Merge pull request #588 from blingu/miami

fixed compiler errors
This commit is contained in:
aap
2020-05-26 11:39:16 +02:00
committed by GitHub
14 changed files with 36 additions and 32 deletions

View File

@ -128,4 +128,4 @@ CShotInfo::Update()
if (!((CTimer::GetFrameCounter() + slot) & 3))
CWorld::SetCarsOnFire(shot.m_startPos.x, shot.m_startPos.y, shot.m_startPos.z, 4.0f, shot.m_sourceEntity);
}
}
}

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@ -817,7 +817,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
CPed *threatAttack = (CPed*)shooterPed->m_pPointGunAt;
if ( threatAttack->IsPed() )
{
threatAttack->m_pedIK.GetComponentPosition((RwV3d)target, PED_MID);
threatAttack->m_pedIK.GetComponentPosition(*(RwV3d *)&target, PED_MID);
threatAttack->ReactToPointGun(shooter);
}
else
@ -1483,7 +1483,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
{
CVector pos;
if (shooterPed->m_pPointGunAt->IsPed()) {
((CPed*)shooterPed->m_pPointGunAt)->m_pedIK.GetComponentPosition((RwV3d)pos, PED_MID);
((CPed*)shooterPed->m_pPointGunAt)->m_pedIK.GetComponentPosition(*(RwV3d *)&pos, PED_MID);
} else {
pos = ((CPed*)shooterPed->m_pPointGunAt)->GetPosition();
}

View File

@ -59,7 +59,8 @@ static char ms_aWeaponNames[][32] = {
};
CWeaponInfo*
CWeaponInfo::GetWeaponInfo(eWeaponType weaponType) {
CWeaponInfo::GetWeaponInfo(eWeaponType weaponType)
{
return &CWeaponInfo::ms_apWeaponInfos[weaponType];
}

View File

@ -1,5 +1,6 @@
#pragma once
#include "AnimManager.h"
#include "AnimationId.h"
#include "WeaponType.h"