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@ -227,10 +227,6 @@ int32 nParticleCreationInterval = 1;
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float fParticleScaleLimit = 0.5f;
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RwTexture *&gpBloodPoolTex = *(RwTexture **)0x9415F8;
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void CParticle::ReloadConfig()
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{
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debug("Initialising CParticleMgr...");
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