mirror of
https://github.com/halpz/re3.git
synced 2025-07-25 12:12:47 +00:00
NO_ISLAND_LOADING ported from re3
This commit is contained in:
@ -24,6 +24,7 @@
|
||||
#include "Occlusion.h"
|
||||
#include "Renderer.h"
|
||||
#include "custompipes.h"
|
||||
#include "Frontend.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
@ -1396,8 +1397,19 @@ CRenderer::ScanWorld(void)
|
||||
poly[2].y = CWorld::GetSectorY(vectors[CORNER_FAR_TOPRIGHT].y);
|
||||
ScanSectorPoly(poly, 3, ScanSectorList);
|
||||
}
|
||||
|
||||
ScanBigBuildingList(CWorld::GetBigBuildingList(CGame::currLevel));
|
||||
|
||||
#ifdef NO_ISLAND_LOADING
|
||||
if (FrontEndMenuManager.m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_HIGH) {
|
||||
ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_BEACH));
|
||||
ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_MAINLAND));
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
if(CCollision::ms_collisionInMemory != LEVEL_GENERIC)
|
||||
#endif
|
||||
ScanBigBuildingList(CWorld::GetBigBuildingList(CGame::currLevel));
|
||||
}
|
||||
ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_GENERIC));
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user