||
"L2", // VEHICLE_LOOKLEFT
|
||||
"R2", // VEHICLE_LOOKRIGHT
|
||||
nil, // VEHICLE_LOOKBEHIND
|
||||
nil, // VEHICLE_TURRETLEFT
|
||||
nil, // VEHICLE_TURRETRIGHT
|
||||
nil, // VEHICLE_TURRETUP
|
||||
nil, // VEHICLE_TURRETDOWN
|
||||
"L2", // PED_CYCLE_TARGET_LEFT
|
||||
"R2", // PED_CYCLE_TARGET_RIGHT
|
||||
"L1", // PED_CENTER_CAMERA_BEHIND_PLAYER
|
||||
"R1", // PED_LOCK_TARGET
|
||||
nil, // NETWORK_TALK
|
||||
nil, // PED_1RST_PERSON_LOOK_UP
|
||||
nil, // PED_1RST_PERSON_LOOK_DOWN
|
||||
nil, // _CONTROLLERACTION_36
|
||||
nil, // TOGGLE_DPAD
|
||||
nil, // SWITCH_DEBUG_CAM_ON
|
||||
nil, // TAKE_SCREEN_SHOT
|
||||
nil, // SHOW_MOUSE_POINTER_TOGGLE
|
||||
},
|
||||
{
|
||||
PS2_CROSS, // PED_FIREWEAPON
|
||||
"R2", // PED_CYCLE_WEAPON_RIGHT
|
||||
"L2", // PED_CYCLE_WEAPON_LEFT
|
||||
nil, // GO_FORWARD
|
||||
nil, // GO_BACK
|
||||
nil, // GO_LEFT
|
||||
nil, // GO_RIGHT
|
||||
PS2_TRIANGLE, // PED_SNIPER_ZOOM_IN
|
||||
PS2_SQUARE, // PED_SNIPER_ZOOM_OUT
|
||||
"L1", // VEHICLE_ENTER_EXIT
|
||||
"BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
|
||||
PS2_SQUARE, // PED_JUMPING
|
||||
PS2_CIRCLE, // PED_SPRINT
|
||||
"R3", // PED_LOOKBEHIND
|
||||
#ifdef BIND_VEHICLE_FIREWEAPON
|
||||
PS2_CIRCLE, // VEHICLE_FIREWEAPON
|
||||
#endif
|
||||
PS2_CROSS, // VEHICLE_ACCELERATE
|
||||
PS2_SQUARE, // VEHICLE_BRAKE
|
||||
"L3", // VEHICLE_CHANGE_RADIO_STATION
|
||||
"R1", // VEHICLE_HORN
|
||||
"R3", // TOGGLE_SUBMISSIONS
|
||||
PS2_TRIANGLE, // VEHICLE_HANDBRAKE
|
||||
nil, // PED_1RST_PERSON_LOOK_LEFT
|
||||
nil, // PED_1RST_PERSON_LOOK_RIGHT
|
||||
"L2", // VEHICLE_LOOKLEFT
|
||||
"R2", // VEHICLE_LOOKRIGHT
|
||||
nil, // VEHICLE_LOOKBEHIND
|
||||
nil, // VEHICLE_TURRETLEFT
|
||||
nil, // VEHICLE_TURRETRIGHT
|
||||
nil, // VEHICLE_TURRETUP
|
||||
nil, // VEHICLE_TURRETDOWN
|
||||
"L2", // PED_CYCLE_TARGET_LEFT
|
||||
"R2", // PED_CYCLE_TARGET_RIGHT
|
||||
PS2_TRIANGLE, // PED_CENTER_CAMERA_BEHIND_PLAYER
|
||||
"R1", // PED_LOCK_TARGET
|
||||
nil, // NETWORK_TALK
|
||||
nil, // PED_1RST_PERSON_LOOK_UP
|
||||
nil, // PED_1RST_PERSON_LOOK_DOWN
|
||||
nil, // _CONTROLLERACTION_36
|
||||
nil, // TOGGLE_DPAD
|
||||
nil, // SWITCH_DEBUG_CAM_ON
|
||||
nil, // TAKE_SCREEN_SHOT
|
||||
nil, // SHOW_MOUSE_POINTER_TOGGLE
|
||||
},
|
||||
{
