diff --git a/src/control/CarGen.cpp b/src/control/CarGen.cpp
new file mode 100644
index 00000000..f9e9638b
--- /dev/null
+++ b/src/control/CarGen.cpp
@@ -0,0 +1,308 @@
+#include "common.h"
+#include "patcher.h"
+#include "CarGen.h"
+
+#include "Automobile.h"
+#include "Boat.h"
+#include "Camera.h"
+#include "CarCtrl.h"
+#include "CutsceneMgr.h"
+#include "General.h"
+#include "Pools.h"
+#include "Streaming.h"
+#include "Timer.h"
+#include "Vehicle.h"
+#include "World.h"
+
+uint8 &CTheCarGenerators::ProcessCounter = *(uint8*)0x95CDAF;
+uint32 &CTheCarGenerators::NumOfCarGenerators = *(uint32*)0x8E2C1C;
+CCarGenerator (&CTheCarGenerators::CarGeneratorArray)[NUM_CARGENS] = *(CCarGenerator(*)[NUM_CARGENS])*(uintptr*)0x87CB18;
+uint8 &CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter = *(uint8*)0x95CDC6;
+uint32 &CTheCarGenerators::CurrentActiveCount = *(uint32*)0x8F2C5C;
+
+void CCarGenerator::SwitchOff()
+{
+	m_nUsesRemaining = 0;
+	--CTheCarGenerators::CurrentActiveCount;
+}
+
+void CCarGenerator::SwitchOn()
+{
+	m_nUsesRemaining = -1;
+	m_nTimer = CalcNextGen();
+	++CTheCarGenerators::CurrentActiveCount;
+}
+
+uint32 CCarGenerator::CalcNextGen()
+{
+	return CTimer::GetTimeInMilliseconds() + 4;
+}
+
+void CCarGenerator::DoInternalProcessing()
+{
+	if (CheckForBlockage()) {
+		m_nTimer += 4;
+		if (m_nUsesRemaining == 0)
+			--CTheCarGenerators::CurrentActiveCount;
+		return;
+	}
+	if (CCarCtrl::NumParkedCars >= 10)
+		return;
+	CStreaming::RequestModel(m_nModelIndex, STREAMFLAGS_DEPENDENCY);
+	if (!CStreaming::HasModelLoaded(m_nModelIndex))
+		return;
+	if (CModelInfo::IsBoatModel(m_nModelIndex)){
+		CBoat* pBoat = new CBoat(m_nModelIndex, PARKED_VEHICLE);
+		pBoat->bIsStatic = false;
+		pBoat->bEngineOn = false;
+		CVector pos = m_vecPos;
+		if (pos.z <= -100.0f)
+			pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+		pos.z += pBoat->GetDistanceFromCentreOfMassToBaseOfModel();
+		pBoat->GetPosition() = pos;
+		pBoat->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle));
+		pBoat->m_status = STATUS_ABANDONED;
+		pBoat->m_nDoorLock = CARLOCK_UNLOCKED;
+		CWorld::Add(pBoat);
+		if (CGeneral::GetRandomNumberInRange(0, 100) < m_nAlarm)
+			pBoat->m_nAlarmState = -1;
+		if (CGeneral::GetRandomNumberInRange(0, 100) < m_nDoorlock)
+			pBoat->m_nDoorLock = CARLOCK_LOCKED;
+		if (m_nColor1 != -1 && m_nColor2){
+			pBoat->m_currentColour1 = m_nColor1;
+			pBoat->m_currentColour2 = m_nColor2;
+		}
+		m_nVehicleHandle = CPools::GetVehiclePool()->GetIndex(pBoat);
+	}else{
+		bool groundFound = false;
+		CVector pos = m_vecPos;
+		if (pos.z > -100.0f){
+			pos.z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &groundFound);
+		}else{
+			CColPoint cp;
+			CEntity* pEntity;
+			groundFound = CWorld::ProcessVerticalLine(CVector(pos.x, pos.y, 1000.0f), -1000.0f,
+				cp, pEntity, true, false, false, false, false, false, nil);
+			if (groundFound)
+				pos.z = cp.point.z;
+		}
+		if (!groundFound) {
+			debug("CCarGenerator::DoInternalProcessing - can't find ground z for new car x = %f y = %f \n", m_vecPos.x, m_vecPos.y);
+		}else{
+			CAutomobile* pCar = new CAutomobile(m_nModelIndex, PARKED_VEHICLE);
+			pCar->bIsStatic = false;
+			pCar->bEngineOn = false;
+			pos.z += pCar->GetDistanceFromCentreOfMassToBaseOfModel();
+			pCar->GetPosition() = pos;
+			pCar->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle));
+			pCar->m_status = STATUS_ABANDONED;
+			pCar->bLightsOn = false;
+			pCar->m_nDoorLock = CARLOCK_UNLOCKED;
+			CWorld::Add(pCar);
+			if (CGeneral::GetRandomNumberInRange(0, 100) < m_nAlarm)
