A bit more audio cleanup

This commit is contained in:
Sergeanur
2020-05-02 17:10:51 +03:00
parent 853dab23f5
commit 7ba5b3c353
3 changed files with 88 additions and 118 deletions

View File

@ -167,7 +167,7 @@ public:
bool m_bTimerJustReset;
int32 m_nTimer;
tSound m_sQueueSample;
bool m_bActiveSampleQueue;
uint8 m_nActiveSampleQueue;
tSound m_asSamples[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS];
uint8 m_abSampleQueueIndexTable[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS];
uint8 m_SampleRequestQueuesStatus[NUM_SOUNDS_SAMPLES_BANKS];
@ -202,6 +202,7 @@ public:
uint32 GetFrameCounter() const { return m_FrameCounter; }
float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; }
int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; }
int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; }
bool IsMissionAudioPlaying() const { return m_sMissionAudio.m_nPlayStatus == 1; }
// "Should" be in alphabetic order, except "getXTalkSfx"