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Add bike leftovers
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@ -22,6 +22,7 @@
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#include "DummyObject.h"
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#include "Script.h"
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#include "Shadows.h"
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#include "Bike.h"
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#define MIN_CREATION_DIST 40.0f // not for start of the game (look at the GeneratePedsAtStartOfGame)
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#define CREATION_RANGE 10.0f // added over the MIN_CREATION_DIST.
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@ -833,11 +834,11 @@ CPopulation::AddPedInCar(CVehicle* car)
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newPed->SetCurrentWeapon(WEAPONTYPE_COLT45);
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newPed->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(newPed->GetWeapon()->m_eWeaponType)->m_nModelId);
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}
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/*
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// Miami leftover
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if (car->m_vehType == VEHICLE_TYPE_BIKE) {
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newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, *((CBike*)car + 308h), 100.0f);
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} else */
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newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, ((CBike*)car)->m_bikeSitAnimation, 100.0f);
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} else
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// FIX: Make peds comfortable while driving car/boat
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#ifdef FIX_BUGS
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