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implemented some of CCam and dependencies
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src/weapons/Weapon.cpp
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src/weapons/Weapon.cpp
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#include "common.h"
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#include "patcher.h"
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#include "Weapon.h"
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src/weapons/Weapon.h
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src/weapons/Weapon.h
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#pragma once
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enum eWeaponType
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{
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WEAPONTYPE_UNARMED = 0,
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WEAPONTYPE_BASEBALLBAT,
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WEAPONTYPE_COLT45,
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WEAPONTYPE_UZI,
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WEAPONTYPE_SHOTGUN,
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WEAPONTYPE_AK47,
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WEAPONTYPE_M16,
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WEAPONTYPE_SNIPERRIFLE,
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WEAPONTYPE_ROCKETLAUNCHER,
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WEAPONTYPE_FLAMETHROWER,
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WEAPONTYPE_MOLOTOV,
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WEAPONTYPE_GRENADE,
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WEAPONTYPE_DETONATOR,
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WEAPONTYPE_HELICANNON
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};
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class CWeapon
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{
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public:
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eWeaponType m_eWeaponType;
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int32 m_eWeaponState;
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int32 m_nAmmoInClip;
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int32 m_nAmmoTotal;
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int32 m_nTimer;
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bool m_bAddRotOffset;
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};
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static_assert(sizeof(CWeapon) == 0x18, "CWeapon: error");
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