+				pCar->m_nAlarmState = -1;
+			if (CGeneral::GetRandomNumberInRange(0, 100) < m_nDoorlock)
+				pCar->m_nDoorLock = CARLOCK_LOCKED;
+			if (m_nColor1 != -1 && m_nColor2) {
+				pCar->m_currentColour1 = m_nColor1;
+				pCar->m_currentColour2 = m_nColor2;
+			}
+			m_nVehicleHandle = CPools::GetVehiclePool()->GetIndex(pCar);
+		}
+	}
+	if (m_nUsesRemaining < -1) /* I don't think this is a correct comparasion */
+		--m_nUsesRemaining;
+	m_nTimer = CalcNextGen();
+	if (m_nUsesRemaining == 0)
+		--CTheCarGenerators::CurrentActiveCount;
+}
+
+void CCarGenerator::Process()
+{
+	if (m_nVehicleHandle == -1 && 
+		(CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter || CTimer::GetTimeInMilliseconds() >= m_nTimer) &&
+		m_nUsesRemaining != 0 && CheckIfWithinRangeOfAnyPlayer())
+		DoInternalProcessing();
+	if (m_nVehicleHandle == -1)
+		return;
+	CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(m_nVehicleHandle);
+	if (!pVehicle){
+		m_nVehicleHandle = -1;
+		return;
+	}
+	if (pVehicle->m_status != STATUS_PLAYER)
+		return;
+	m_nTimer += 60000;
+	m_nVehicleHandle = -1;
+	m_bIsBlocking = true;
+	pVehicle->bExtendedRange = false;
+}
+
+void CCarGenerator::Setup(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay)
+{
+	CMatrix m1, m2, m3; /* Unused but present on stack, so I'll leave them. */
+	m_vecPos = CVector(x, y, z);
+	m_fAngle = angle;
+	m_nModelIndex = mi;
+	m_nColor1 = color1;
+	m_nColor2 = color2;
+	m_bForceSpawn = force;
+	m_nAlarm = alarm;
+	m_nDoorlock = lock;
+	m_nMinDelay = min_delay;
+	m_nMaxDelay = max_delay;
+	m_nVehicleHandle = -1;
+	m_nTimer = CTimer::GetTimeInMilliseconds() + 1;
+	m_nUsesRemaining = 0;
+	m_bIsBlocking = false;
+	m_vecInf = CModelInfo::GetModelInfo(m_nModelIndex)->GetColModel()->boundingBox.min;
+	m_vecSup = CModelInfo::GetModelInfo(m_nModelIndex)->GetColModel()->boundingBox.max;
+	m_fSize = max(m_vecInf.Magnitude(), m_vecSup.Magnitude());
+}
+
+bool CCarGenerator::CheckForBlockage()
+{
+	int16 entities;
+	CWorld::FindObjectsKindaColliding(CVector(m_vecPos), m_fSize, 1, &entities, 2, nil, false, true, true, false, false);
+	return entities > 0;
+}
+
+bool CCarGenerator::CheckIfWithinRangeOfAnyPlayer()
+{
+	CVector2D direction = FindPlayerCentreOfWorld(CWorld::PlayerInFocus) - m_vecPos;
+	float distance = direction.Magnitude();
+	float farclip = 120.0f * TheCamera.GenerationDistMultiplier;
+	float nearclip = farclip - 20.0f;
+	if (distance >= farclip){
+		if (m_bIsBlocking)
+			m_bIsBlocking = false;
+		return false;
+	}
+	if (CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter)
+		return true;
+	if (m_bIsBlocking)
+		return false;
+	if (distance < nearclip)
+		return false;
+	return DotProduct2D(direction, FindPlayerSpeed()) <= 0;
+}
+
+void CCarGenerator::Save(uint8* buffer)
+{
+	*(uint32*)(buffer) = m_nModelIndex;
+	*(CVector*)(buffer + 4) = m_vecPos;
+	*(float*)(buffer + 16) = m_fAngle;
+	*(int16*)(buffer + 20) = m_nColor1;
+	*(int16*)(buffer + 22) = m_nColor2;
+	*(bool*)(buffer + 24) = m_bForceSpawn;
+	*(uint8*)(buffer + 25) = m_nAlarm;
+	*(uint8*)(buffer + 26) = m_nDoorlock;
+	*(uint8*)(buffer + 27) = 0;
+	*(uint16*)(buffer + 28) = m_nMinDelay;
+	*(uint16*)(buffer + 30) = m_nMaxDelay;
+	*(uint32*)(buffer + 32) = m_nTimer;
+	*(int32*)(buffer + 36) = m_nVehicleHandle;
+	*(uint16*)(buffer + 40) = m_nUsesRemaining;
+	*(bool*)(buffer + 42) = m_bIsBlocking;
+	*(uint8*)(buffer + 43) = 0;
+	*(CVector*)(buffer + 44) = m_vecInf;
+	*(CVector*)(buffer + 56) = m_vecSup;
+	*(float*)(buffer + 68) = m_fSize;
+}
+
+void CCarGenerator::Load(uint8* buffer)
