Adding getters and setters for type and status

This commit is contained in:
Sergeanur
2020-04-30 16:45:45 +03:00
parent cf5a404f6b
commit 7d758f3a9f
41 changed files with 256 additions and 249 deletions

View File

@ -771,7 +771,7 @@ CPlayerPed::KeepAreaAroundPlayerClear(void)
for (int i = 0; i < lastVehicle; i++) {
CVehicle *veh = (CVehicle*)vehicles[i];
if (veh->VehicleCreatedBy != MISSION_VEHICLE) {
if (veh->m_status != STATUS_PLAYER && veh->m_status != STATUS_PLAYER_DISABLED) {
if (veh->GetStatus() != STATUS_PLAYER && veh->GetStatus() != STATUS_PLAYER_DISABLED) {
if ((veh->GetPosition() - playerPos).MagnitudeSqr() > 25.0f) {
veh->AutoPilot.m_nTempAction = TEMPACT_WAIT;
veh->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 5000;