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updated player control names
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@ -66,7 +66,7 @@ CPhoneInfo::Update(void)
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endAssoc->flags &= ~ASSOC_DELETEFADEDOUT;
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endAssoc->SetFinishCallback(PhonePutDownCB, player);
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} else {
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CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_40;
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CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PHONE);
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if (player->m_nPedState == PED_MAKE_CALL)
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player->m_nPedState = PED_IDLE;
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}
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@ -116,7 +116,7 @@ CPhoneInfo::Update(void)
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player->m_fRotationDest = angleToFace;
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player->SetHeading(angleToFace);
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player->m_nPedState = PED_MAKE_CALL;
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CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_40;
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CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_PHONE);
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TheCamera.SetWideScreenOn();
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playerInfo->MakePlayerSafe(true);
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CAnimBlendAssociation *phonePickAssoc = CAnimManager::BlendAnimation(player->GetClump(), ASSOCGRP_STD, ANIM_PHONE_IN, 4.0f);
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@ -340,7 +340,7 @@ PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg)
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{
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assoc->flags |= ASSOC_DELETEFADEDOUT;
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assoc->blendDelta = -1000.0f;
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CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_40;
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CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PHONE);
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CPed *ped = (CPed*)arg;
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if (assoc->blendAmount > 0.5f)
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@ -9958,7 +9958,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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SaveGameForPause(3);
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#endif
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CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
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CPad::GetPad(ScriptParams[0])->DisablePlayerControls |= PLAYERCONTROL_DISABLED_80;
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CPad::GetPad(ScriptParams[0])->SetDisablePlayerControls(PLAYERCONTROL_CUTSCENE);
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pPlayerInfo->MakePlayerSafe(true);
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CCutsceneMgr::StartCutsceneProcessing();
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return 0;
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@ -10684,7 +10684,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
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printf("End preload end of game audio\n");
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return 0;
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case COMMAND_ENABLE_PLAYER_CONTROL_CAMERA:
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CPad::GetPad(0)->DisablePlayerControls &= PLAYERCONTROL_DISABLED_1;
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CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_CAMERA);
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return 0;
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#ifndef GTA_PS2
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// To be precise, on PS2 previous handlers were in 1000-1099 function
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