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ped attractor: start
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@@ -3,7 +3,8 @@
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enum {
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EFFECT_LIGHT,
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EFFECT_PARTICLE,
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EFFECT_ATTRACTOR
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EFFECT_ATTRACTOR,
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EFFECT_PED_ATTRACTOR
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};
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enum {
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@@ -63,6 +64,11 @@ public:
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uint8 flags;
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uint8 probability;
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};
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struct PedAttractor {
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CVector useDir;
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CVector queueDir;
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int8 type;
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};
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CVector pos;
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CRGBA col;
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@@ -71,6 +77,7 @@ public:
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Light light;
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Particle particle;
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Attractor attractor;
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PedAttractor pedattr;
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};
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C2dEffect(void) {}
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