+{
+	m_nModelIndex = *(uint32*)(buffer);
+	m_vecPos = *(CVector*)(buffer + 4);
+	m_fAngle = *(float*)(buffer + 16);
+	m_nColor1 = *(int16*)(buffer + 20);
+	m_nColor2 = *(int16*)(buffer + 22);
+	m_bForceSpawn = *(bool*)(buffer + 24);
+	m_nAlarm = *(uint8*)(buffer + 25);
+	m_nDoorlock = *(uint8*)(buffer + 26);
+	m_nMinDelay = *(uint16*)(buffer + 28);
+	m_nMaxDelay = *(uint16*)(buffer + 30);
+	m_nTimer = *(uint32*)(buffer + 32);
+	m_nVehicleHandle = *(int32*)(buffer + 36);
+	m_nUsesRemaining = *(uint16*)(buffer + 40);
+	m_bIsBlocking = *(bool*)(buffer + 42);
+	m_vecInf = *(CVector*)(buffer + 44);
+	m_vecSup = *(CVector*)(buffer + 56);
+	m_fSize = *(float*)(buffer + 68);
+}
+
+void CTheCarGenerators::Process()
+{
+	if (FindPlayerTrain() || CCutsceneMgr::IsRunning())
+		return;
+	if (++CTheCarGenerators::ProcessCounter == 4)
+		CTheCarGenerators::ProcessCounter = 0;
+	for (uint32 i = ProcessCounter; i < NumOfCarGenerators; i += 4)
+		CTheCarGenerators::CarGeneratorArray[i].Process();
+	if (GenerateEvenIfPlayerIsCloseCounter)
+		GenerateEvenIfPlayerIsCloseCounter--;
+}
+
+int32 CTheCarGenerators::CreateCarGenerator(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay)
+{
+	CarGeneratorArray[NumOfCarGenerators].Setup(x, y, z, angle, mi, color1, color2, force, alarm, lock, min_delay, max_delay);
+	return NumOfCarGenerators++;
+}
+
+void CTheCarGenerators::Init()
+{
+	GenerateEvenIfPlayerIsCloseCounter = 0;
+	NumOfCarGenerators = 0;
+	ProcessCounter = 0;
+	CurrentActiveCount = 0;
+}
+
+void CTheCarGenerators::SaveAllCarGenerators(uint8 *buffer, uint32 *size)
+{
+	*size = 28 + 72 * NUM_CARGENS;
+	buffer[0] = 'C';
+	buffer[1] = 'G';
+	buffer[2] = 'N';
+	buffer[3] = '\0';
+	*(uint32*)(buffer + 4) = *size - 8;
+	*(uint32*)(buffer + 8) = 12; /* what is this? */
+	*(uint32*)(buffer + 12) = NumOfCarGenerators;
+	*(uint32*)(buffer + 16) = CurrentActiveCount;
+	*(uint8*)(buffer + 20) = ProcessCounter;
+	*(uint8*)(buffer + 21) = GenerateEvenIfPlayerIsCloseCounter;
+	*(uint16*)(buffer + 22) = 0;
+	*(uint32*)(buffer + 24) = 72 * NUM_CARGENS;
+	buffer += 28;
+	for (int i = 0; i < NUM_CARGENS; i++){
+		CarGeneratorArray[i].Save(buffer);
+		buffer += 72;
+	}
+}
+
+void CTheCarGenerators::LoadAllCarGenerators(uint8* buffer, uint32 size)
+{
+	Init();
+	assert(size == 28 + NUM_CARGENS * 72);
+	assert(buffer[0] == 'C');
+	assert(buffer[1] == 'G');
+	assert(buffer[2] == 'N');
+	assert(buffer[3] == '\0');
+	assert(*(uint32*)(buffer + 4) == size - 8);
+	NumOfCarGenerators = *(uint32*)(buffer + 12);
+	CurrentActiveCount = *(uint32*)(buffer + 16);
+	ProcessCounter = *(uint8*)(buffer + 20);
+	GenerateEvenIfPlayerIsCloseCounter = *(uint8*)(buffer + 21);
+	assert(*(uint32*)(buffer + 24) == 72 * NUM_CARGENS);
+	buffer += 28;
+	for (int i = 0; i < NUM_CARGENS; i++) {
+		CarGeneratorArray[i].Load(buffer);
+		buffer += 72;
+	}
+}
+
+STARTPATCHES
+InjectHook(0x543020, CTheCarGenerators::Init, PATCH_JUMP);
+InjectHook(0x542F40, CTheCarGenerators::Process, PATCH_JUMP);
+InjectHook(0x543050, CTheCarGenerators::SaveAllCarGenerators, PATCH_JUMP);
+InjectHook(0x5431E0, CTheCarGenerators::LoadAllCarGenerators, PATCH_JUMP);
+ENDPATCHES
\ No newline at end of file
diff --git a/src/control/CarGen.h b/src/control/CarGen.h
new file mode 100644
index 00000000..c1ca304c
--- /dev/null
+++ b/src/control/CarGen.h
@@ -0,0 +1,56 @@
+#pragma once
+#include "common.h"
+#include "config.h"
+
+enum {
+	CARGEN_MAXACTUALLIMIT = 100
+};
+
+class CCarGenerator
+{
+	int32 m_nModelIndex;
+	CVector m_vecPos;
+	float m_fAngle;
+	int16 m_nColor1;
+	int16 m_nColor2;
