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ped attractor: start
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@ -956,7 +956,7 @@ CFileLoader::LoadCarPathNode(const char *line, int id, int node, bool waterPath)
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void
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CFileLoader::Load2dEffect(const char *line)
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{
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int id, r, g, b, a, type;
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int id, r, g, b, a, type, ptype;
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float x, y, z;
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char corona[32], shadow[32];
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int shadowIntens, lightType, roadReflection, flare, flags, probability;
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@ -1029,6 +1029,18 @@ CFileLoader::Load2dEffect(const char *line)
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effect->attractor.flags = flags;
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effect->attractor.probability = probability;
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break;
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case EFFECT_PED_ATTRACTOR:
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sscanf(line, "%d %f %f %f %d %d %d %d %d %d %f %f %f %f %f %f",
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&id, &x, &y, &z, &r, &g, &b, &a, &type,
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&ptype,
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&effect->pedattr.useDir.x,
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&effect->pedattr.useDir.y,
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&effect->pedattr.useDir.z,
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&effect->pedattr.queueDir.x,
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&effect->pedattr.queueDir.y,
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&effect->pedattr.queueDir.z);
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effect->pedattr.type = ptype;
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break;
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}
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CTxdStore::PopCurrentTxd();
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