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CVehicle
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@ -11,9 +11,7 @@ public:
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float Magnitude(void) const { return Sqrt(x*x + y*y); }
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float MagnitudeSqr(void) const { return x*x + y*y; }
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void Normalise(void);
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void NormaliseSafe(void) {
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void Normalise(void) {
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float sq = MagnitudeSqr();
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if(sq > 0.0f){
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float invsqrt = RecipSqrt(sq);
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@ -4,19 +4,6 @@
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// TODO: move more stuff into here
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void
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CVector2D::Normalise(void)
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{
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float sq = MagnitudeSqr();
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assert(sq != 0.0f); // just be safe here
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//if(sq > 0.0f){
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float invsqrt = RecipSqrt(sq);
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x *= invsqrt;
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y *= invsqrt;
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//}else
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// x = 1.0f;
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}
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void
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CMatrix::SetRotate(float xAngle, float yAngle, float zAngle)
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{
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