+	uint8 m_bForceSpawn;
+	uint8 m_nAlarm;
+	uint8 m_nDoorlock;
+	int16 m_nMinDelay;
+	int16 m_nMaxDelay;
+	uint32 m_nTimer;
+	int32 m_nVehicleHandle;
+	uint16 m_nUsesRemaining;
+	bool m_bIsBlocking;
+	CVector m_vecInf;
+	CVector m_vecSup;
+	float m_fSize;
+public:
+	void SwitchOff();
+	void SwitchOn();
+	uint32 CalcNextGen();
+	void DoInternalProcessing();
+	void Process();
+	void Setup(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay);
+	bool CheckForBlockage();
+	bool CheckIfWithinRangeOfAnyPlayer();
+	void Save(uint8*);
+	void Load(uint8*);
+	void SetUsesRemaining(uint16 uses) { m_nUsesRemaining = uses; }
+};
+
+class CTheCarGenerators
+{
+public:
+	static uint8 &ProcessCounter;
+	static uint32 &NumOfCarGenerators;
+	static CCarGenerator (&CarGeneratorArray)[NUM_CARGENS];
+	static uint8 &GenerateEvenIfPlayerIsCloseCounter;
+	static uint32 &CurrentActiveCount;
+
+	static void Process();
+	static int32 CreateCarGenerator(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay);
+	static void Init();
+	static void SaveAllCarGenerators(uint8 *, uint32 *);
+	static void LoadAllCarGenerators(uint8 *, uint32);
+};
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index acc2b459..0629ac0c 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -63,6 +63,11 @@ CGarages::IsModelIndexADoor(uint32 id)
 		id == MI_CRUSHERLID;
 }
 
+bool CGarages::HasCarBeenCrushed(int32 handle)
+{
+	return CrushedCarId == handle;
+}
+
 WRAPPER void CGarages::TriggerMessage(char *text, int16, uint16 time, int16) { EAXJMP(0x426B20); }
 
 #if 0
diff --git a/src/control/Garages.h b/src/control/Garages.h
index 69f9d256..45a9345d 100644
--- a/src/control/Garages.h
+++ b/src/control/Garages.h
@@ -24,4 +24,5 @@ public:
 	static bool IsModelIndexADoor(uint32 id);
 	static void TriggerMessage(char *text, int16, uint16 time, int16);
 	static void PrintMessages(void);
+	static bool HasCarBeenCrushed(int32);
 };
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 31684e3f..b61a466b 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -7,12 +7,14 @@
 #include "Boat.h"
 #include "Camera.h"
 #include "CarCtrl.h"
+#include "CarGen.h"
 #include "CivilianPed.h"
 #include "Clock.h"
 #include "CopPed.h"
 #include "DMAudio.h"
 #include "EmergencyPed.h"
 #include "FileMgr.h"
+#include "Garages.h"
 #include "General.h"
 #include "HandlingMgr.h"
 #include "Hud.h"
@@ -2428,7 +2430,7 @@ int8 CRunningScript::ProcessCommandsFrom200To299(int32 command)
 	{
 		CollectParameters(&m_nIp, 2);
 		bool value = GetPadState(ScriptParams[0], ScriptParams[1]) != 0;
-		if (CGame::playingIntro && ScriptParams[0] && ScriptParams[1] == 12){ /* pad1, start */
+		if (CGame::playingIntro && ScriptParams[0] == 0 && ScriptParams[1] == 12){ /* pad1, start */
 			if (CPad::GetPad(0)->GetLeftMouseJustDown() ||
 				CPad::GetPad(0)->GetPadEnterJustDown() ||
 				CPad::GetPad(0)->GetCharJustDown(' '))
@@ -2801,6 +2803,281 @@ int8 CRunningScript::ProcessCommandsFrom200To299(int32 command)
 	return -1;
 }
 
+#if 1
+WRAPPER int8 CRunningScript::ProcessCommandsFrom300To399(int32 command) { EAXJMP(0x43ED30); }
+#else
+int8 CRunningScript::ProcessCommandsFrom300To399(int32 command)
+{
+	switch (command) {
+	/* Not implemented.
+	case COMMAND_SET_CHAR_INVINCIBLE:
+	case COMMAND_SET_PLAYER_INVINCIBLE:
+	case COMMAND_SET_CHAR_GRAPHIC_TYPE:
+	case COMMAND_SET_PLAYER_GRAPHIC_TYPE:
+	*/
+	case COMMAND_HAS_PLAYER_BEEN_ARRESTED:
+		CollectParameters(&m_nIp, 1);
+		UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_WBState == WBSTATE_BUSTED);
+		return 0;
+	/* Not implemented.
