Merge pull request #688 from aap/master

Neo pipelines
This commit is contained in:
aap
2020-08-19 14:36:38 +02:00
committed by GitHub
61 changed files with 3723 additions and 18 deletions

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@ -87,6 +87,7 @@
#include "Zones.h"
#include "debugmenu.h"
#include "postfx.h"
#include "custompipes.h"
eLevelName CGame::currLevel;
bool CGame::bDemoMode = true;
@ -355,6 +356,10 @@ bool CGame::Initialise(const char* datFile)
CdStreamAddImage("MODELS\\GTA3.IMG");
CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
CFileLoader::LoadLevel(datFile);
#ifdef EXTENDED_PIPELINES
// for generic fallback
CustomPipes::SetTxdFindCallback();
#endif
CWorld::AddParticles();
CVehicleModelInfo::LoadVehicleColours();
CVehicleModelInfo::LoadEnvironmentMaps();

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@ -8,7 +8,8 @@ enum Config {
MAX_CDCHANNELS = 5,
MODELINFOSIZE = 5500,
TXDSTORESIZE = 850,
// TXDSTORESIZE = 850,
TXDSTORESIZE = 1024, // for Xbox map
EXTRADIRSIZE = 128,
CUTSCENEDIRSIZE = 512,
@ -209,6 +210,7 @@ enum Config {
//#define USE_TEXTURE_POOL
#define CUTSCENE_BORDERS_SWITCH
//#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)
//#define EXTENDED_PIPELINES // custom render pipelines (includes Neo)
#define MULTISAMPLING // adds MSAA option
#ifdef LIBRW

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@ -63,6 +63,7 @@
#include "SceneEdit.h"
#include "debugmenu.h"
#include "Clock.h"
#include "custompipes.h"
GlobalScene Scene;
@ -387,6 +388,9 @@ PluginAttach(void)
return FALSE;
}
#ifdef EXTENDED_PIPELINES
CustomPipes::CustomPipeRegister();
#endif
return TRUE;
}
@ -400,7 +404,11 @@ Initialise3D(void *param)
DebugMenuInit();
DebugMenuPopulate();
#endif // !DEBUGMENU
return CGame::InitialiseRenderWare();
bool ret = CGame::InitialiseRenderWare();
#ifdef EXTENDED_PIPELINES
CustomPipes::CustomPipeInit(); // need Scene.world for this
#endif
return ret;
}
return (FALSE);
@ -409,6 +417,9 @@ Initialise3D(void *param)
static void
Terminate3D(void)
{
#ifdef EXTENDED_PIPELINES
CustomPipes::CustomPipeShutdown();
#endif
CGame::ShutdownRenderWare();
#ifdef DEBUGMENU
DebugMenuShutdown();
@ -1099,6 +1110,12 @@ Idle(void *arg)
tbEndTimer("PreRender");
#endif
#ifdef FIX_BUGS
// This has to be done BEFORE RwCameraBeginUpdate
RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
#endif
if(CWeather::LightningFlash && !CCullZones::CamNoRain()){
if(!DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255))
return;
@ -1111,9 +1128,10 @@ Idle(void *arg)
DefinedState();
// BUG. This has to be done BEFORE RwCameraBeginUpdate
#ifndef FIX_BUGS
RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
#endif
#ifdef TIMEBARS
tbStartTimer(0, "RenderScene");
@ -1122,6 +1140,11 @@ Idle(void *arg)
#ifdef TIMEBARS
tbEndTimer("RenderScene");
#endif
#ifdef EXTENDED_PIPELINES
CustomPipes::EnvMapRender();
#endif
RenderDebugShit();
RenderEffects();

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@ -31,6 +31,7 @@
#include "main.h"
#include "MBlur.h"
#include "postfx.h"
#include "custompipes.h"
#ifndef _WIN32
#include "assert.h"
@ -360,6 +361,17 @@ DebugMenuPopulate(void)
DebugMenuEntrySetWrap(e, true);
DebugMenuAddVar("Render", "Intensity", &CPostFX::Intensity, nil, 0.05f, 0, 10.0f);
DebugMenuAddVarBool8("Render", "Motion Blur", &CPostFX::MotionBlurOn, nil);
#endif
#ifdef EXTENDED_PIPELINES
static const char *vehpipenames[] = { "MatFX", "Neo" };
e = DebugMenuAddVar("Render", "Vehicle Pipeline", &CustomPipes::VehiclePipeSwitch, nil,
1, CustomPipes::VEHICLEPIPE_MATFX, CustomPipes::VEHICLEPIPE_NEO, vehpipenames);
DebugMenuEntrySetWrap(e, true);
DebugMenuAddVar("Render", "Neo Vehicle Shininess", &CustomPipes::VehicleShininess, nil, 0.1f, 0, 1.0f);
DebugMenuAddVar("Render", "Neo Vehicle Specularity", &CustomPipes::VehicleSpecularity, nil, 0.1f, 0, 1.0f);
DebugMenuAddVar("Render", "Neo Ped Rim light", &CustomPipes::RimlightMult, nil, 0.1f, 0, 1.0f);
DebugMenuAddVar("Render", "Neo World Lightmaps", &CustomPipes::LightmapMult, nil, 0.1f, 0, 1.0f);
DebugMenuAddVar("Render", "Neo Road Gloss", &CustomPipes::GlossMult, nil, 0.1f, 0, 1.0f);
#endif
DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil);
DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil);