implemented some of CCam and dependencies

This commit is contained in:
aap
2019-05-29 18:06:33 +02:00
parent c5a058b615
commit 820fd66a94
13 changed files with 1367 additions and 42 deletions

View File

@ -14,24 +14,91 @@ CMouseControllerState &CPad::PCTempMouseControllerState = *(CMouseControllerStat
void
CControllerState::Clear(void)
{
leftX = 0;
leftY = 0;
rightX = 0;
rightY = 0;
l1 = 0;
l2 = 0;
r1 = 0;
r2 = 0;
up = 0;
down = 0;
left = 0;
right = 0;
start = 0;
select = 0;
square = 0;
triangle = 0;
cross = 0;
circle = 0;
leftshock = 0;
rightshock = 0;
LeftStickX = 0;
LeftStickY = 0;
RightStickX = 0;
RightStickY = 0;
LeftShoulder1 = 0;
LeftShoulder2 = 0;
RightShoulder1 = 0;
RightShoulder2 = 0;
DPadUp = 0;
DPadDown = 0;
DPadLeft = 0;
DPadRight = 0;
Start = 0;
Select = 0;
Square = 0;
Triangle = 0;
Cross = 0;
Circle = 0;
LeftShock = 0;
RightShock = 0;
NetworkTalk = 0;
}
bool
CPad::ForceCameraBehindPlayer(void)
{
if(DisablePlayerControls)
return false;
switch(Mode){
case 0:
case 1:
return !!NewState.LeftShoulder1;
case 2:
return !!NewState.Triangle;
case 3:
return !!NewState.Circle;
}
return false;
}
bool
CPad::GetWeapon(void)
{
if(DisablePlayerControls)
return false;
switch(Mode){
case 0:
case 1:
return !!NewState.Circle;
case 2:
return !!NewState.Cross;
case 3:
return !!NewState.RightShoulder1;
}
return false;
}
bool
CPad::GetLookBehindForCar(void)
{
if(DisablePlayerControls)
return false;
return NewState.LeftShoulder2 && NewState.RightShoulder2;
}
bool
CPad::GetLookBehindForPed(void)
{
if(DisablePlayerControls)
return false;
return !!NewState.RightShock;
}
bool
CPad::GetLookLeft(void)
{
if(DisablePlayerControls)
return false;
return !!NewState.LeftShoulder2;
}
bool
CPad::GetLookRight(void)
{
if(DisablePlayerControls)
return false;
return !!NewState.RightShoulder2;
}