+	case COMMAND_STOP_CHAR_DRIVING:
+	case COMMAND_KILL_CHAR:
+	case COMMAND_SET_FAVOURITE_CAR_MODEL_FOR_CHAR:
+	case COMMAND_SET_CHAR_OCCUPATION:
+	*/
+	case COMMAND_CHANGE_CAR_LOCK:
+	{
+		CollectParameters(&m_nIp, 2);
+		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+		assert(pVehicle);
+		pVehicle->m_nDoorLock = (eCarLock)ScriptParams[1];
+		return 0;
+	}
+	case COMMAND_SHAKE_CAM_WITH_POINT:
+		CollectParameters(&m_nIp, 4);
+		TheCamera.CamShake(ScriptParams[0] / 1000.0f,
+			*(float*)&ScriptParams[1],
+			*(float*)&ScriptParams[2],
+			*(float*)&ScriptParams[3]);
+		return 0;
+	case COMMAND_IS_CAR_MODEL:
+	{
+		CollectParameters(&m_nIp, 2);
+		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+		assert(pVehicle);
+		UpdateCompareFlag(pVehicle->GetModelIndex() == ScriptParams[1]);
+	}
+	/* Not implemented.
+	case COMMAND_IS_CAR_REMAP:
+	case COMMAND_HAS_CAR_JUST_SUNK:
+	case COMMAND_SET_CAR_NO_COLLIDE:
+	*/
+	case COMMAND_IS_CAR_DEAD_IN_AREA_2D:
+	{
+		CollectParameters(&m_nIp, 6);
+		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+		assert(pVehicle);
+		float x1, y1, x2, y2;
+		x1 = *(float*)&ScriptParams[1];
+		y1 = *(float*)&ScriptParams[2];
+		x2 = *(float*)&ScriptParams[3];
+		y2 = *(float*)&ScriptParams[4];
+		UpdateCompareFlag(pVehicle->m_status == STATUS_WRECKED &&
+			pVehicle->IsWithinArea(x1, y1, x2, y2));
+		if (!ScriptParams[5])
+			return 0;
+		CTheScripts::HighlightImportantArea((uint32)this + m_nIp, x1, y1, x2, y2, -100.0f);
+		if (CTheScripts::DbgFlag)
+			CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
+		return 0;
+	}
+	case COMMAND_IS_CAR_DEAD_IN_AREA_3D:
+	{
+		CollectParameters(&m_nIp, 8);
+		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+		assert(pVehicle);
+		float x1, y1, z1, x2, y2, z2;
+		x1 = *(float*)&ScriptParams[1];
+		y1 = *(float*)&ScriptParams[2];
+		z1 = *(float*)&ScriptParams[3];
+		x2 = *(float*)&ScriptParams[4];
+		y2 = *(float*)&ScriptParams[5];
+		z2 = *(float*)&ScriptParams[6];
+		UpdateCompareFlag(pVehicle->m_status == STATUS_WRECKED &&
+			pVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
+		if (!ScriptParams[7])
+			return 0;
+		CTheScripts::HighlightImportantArea((uint32)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
+		if (CTheScripts::DbgFlag)
+			CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
+		return 0;
+	}
+	/* Not implemented.
+	case COMMAND_IS_TRAILER_ATTACHED:
+	case COMMAND_IS_CAR_ON_TRAILER:
+	case COMMAND_HAS_CAR_GOT_WEAPON:
+	case COMMAND_PARK:
+	case COMMAND_HAS_PARK_FINISHED:
+	case COMMAND_KILL_ALL_PASSENGERS:
+	case COMMAND_SET_CAR_BULLETPROOF:
+	case COMMAND_SET_CAR_FLAMEPROOF:
+	case COMMAND_SET_CAR_ROCKETPROOF:
+	case COMMAND_IS_CARBOMB_ACTIVE:
+	case COMMAND_GIVE_CAR_ALARM:
+	case COMMAND_PUT_CAR_ON_TRAILER:
+	*/
+	case COMMAND_IS_CAR_CRUSHED:
+		CollectParameters(&m_nIp, 1);
+		UpdateCompareFlag(CGarages::HasCarBeenCrushed(ScriptParams[0]));
+		return 0;
+	/* Not implemented.
