Add bike leftovers

This commit is contained in:
Sergeanur
2020-12-28 13:44:20 +02:00
parent dc96a49dfd
commit 7eb96d5373
3 changed files with 20 additions and 4 deletions

View File

@ -22,6 +22,7 @@
#include "DummyObject.h"
#include "Script.h"
#include "Shadows.h"
#include "Bike.h"
#define MIN_CREATION_DIST 40.0f // not for start of the game (look at the GeneratePedsAtStartOfGame)
#define CREATION_RANGE 10.0f // added over the MIN_CREATION_DIST.
@ -833,11 +834,11 @@ CPopulation::AddPedInCar(CVehicle* car)
newPed->SetCurrentWeapon(WEAPONTYPE_COLT45);
newPed->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(newPed->GetWeapon()->m_eWeaponType)->m_nModelId);
}
/*
// Miami leftover
if (car->m_vehType == VEHICLE_TYPE_BIKE) {
newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, *((CBike*)car + 308h), 100.0f);
} else */
newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, ((CBike*)car)->m_bikeSitAnimation, 100.0f);
} else
// FIX: Make peds comfortable while driving car/boat
#ifdef FIX_BUGS