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Adding getters and setters for type and status
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@ -15,7 +15,7 @@
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CCutsceneObject::CCutsceneObject(void)
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{
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m_status = STATUS_SIMPLE;
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SetStatus(STATUS_SIMPLE);
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bUsesCollision = false;
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bStreamingDontDelete = true;
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ObjectCreatedBy = CUTSCENE_OBJECT;
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@ -309,7 +309,7 @@ CObject::RefModelInfo(int32 modelId)
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void
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CObject::Init(void)
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{
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m_type = ENTITY_TYPE_OBJECT;;
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m_type = ENTITY_TYPE_OBJECT;
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CObjectData::SetObjectData(m_modelIndex, *this);
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m_nEndOfLifeTime = 0;
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ObjectCreatedBy = GAME_OBJECT;
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