|
||||
"R1", // PED_FIREWEAPON
|
||||
"R2", // PED_CYCLE_WEAPON_RIGHT
|
||||
"L2", // PED_CYCLE_WEAPON_LEFT
|
||||
nil, // GO_FORWARD
|
||||
nil, // GO_BACK
|
||||
nil, // GO_LEFT
|
||||
nil, // GO_RIGHT
|
||||
PS2_SQUARE, // PED_SNIPER_ZOOM_IN
|
||||
PS2_CROSS, // PED_SNIPER_ZOOM_OUT
|
||||
PS2_TRIANGLE, // VEHICLE_ENTER_EXIT
|
||||
"SELECT", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
|
||||
PS2_SQUARE, // PED_JUMPING
|
||||
PS2_CROSS, // PED_SPRINT
|
||||
"R3", // PED_LOOKBEHIND
|
||||
#ifdef BIND_VEHICLE_FIREWEAPON
|
||||
"R1", // VEHICLE_FIREWEAPON
|
||||
#endif
|
||||
nil, // VEHICLE_ACCELERATE
|
||||
nil, // VEHICLE_BRAKE
|
||||
PS2_CIRCLE, // VEHICLE_CHANGE_RADIO_STATION
|
||||
"L3", // VEHICLE_HORN
|
||||
PS2_SQUARE, // TOGGLE_SUBMISSIONS
|
||||
"L1", // VEHICLE_HANDBRAKE
|
||||
nil, // PED_1RST_PERSON_LOOK_LEFT
|
||||
nil, // PED_1RST_PERSON_LOOK_RIGHT
|
||||
"L2", // VEHICLE_LOOKLEFT
|
||||
"R2", // VEHICLE_LOOKRIGHT
|
||||
nil, // VEHICLE_LOOKBEHIND
|
||||
nil, // VEHICLE_TURRETLEFT
|
||||
nil, // VEHICLE_TURRETRIGHT
|
||||
nil, // VEHICLE_TURRETUP
|
||||
nil, // VEHICLE_TURRETDOWN
|
||||
"L2", // PED_CYCLE_TARGET_LEFT
|
||||
"R2", // PED_CYCLE_TARGET_RIGHT
|
||||
PS2_CIRCLE, // PED_CENTER_CAMERA_BEHIND_PLAYER
|
||||
"L1", // PED_LOCK_TARGET
|
||||
nil, // NETWORK_TALK
|
||||
nil, // PED_1RST_PERSON_LOOK_UP
|
||||
nil, // PED_1RST_PERSON_LOOK_DOWN
|
||||
nil, // _CONTROLLERACTION_36
|
||||
nil, // TOGGLE_DPAD
|
||||
nil, // SWITCH_DEBUG_CAM_ON
|
||||
nil, // TAKE_SCREEN_SHOT
|
||||
nil, // SHOW_MOUSE_POINTER_TOGGLE
|
||||
}
|
||||
};
|
||||
|
||||
#undef PS2_TRIANGLE
|
||||
#undef PS2_CIRCLE
|
||||
#undef PS2_CROSS
|
||||
#undef PS2_SQUARE
|
||||
|
||||
#undef CONTROLLER_BUTTONS
|
||||
#undef VFB
|
||||
|
||||
void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar *text, uint16 leight)
|
||||
{
|
||||
#ifdef DETECT_PAD_INPUT_SWITCH
|
||||
|
@ -258,6 +258,7 @@ enum Config {
|
||||
#define ALT_DODO_CHEAT
|
||||
#define REGISTER_START_BUTTON
|
||||
//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
|
||||
#define BUTTON_ICONS // use textures to show controller buttons
|
||||
|
||||
// Hud, frontend and radar
|
||||
#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
|
||||
|
Reference in New Issue
Block a user