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Use bool8 in audio code
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@ -46,7 +46,7 @@ CExplosion::Initialise()
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}
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AudioHandle = DMAudio.CreateEntity(AUDIOTYPE_EXPLOSION, (void*)1);
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if (AudioHandle >= 0)
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DMAudio.SetEntityStatus(AudioHandle, true);
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DMAudio.SetEntityStatus(AudioHandle, TRUE);
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debug("CExplosion ready\n");
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}
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