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implemented CPlane
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@ -1,27 +1,72 @@
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#pragma once
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#include "common.h"
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#include "Vehicle.h"
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enum ePlanePositions
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{
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PLANE_POS_LIGHT_LEFT,
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PLANE_POS_LIGHT_RIGHT,
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PLANE_POS_LIGHT_TAIL,
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};
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struct CPlaneNode
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{
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CVector p; // position
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float t; // xy-distance from start on path
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bool bOnGround; // i.e. not flying
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};
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struct CPlaneInterpolationLine
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{
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uint8 type;
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float time; // when does this keyframe start
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// initial values at start of frame
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float position;
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float speed;
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float acceleration;
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};
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class CPlane : public CVehicle
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{
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public:
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// 0x288
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int16 m_wIndex;
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int16 field_650;
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int16 m_wNextPathNode;
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int16 m_nPlaneId;
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int16 m_isFarAway;
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int16 m_nCurPathNode;
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char field_654;
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char field_655;
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float field_656;
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int m_nFrameWhenHit;
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char m_bHasBeenHit;
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char m_bIsIncomingCesna;
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char m_bIsDropoffCesna;
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char field_667;
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float m_fSpeed;
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uint32 m_nFrameWhenHit;
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bool m_bHasBeenHit;
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bool m_bIsDrugRunCesna;
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bool m_bIsDropOffCesna;
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CPlane(int, uint8);
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CPlane(int32 id, uint8 CreatedBy);
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~CPlane(void);
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CPlane* ctor(int, uint8);
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// from CEntity
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void SetModelIndex(uint32 id);
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void DeleteRwObject(void);
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void ProcessControl(void);
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void PreRender(void);
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void Render(void);
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void FlagToDestroyWhenNextProcessed() { bRemoveFromWorld = true; }
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static void InitPlanes(void);
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static void Shutdown(void);
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static CPlaneNode *LoadPath(char const *filename, int32 &numNodes, float &totalLength, bool loop);
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static void UpdatePlanes(void);
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static bool TestRocketCollision(CVector *rocketPos);
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static void CreateIncomingCesna(void);
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static void CreateDropOffCesna(void);
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static CVector FindDrugPlaneCoordinates(void);
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static CVector FindDropOffCesnaCoordinates(void);
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static bool HasCesnaLanded(void);
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static bool HasCesnaBeenDestroyed(void);
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static bool HasDropOffCesnaBeenShotDown(void);
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};
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static_assert(sizeof(CPlane) == 0x29C, "CPlane: error");
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extern float &LandingPoint;
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extern float &TakeOffPoint;
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extern float *PlanePathPosition; //[3]
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