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Adding getters and setters for type and status
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@ -382,7 +382,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
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}
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return VIS_INVISIBLE;
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}
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if(ent->m_type == ENTITY_TYPE_OBJECT &&
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if(ent->IsObject() &&
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((CObject*)ent)->ObjectCreatedBy == TEMP_OBJECT){
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if(ent->m_rwObject == nil || !ent->bIsVisible)
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return VIS_INVISIBLE;
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@ -399,7 +399,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
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if(LOD_DISTANCE + STREAM_DISTANCE < dist && dist < mi->GetLargestLodDistance())
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dist = mi->GetLargestLodDistance();
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if(ent->m_type == ENTITY_TYPE_OBJECT && ent->bRenderDamaged)
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if(ent->IsObject() && ent->bRenderDamaged)
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mi->m_isDamaged = true;
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RpAtomic *a = mi->GetAtomicFromDistance(dist);
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@ -1162,7 +1162,7 @@ CRenderer::IsEntityCullZoneVisible(CEntity *ent)
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if(ent->bZoneCulled)
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return false;
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switch(ent->m_type){
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switch(ent->GetType()){
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case ENTITY_TYPE_VEHICLE:
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return IsVehicleCullZoneVisible(ent);
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case ENTITY_TYPE_PED:
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@ -1187,7 +1187,7 @@ bool
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CRenderer::IsVehicleCullZoneVisible(CEntity *ent)
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{
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CVehicle *v = (CVehicle*)ent;
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switch(v->m_status)
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switch(v->GetStatus())
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case STATUS_SIMPLE:
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case STATUS_PHYSICS:
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case STATUS_ABANDONED:
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