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Increase the number of audio channels to PS2 count and some small audio fixes
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@ -128,7 +128,6 @@ enum Config {
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NUM_PED_COMMENTS_SLOTS = 20,
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NUM_SOUNDS_SAMPLES_BANKS = 2,
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NUM_SOUNDS_SAMPLES_SLOTS = 27,
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NUM_AUDIOENTITIES = 200,
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NUM_AUDIO_REFLECTIONS = 5,
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@ -395,6 +394,7 @@ enum Config {
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// Audio
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#define RADIO_SCROLL_TO_PREV_STATION
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#define AUDIO_CACHE
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#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 44 (PC has 28 originally)
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//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
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//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
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#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
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