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rename m_vehEnterType -> m_vehDoor
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@ -2212,7 +2212,7 @@ CCamera::StartTransition(int16 newMode)
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while(deltaBeta < -PI) deltaBeta += 2*PI;
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deltaBeta = Abs(deltaBeta);
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door = FindPlayerPed()->m_vehEnterType;
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door = FindPlayerPed()->m_vehDoor;
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if(deltaBeta > HALFPI){
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if(((CPed*)pTargetEntity)->m_carInObjective){
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if(((CPed*)pTargetEntity)->m_carInObjective->IsUpsideDown()){
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@ -2293,7 +2293,7 @@ CCamera::StartTransition(int16 newMode)
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}
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#endif
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door = FindPlayerPed()->m_vehEnterType;
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door = FindPlayerPed()->m_vehDoor;
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if(deltaBeta > HALFPI){
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if(((CVehicle*)pTargetEntity)->IsUpsideDown()){
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if(door == CAR_DOOR_LF || door == CAR_DOOR_LR) // BUG: game checks LF twice
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@ -222,8 +222,8 @@ CPlayerInfo::Process(void)
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m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, carBelow);
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} else if (carBelow->IsBoat()) {
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if (!carBelow->pDriver) {
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m_pPed->m_vehEnterType = 0;
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m_pPed->SetEnterCar(carBelow, m_pPed->m_vehEnterType);
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m_pPed->m_vehDoor = 0;
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m_pPed->SetEnterCar(carBelow, m_pPed->m_vehDoor);
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}
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} else {
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m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, carBelow);
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