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https://github.com/halpz/re3.git
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First batch of fixes (CallAndMessage)
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@ -504,6 +504,9 @@ CEntity::Add(void)
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case ENTITY_TYPE_DUMMY:
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list = &s->m_lists[ENTITYLIST_DUMMIES_OVERLAP];
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break;
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#ifdef FIX_BUGS
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default: debug("This shouldn't happen"); return;
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#endif
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}
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list->InsertItem(this);
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}
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@ -564,6 +567,9 @@ CEntity::Remove(void)
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case ENTITY_TYPE_DUMMY:
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list = &s->m_lists[ENTITYLIST_DUMMIES_OVERLAP];
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break;
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#ifdef FIX_BUGS
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default: debug("This shouldn't happen"); return;
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#endif
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}
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list->RemoveItem(this);
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}
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@ -126,6 +126,8 @@ CPhysical::Add(void)
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break;
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default:
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assert(0);
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debug("This shouldn't happen");
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return;
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}
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CPtrNode *node = list->InsertItem(this);
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assert(node);
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@ -191,17 +193,20 @@ CPhysical::RemoveAndAdd(void)
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list = &s->m_lists[ENTITYLIST_OBJECTS_OVERLAP];
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break;
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}
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if(next){
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// If we still have old nodes, use them
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next->list->RemoveNode(next->listnode);
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list->InsertNode(next->listnode);
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next->list = list;
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next->sector = s;
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next = next->next;
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}else{
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CPtrNode *node = list->InsertItem(this);
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m_entryInfoList.InsertItem(list, node, s);
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}
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#ifdef FIX_BUGS
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if(list)
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#endif
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if(next) {
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// If we still have old nodes, use them
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next->list->RemoveNode(next->listnode);
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list->InsertNode(next->listnode);
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next->list = list;
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next->sector = s;
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next = next->next;
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} else {
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CPtrNode *node = list->InsertItem(this);
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m_entryInfoList.InsertItem(list, node, s);
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}
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}
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// Remove old nodes we no longer need
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