+	case COMMAND_CREATE_GANG_CAR:
+	*/
+	case COMMAND_CREATE_CAR_GENERATOR:
+		CollectParameters(&m_nIp, 12);
+		ScriptParams[0] = CTheCarGenerators::CreateCarGenerator(
+			*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2], *(float*)&ScriptParams[3],
+			ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7],
+			ScriptParams[8], ScriptParams[9], ScriptParams[10], ScriptParams[11]);
+		StoreParameters(&m_nIp, 1);
+		return 0;
+	case COMMAND_SWITCH_CAR_GENERATOR:
+	{
+		CollectParameters(&m_nIp, 2);
+		CCarGenerator* pCarGen = &CTheCarGenerators::CarGeneratorArray[ScriptParams[0]];
+		if (ScriptParams[1] == 0){
+			pCarGen->SwitchOff();
+		}else if (ScriptParams[1] <= 100){
+			pCarGen->SwitchOn();
+		}else{
+			pCarGen->SwitchOn();
+			pCarGen->SetUsesRemaining(ScriptParams[1]);
+		}
+		return 0;
+	}
+	case COMMAND_ADD_PAGER_MESSAGE:
+	{
+		wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+		CollectParameters(&m_nIp, 3);
+		CUserDisplay::Pager.AddMessage(text, ScriptParams[0], ScriptParams[1], ScriptParams[2]);
+		return 0;
+	}
+	case COMMAND_DISPLAY_ONSCREEN_TIMER:
+	{
+		assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
+		m_nIp++;
+		CUserDisplay::OnscnTimer.AddClock(CTheScripts::Read2BytesFromScript(&m_nIp), nil);
+		return 0;
+	}
+	case COMMAND_CLEAR_ONSCREEN_TIMER:
+	{
+		assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
+		m_nIp++;
+		CUserDisplay::OnscnTimer.ClearClock(CTheScripts::Read2BytesFromScript(&m_nIp));
+		return 0;
+	}
+	case COMMAND_DISPLAY_ONSCREEN_COUNTER:
+	{
+		assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
+		m_nIp++;
+		int32 counter = CTheScripts::Read2BytesFromScript(&m_nIp);
+		CollectParameters(&m_nIp, 1);
+		CUserDisplay::OnscnTimer.AddCounter(counter, ScriptParams[0], nil);
+		return 0;
+	}
+	case COMMAND_CLEAR_ONSCREEN_COUNTER:
+	{
+		assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
+		m_nIp++;
+		CUserDisplay::OnscnTimer.ClearCounter(CTheScripts::Read2BytesFromScript(&m_nIp));
+		return 0;
+	}
+	case COMMAND_SET_ZONE_CAR_INFO:
+	{
+		char label[12];
+		CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
+		m_nIp += 8;
+		CollectParameters(&m_nIp, 16);
+		int zone = CTheZones::FindZoneByLabelAndReturnIndex(label);
+		if (zone < 0) {
+			debug("Couldn't find zone - %s\n", label);
+			return 0;
+		}
+		CTheZones::SetZoneCarInfo(zone, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3],
+			ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7], ScriptParams[8], 0, 0,
+			ScriptParams[9], ScriptParams[10], ScriptParams[11], ScriptParams[12],
+			ScriptParams[13], ScriptParams[14], ScriptParams[15]);
+		return 0;
+	}
+	/* Not implemented.
+	case COMMAND_IS_CHAR_IN_GANG_ZONE:
+	*/
+	case COMMAND_IS_CHAR_IN_ZONE:
+	{
+		CollectParameters(&m_nIp, 1);
+		CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+		assert(pPed);
+		char label[12];
+		CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
+		int zone = CTheZones::FindZoneByLabelAndReturnIndex(label);
+		if (zone != -1)
+			m_nIp += 8;
+		CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
+		UpdateCompareFlag(CTheZones::PointLiesWithinZone(pos, CTheZones::GetZone(zone)));
+		return 0;
+	}
+	case COMMAND_SET_CAR_DENSITY:
+	{
+		char label[12];
+		CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
+		m_nIp += 8;
+
+	}
+	case COMMAND_SET_PED_DENSITY:
+	case COMMAND_POINT_CAMERA_AT_PLAYER:
+	case COMMAND_POINT_CAMERA_AT_CAR:
+	case COMMAND_POINT_CAMERA_AT_CHAR:
+	case COMMAND_RESTORE_CAMERA:
+	case COMMAND_SHAKE_PAD:
+	case COMMAND_SET_ZONE_PED_INFO:
+	case COMMAND_SET_TIME_SCALE:
+	case COMMAND_IS_CAR_IN_AIR:
+	case COMMAND_SET_FIXED_CAMERA_POSITION:
