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NO_ISLAND_LOADING ported from re3
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@ -173,7 +173,7 @@ CColStore::LoadCollision(const CVector2D &pos)
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if(GetBoundingBox(i).IsPointInside(pos) ||
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bLoadAtSecondPosition && GetBoundingBox(i).IsPointInside(secondPosition, -119.0f) ||
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CGeneral::faststrcmp(GetColName(i), "yacht") == 0){
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strcmp(GetColName(i), "yacht") == 0){
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wantThisOne = true;
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}else{
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for (int j = 0; j < MAX_CLEANUP; j++) {
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