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First batch of fixes (CallAndMessage)
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@ -745,7 +745,10 @@ CWaterLevel::RenderWater()
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if ( fHugeSectorDistToCamSqr >= SQR(500.0f) /*fHugeSectorNearDist*/ )
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{
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float fZ;
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#ifdef FIX_BUGS
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fZ = 0.f;
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#endif
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if ( aWaterBlockList[2*x+0][2*y+0] >= 0 )
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fZ = ms_aWaterZs[ aWaterBlockList[2*x+0][2*y+0] ];
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