Use bool8 in audio code

This commit is contained in:
Sergeanur
2021-06-24 21:32:43 +03:00
parent 596e12b897
commit 786e101acf
26 changed files with 1183 additions and 1183 deletions
+1 -1
View File
@@ -46,7 +46,7 @@ CExplosion::Initialise()
}
AudioHandle = DMAudio.CreateEntity(AUDIOTYPE_EXPLOSION, (void*)1);
if (AudioHandle >= 0)
DMAudio.SetEntityStatus(AudioHandle, true);
DMAudio.SetEntityStatus(AudioHandle, TRUE);
debug("CExplosion ready\n");
}