+	case COMMAND_POINT_CAMERA_AT_POINT:
+	case COMMAND_ADD_BLIP_FOR_CAR_OLD:
+	case COMMAND_ADD_BLIP_FOR_CHAR_OLD:
+	case COMMAND_ADD_BLIP_FOR_OBJECT_OLD:
+	case COMMAND_REMOVE_BLIP:
+	case COMMAND_CHANGE_BLIP_COLOUR:
+	case COMMAND_DIM_BLIP:
+	case COMMAND_ADD_BLIP_FOR_COORD_OLD:
+	case COMMAND_CHANGE_BLIP_SCALE:
+	case COMMAND_SET_FADING_COLOUR:
+	case COMMAND_DO_FADE:
+	case COMMAND_GET_FADING_STATUS:
+	case COMMAND_ADD_HOSPITAL_RESTART:
+	case COMMAND_ADD_POLICE_RESTART:
+	case COMMAND_OVERRIDE_NEXT_RESTART:
+	case COMMAND_DRAW_SHADOW:
+	case COMMAND_GET_PLAYER_HEADING:
+	case COMMAND_SET_PLAYER_HEADING:
+	case COMMAND_GET_CHAR_HEADING:
+	case COMMAND_SET_CHAR_HEADING:
+	case COMMAND_GET_CAR_HEADING:
+	case COMMAND_SET_CAR_HEADING:
+	case COMMAND_GET_OBJECT_HEADING:
+	case COMMAND_SET_OBJECT_HEADING:
+	case COMMAND_IS_PLAYER_TOUCHING_OBJECT:
+	case COMMAND_IS_CHAR_TOUCHING_OBJECT:
+	case COMMAND_SET_PLAYER_AMMO:
+	case COMMAND_SET_CHAR_AMMO:
+	case COMMAND_SET_CAR_AMMO:
+	case COMMAND_LOAD_CAMERA_SPLINE:
+	case COMMAND_MOVE_CAMERA_ALONG_SPLINE:
+	case COMMAND_GET_CAMERA_POSITION_ALONG_SPLINE:
+	case COMMAND_DECLARE_MISSION_FLAG:
+	case COMMAND_DECLARE_MISSION_FLAG_FOR_CONTACT:
+	case COMMAND_DECLARE_BASE_BRIEF_ID_FOR_CONTACT:
+	case COMMAND_IS_PLAYER_HEALTH_GREATER:
+	case COMMAND_IS_CHAR_HEALTH_GREATER:
+	case COMMAND_IS_CAR_HEALTH_GREATER:
+	case COMMAND_ADD_BLIP_FOR_CAR:
+	case COMMAND_ADD_BLIP_FOR_CHAR:
+	case COMMAND_ADD_BLIP_FOR_OBJECT:
+	case COMMAND_ADD_BLIP_FOR_CONTACT_POINT:
+	case COMMAND_ADD_BLIP_FOR_COORD:
+	case COMMAND_CHANGE_BLIP_DISPLAY:
+	case COMMAND_ADD_ONE_OFF_SOUND:
+	case COMMAND_ADD_CONTINUOUS_SOUND:
+	case COMMAND_REMOVE_SOUND:
+	case COMMAND_IS_CAR_STUCK_ON_ROOF:
+	default:
+		assert(0);
+	}
+	return -1;
+}
+#endif
+
 int16 CRunningScript::GetPadState(uint16 pad, uint16 button)
 {
 	CPad* pPad = CPad::GetPad(pad);
@@ -2830,7 +3107,6 @@ int16 CRunningScript::GetPadState(uint16 pad, uint16 button)
 	return 0;
 }
 
-WRAPPER int8 CRunningScript::ProcessCommandsFrom300To399(int32 command) { EAXJMP(0x43ED30); }
 WRAPPER int8 CRunningScript::ProcessCommandsFrom400To499(int32 command) { EAXJMP(0x440CB0); }
 WRAPPER int8 CRunningScript::ProcessCommandsFrom500To599(int32 command) { EAXJMP(0x4429C0); }
 WRAPPER int8 CRunningScript::ProcessCommandsFrom600To699(int32 command) { EAXJMP(0x444B20); }
@@ -2893,4 +3169,4 @@ InjectHook(0x439000, &CTheScripts::StartNewScript, PATCH_JUMP);
 InjectHook(0x439040, &CTheScripts::Process, PATCH_JUMP);
 InjectHook(0x439400, &CTheScripts::StartTestScript, PATCH_JUMP);
 InjectHook(0x439410, &CTheScripts::IsPlayerOnAMission, PATCH_JUMP);
-ENDPATCHES
\ No newline at end of file
+ENDPATCHES
diff --git a/src/control/Script.h b/src/control/Script.h
index 0984952a..47c70914 100644
--- a/src/control/Script.h
+++ b/src/control/Script.h
@@ -1,5 +1,6 @@
 #pragma once
 #include "common.h"
+#include "Text.h"
 #include "Sprite2d.h"
 
 class CEntity;
@@ -373,6 +374,11 @@ public:
 		return Read2BytesFromScript(pIp) / 16.0f;
 	}
 	static void ReadTextLabelFromScript(uint32* pIp, char* buf){
-		strncpy(buf, (const char*)&CTheScripts::ScriptSpace[*pIp], 8);
+		strncpy(buf, (const char*)&ScriptSpace[*pIp], 8);
+	}
+	static wchar* GetTextByKeyFromScript(uint32* pIp) {
+		wchar* text = TheText.Get((const char*)&ScriptSpace[*pIp]);
+		*pIp += 8;
+		return text;
 	}
 };
diff --git a/src/core/User.cpp b/src/core/User.cpp
index c9cb97cc..f40a06db 100644
--- a/src/core/User.cpp
+++ b/src/core/User.cpp
@@ -13,6 +13,8 @@ COnscreenTimer& CUserDisplay::OnscnTimer = *(COnscreenTimer*)0x862238;
 CPager& CUserDisplay::Pager = *(CPager*)0x8F2744;
 CCurrentVehicle& CUserDisplay::CurrentVehicle = *(CCurrentVehicle*)0x8F5FE8;
 
