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work on colourfilters
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@ -3863,7 +3863,7 @@ CCamera::GetScreenFadeStatus(void)
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}
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//--LCS: TODO
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void
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CCamera::RenderMotionBlur(void)
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{
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@ -3872,7 +3872,8 @@ CCamera::RenderMotionBlur(void)
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CMBlur::MotionBlurRender(m_pRwCamera,
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m_BlurRed, m_BlurGreen, m_BlurBlue,
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m_motionBlur, m_BlurType, m_imotionBlurAddAlpha);
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// m_motionBlur, m_BlurType, m_imotionBlurAddAlpha);
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m_motionBlur, m_BlurType, 32); // hack hack
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}
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void
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@ -651,8 +651,8 @@ extern bool gbRenderWorld2;
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#endif
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#ifdef EXTENDED_COLOURFILTER
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static const char *filternames[] = { "None", "PS2" };
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e = DebugMenuAddVar("Render", "Colourfilter", &CPostFX::EffectSwitch, nil, 1, CPostFX::POSTFX_OFF, CPostFX::POSTFX_NORMAL, filternames);
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static const char *filternames[] = { "None", "PSP", "PS2" };
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e = DebugMenuAddVar("Render", "Colourfilter", &CPostFX::EffectSwitch, nil, 1, CPostFX::POSTFX_OFF, CPostFX::POSTFX_PS2, filternames);
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DebugMenuEntrySetWrap(e, true);
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DebugMenuAddVar("Render", "Intensity", &CPostFX::Intensity, nil, 0.05f, 0, 10.0f);
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DebugMenuAddVarBool8("Render", "Blur", &CPostFX::BlurOn, nil);
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