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updated player control names
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@ -230,7 +230,7 @@ CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName)
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pPlayerPed->m_pWanted->ClearQdCrimes();
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pPlayerPed->bIsVisible = false;
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pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina;
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CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_80;
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CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_CUTSCENE);
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CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(true);
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}
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@ -365,7 +365,7 @@ CCutsceneMgr::DeleteCutsceneData(void)
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ms_loaded = false;
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FindPlayerPed()->bIsVisible = true;
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CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_80;
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CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_CUTSCENE);
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CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false);
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if (CGeneral::faststricmp(ms_cutsceneName, "end")) {
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