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CVehicle
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@ -83,9 +83,10 @@ public:
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float m_aWheelRotation[4];
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float m_aWheelPosition[4];
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float m_aWheelSpeed[4];
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float m_fRotorSpeed;
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uint8 field_4D8;
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uint8 bTaxiLight : 1;
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uint8 bHadDriver : 1; // for bombs
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//uint8 bHadDriver : 1; // for bombs
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uint8 bFixedColour : 1;
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uint8 bBigWheels : 1;
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uint8 bWaterTight : 1; // no damage for non-player peds
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@ -146,7 +147,7 @@ public:
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void RemoveRefsToVehicle(CEntity *ent);
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void BlowUpCar(CEntity *ent);
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bool SetUpWheelColModel(CColModel *colModel);
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void BurstTyre(uint8 tyre);
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void BurstTyre(uint8 tyre, bool applyForces);
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bool IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset);
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float GetHeightAboveRoad(void);
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void PlayCarHorn(void);
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