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implemented CPlane
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@ -13,6 +13,7 @@
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#include "Vehicle.h"
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#include "Automobile.h"
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#include "Train.h"
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#include "Plane.h"
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#include "ModelIndices.h"
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#include "ModelInfo.h"
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@ -110,9 +111,9 @@ RwObjectNameIdAssocation heliIds[] = {
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RwObjectNameIdAssocation planeIds[] = {
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{ "wheel_front_dummy", 2, 0 },
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{ "wheel_rear_dummy", 3, 0 },
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{ "light_tailplane", 2, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
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{ "light_left", 0, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
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{ "light_right", 1, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
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{ "light_tailplane", PLANE_POS_LIGHT_TAIL, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
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{ "light_left", PLANE_POS_LIGHT_LEFT, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
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{ "light_right", PLANE_POS_LIGHT_RIGHT, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
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{ nil, 0, 0 }
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};
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@ -57,7 +57,10 @@ public:
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uint8 m_lastColour2;
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char m_gameName[32];
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int32 m_vehicleType;
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int32 m_wheelId;
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union {
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int32 m_wheelId;
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int32 m_planeLodId;
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};
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float m_wheelScale;
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int32 m_numDoors;
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int32 m_handlingId;
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