updated player control names

This commit is contained in:
Nikolay Korolev
2020-06-21 16:00:17 +03:00
parent 08af34bc99
commit 7a71a47f74
7 changed files with 23 additions and 19 deletions

View File

@ -66,7 +66,7 @@ CPhoneInfo::Update(void)
endAssoc->flags &= ~ASSOC_DELETEFADEDOUT;
endAssoc->SetFinishCallback(PhonePutDownCB, player);
} else {
CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_40;
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PHONE);
if (player->m_nPedState == PED_MAKE_CALL)
player->m_nPedState = PED_IDLE;
}
@ -116,7 +116,7 @@ CPhoneInfo::Update(void)
player->m_fRotationDest = angleToFace;
player->SetHeading(angleToFace);
player->m_nPedState = PED_MAKE_CALL;
CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_40;
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_PHONE);
TheCamera.SetWideScreenOn();
playerInfo->MakePlayerSafe(true);
CAnimBlendAssociation *phonePickAssoc = CAnimManager::BlendAnimation(player->GetClump(), ASSOCGRP_STD, ANIM_PHONE_IN, 4.0f);
@ -340,7 +340,7 @@ PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg)
{
assoc->flags |= ASSOC_DELETEFADEDOUT;
assoc->blendDelta = -1000.0f;
CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_40;
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PHONE);
CPed *ped = (CPed*)arg;
if (assoc->blendAmount > 0.5f)

View File

@ -9958,7 +9958,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
SaveGameForPause(3);
#endif
CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
CPad::GetPad(ScriptParams[0])->DisablePlayerControls |= PLAYERCONTROL_DISABLED_80;
CPad::GetPad(ScriptParams[0])->SetDisablePlayerControls(PLAYERCONTROL_CUTSCENE);
pPlayerInfo->MakePlayerSafe(true);
CCutsceneMgr::StartCutsceneProcessing();
return 0;
@ -10684,7 +10684,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
printf("End preload end of game audio\n");
return 0;
case COMMAND_ENABLE_PLAYER_CONTROL_CAMERA:
CPad::GetPad(0)->DisablePlayerControls &= PLAYERCONTROL_DISABLED_1;
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_CAMERA);
return 0;
#ifndef GTA_PS2
// To be precise, on PS2 previous handlers were in 1000-1099 function