+WRAPPER void CPager::AddMessage(wchar*, uint16, uint16, uint16) { EAXJMP(0x52B940); }
+
 void COnscreenTimer::Init() {
 	m_bDisabled = false;
 	for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
diff --git a/src/core/User.h b/src/core/User.h
index 8b744c7e..cac2a318 100644
--- a/src/core/User.h
+++ b/src/core/User.h
@@ -52,6 +52,8 @@ class CCurrentVehicle
 
 class CPager
 {
+public:
+	void AddMessage(wchar*, uint16, uint16, uint16);
 };
 
 class CUserDisplay
diff --git a/src/core/Wanted.cpp b/src/core/Wanted.cpp
index e4ca0e8c..26b115e3 100644
--- a/src/core/Wanted.cpp
+++ b/src/core/Wanted.cpp
@@ -275,6 +275,9 @@ CWanted::UpdateWantedLevel()
 {
 	int32 CurrWantedLevel = m_nWantedLevel;
 
+	if (m_nChaos > nMaximumWantedLevel)
+		m_nChaos = nMaximumWantedLevel;
+
 	if (m_nChaos >= 0 && m_nChaos < 40) {
 		m_nWantedLevel = 0;
 		m_MaximumLawEnforcerVehicles = 0;
diff --git a/src/core/World.cpp b/src/core/World.cpp
index 829a64d4..0440a951 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -29,6 +29,7 @@ bool &CWorld::bForceProcessControl = *(bool*)0x95CD6C;
 bool &CWorld::bProcessCutsceneOnly = *(bool*)0x95CD8B;
 
 WRAPPER void CWorld::RemoveReferencesToDeletedObject(CEntity*) { EAXJMP(0x4B3BF0); }
+WRAPPER void CWorld::FindObjectsKindaColliding(const CVector &, float, bool, int16*, int16, CEntity **, bool, bool, bool, bool, bool){ EAXJMP(0x4B2A30); }
 
 void
 CWorld::Add(CEntity *ent)
diff --git a/src/core/World.h b/src/core/World.h
index fd9d6fc3..e4f46589 100644
--- a/src/core/World.h
+++ b/src/core/World.h
@@ -103,6 +103,7 @@ public:
 	static float FindGroundZFor3DCoord(float x, float y, float z, bool *found);
 	static float FindRoofZFor3DCoord(float x, float y, float z, bool *found);
 	static void RemoveReferencesToDeletedObject(CEntity*);
+	static void FindObjectsKindaColliding(const CVector &, float, bool, int16*, int16, CEntity **, bool, bool, bool, bool, bool);
 
 	static float GetSectorX(float f) { return ((f - WORLD_MIN_X)/SECTOR_SIZE_X); }
 	static float GetSectorY(float f) { return ((f - WORLD_MIN_Y)/SECTOR_SIZE_Y); }
diff --git a/src/core/config.h b/src/core/config.h
index 1bc90496..1f684869 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -64,6 +64,8 @@ enum Config {
 	NUMRADARBLIPS = 32,
 	NUMPICKUPS = 336,
 	NUMEVENTS = 64,
+
+	NUM_CARGENS = 160
 };
 
 // We'll use this once we're ready to become independent of the game
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index cafdc28b..36675c8b 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -59,8 +59,8 @@ CVehicle::CVehicle(uint8 CreatedBy)
 	m_pBlowUpEntity = nil;
 	field_1FB = 0;
 	bComedyControls = false;
-	m_veh_flagB40 = false;
-	m_veh_flagB80 = false;
+	bCraneMessageDone = false;
+	bExtendedRange = false;
 	bTakeLessDamage = false;
 	bIsDamaged = false;
 	bFadeOut = false;
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index cb93e5ff..262bd62c 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -181,8 +181,8 @@ public:
 	uint8 bLowVehicle: 1; // Need this for sporty type cars to use low getting-in/out anims
 	uint8 bComedyControls : 1; // Will make the car hard to control (hopefully in a funny way)
 	uint8 bWarnedPeds : 1; // Has scan and warn peds of danger been processed?
-	uint8 m_veh_flagB40 : 1;
-	uint8 m_veh_flagB80 : 1;
+	uint8 bCraneMessageDone : 1; // A crane message has been printed for this car allready
+	uint8 bExtendedRange : 1; // This vehicle needs to be a bit further away to get deleted
 
 	uint8 bTakeLessDamage : 1; // This vehicle is stronger (takes about 1/4 of damage)
 	uint8 bIsDamaged : 1; // This vehicle has been damaged and is displaying all its components