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CVehicle
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@ -1271,7 +1271,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
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}
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case ENTITY_TYPE_VEHICLE:
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{
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((CVehicle *)victim)->InflictDamage(shooter, m_eWeaponType, info->m_nDamage);
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((CVehicle *)victim)->InflictDamage(shooter, m_eWeaponType, info->m_nDamage, point->point);
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for ( int32 i = 0; i < 16; i++ )
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CParticle::AddParticle(PARTICLE_SPARK, point->point, point->normal*0.05f);
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@ -1648,7 +1648,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
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case ENTITY_TYPE_VEHICLE:
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{
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if (point.pieceB >= SURFACE_STREET_LIGHT && point.pieceB <= SURFACE_METAL_FENCE) {
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((CVehicle*)victim)->BurstTyre(point.pieceB); // TODO(Miami): New parameter: ,true);
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((CVehicle*)victim)->BurstTyre(point.pieceB, true);
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for (int32 i = 0; i < 4; i++)
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CParticle::AddParticle(PARTICLE_BULLETHIT_SMOKE, point.point, point.normal * 0.05f);
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