rw stuff done & other small things

This commit is contained in:
aap
2020-08-20 12:53:17 +02:00
parent 30dadcfb22
commit 764af8735c
15 changed files with 99 additions and 68 deletions

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@ -1,5 +1,6 @@
#include "common.h"
//--MIAMI: done
struct rpGeometryList
{

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@ -10,6 +10,8 @@
#include "Frontend.h"
#include "MBlur.h"
//--MIAMI: done
RpLight *pAmbient;
RpLight *pDirect;
RpLight *pExtraDirectionals[4] = { nil };
@ -30,7 +32,6 @@ RwRGBAReal DirectionalLightColour;
#define USEBLURCOLORS CMBlur::BlurOn
#endif
//--MIAMI: done
void
SetLightsWithTimeOfDayColour(RpWorld *)
{
@ -309,6 +310,14 @@ ActivateDirectional(void)
RpLightSetFlags(pDirect, rpLIGHTLIGHTATOMICS);
}
RwRGBAReal FullLight = { 1.0f, 1.0f, 1.0f, 1.0f };
void
SetFullAmbient(void)
{
RpLightSetColor(pAmbient, &FullLight);
}
void
SetAmbientColours(void)
{

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@ -50,8 +50,8 @@ NodeNameStreamWrite(RwStream *stream, RwInt32 binaryLength, const void *object,
RwInt32
NodeNameStreamGetSize(const void *object, RwInt32 offsetInObject, RwInt32 sizeInObject)
{
// game checks for null pointer on node name extension but that really happen
return (RwInt32)rwstrlen(NODENAMEEXT(object));
char *name = NODENAMEEXT(object); // can't be nil
return name ? (RwInt32)rwstrlen(name) : 0;
}
bool

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@ -209,24 +209,11 @@ GetFirstTexture(RwTexDictionary *txd)
return tex;
}
#ifdef PED_SKIN
static RpAtomic*
isSkinnedCb(RpAtomic *atomic, void *data)
{
RpAtomic **pAtomic = (RpAtomic**)data;
if(*pAtomic)
return nil; // already found one
if(RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic)))
*pAtomic = atomic; // we could just return nil here directly...
return atomic;
}
RpAtomic*
bool
IsClumpSkinned(RpClump *clump)
{
RpAtomic *atomic = nil;
RpClumpForAllAtomics(clump, isSkinnedCb, &atomic);
return atomic;
RpAtomic *atomic = GetFirstAtomic(clump);
return atomic ? RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic)) : nil;
}
static RpAtomic*
@ -264,17 +251,6 @@ GetAnimHierarchyFromClump(RpClump *clump)
return hier;
}
RwFrame*
GetHierarchyFromChildNodesCB(RwFrame *frame, void *data)
{
RpHAnimHierarchy **pHier = (RpHAnimHierarchy**)data;
RpHAnimHierarchy *hier = RpHAnimFrameGetHierarchy(frame);
if(hier == nil)
RwFrameForAllChildren(frame, GetHierarchyFromChildNodesCB, &hier);
*pHier = hier;
return nil;
}
void
SkinGetBonePositionsToTable(RpClump *clump, RwV3d *boneTable)
{
@ -290,8 +266,7 @@ SkinGetBonePositionsToTable(RpClump *clump, RwV3d *boneTable)
if(boneTable == nil)
return;
// atomic = GetFirstAtomic(clump); // mobile, also VC
atomic = IsClumpSkinned(clump); // xbox, seems safer
atomic = GetFirstAtomic(clump); // mobile, also VC
assert(atomic);
skin = RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic));
assert(skin);
@ -397,7 +372,6 @@ RenderSkeleton(RpHAnimHierarchy *hier)
par = stack[--sp];
}
}
#endif
RwBool Im2DRenderQuad(RwReal x1, RwReal y1, RwReal x2, RwReal y2, RwReal z, RwReal recipCamZ, RwReal uvOffset)
@ -560,6 +534,7 @@ CameraSize(RwCamera * camera, RwRect * rect,
}
}
// BUG: game just changes camera raster's sizes, but this is a hack
if (( origSize.w != rect->w ) && ( origSize.h != rect->h ))
{
RwRaster *raster;
@ -844,4 +819,4 @@ RestoreAlphaTest()
RwD3D8SetRenderState(D3DRS_ALPHAREF, saved_alpharef);
#endif
}
#endif
#endif

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@ -18,16 +18,13 @@ RwObject *GetFirstObject(RwFrame *frame);
RpAtomic *GetFirstAtomic(RpClump *clump);
RwTexture *GetFirstTexture(RwTexDictionary *txd);
#ifdef PED_SKIN
RpAtomic *IsClumpSkinned(RpClump *clump);
bool IsClumpSkinned(RpClump *clump);
RpHAnimHierarchy *GetAnimHierarchyFromSkinClump(RpClump *clump); // get from atomic
RpHAnimHierarchy *GetAnimHierarchyFromClump(RpClump *clump); // get from frame
RwFrame *GetHierarchyFromChildNodesCB(RwFrame *frame, void *data);
void SkinGetBonePositionsToTable(RpClump *clump, RwV3d *boneTable);
RpHAnimAnimation *HAnimAnimationCreateForHierarchy(RpHAnimHierarchy *hier);
RpAtomic *AtomicRemoveAnimFromSkinCB(RpAtomic *atomic, void *data);
void RenderSkeleton(RpHAnimHierarchy *hier);
#endif
RwBool Im2DRenderQuad(RwReal x1, RwReal y1, RwReal x2, RwReal y2, RwReal z, RwReal recipCamZ, RwReal uvOffset);
RpClump *RpClumpGetBoundingSphere(RpClump *clump, RwSphere *sphere, bool useLTM);
@ -38,6 +35,7 @@ RwTexDictionary *RwTexDictionaryGtaStreamRead2(RwStream *stream, RwTexDictionary
void ReadVideoCardCapsFile(uint32&, uint32&, uint32&, uint32&);
bool CheckVideoCardCaps(void);
void WriteVideoCardCapsFile(void);
bool CanVideoCardDoDXT(void);
void ConvertingTexturesScreen(uint32, uint32, const char*);
void DealWithTxdWriteError(uint32, uint32, const char*);
bool CreateTxdImageForVideoCard();

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@ -1,7 +1,11 @@
#pragma warning( push )
#pragma warning( disable : 4005)
#pragma warning( pop )
#define WITHD3D
#include "common.h"
#ifndef LIBRW
#include "rpanisot.h"
#endif
#include "crossplatform.h"
#include "platform.h"
@ -47,6 +51,15 @@ RwTextureGtaStreamRead(RwStream *stream)
texLoadTime = (texNumLoaded * texLoadTime + (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond() - preloadTime) / (float)(texNumLoaded+1);
texNumLoaded++;
}
if(tex == nil)
return nil;
#ifndef LIBRW
if(RpAnisotTextureGetMaxAnisotropy(tex) > 1)
RpAnisotTextureSetMaxAnisotropy(tex, RpAnisotTextureGetMaxAnisotropy(tex));
#endif
return tex;
}
@ -152,6 +165,7 @@ RwTexDictionaryGtaStreamRead2(RwStream *stream, RwTexDictionary *texDict)
#ifdef GTA_PC
#ifdef RWLIBS
extern "C" RwInt32 _rwD3D8FindCorrectRasterFormat(RwRasterType type, RwInt32 flags);
extern "C" RwBool _rwD3D8CheckValidTextureFormat(RwInt32 format);
#else
RwInt32 _rwD3D8FindCorrectRasterFormat(RwRasterType type, RwInt32 flags);
#endif
@ -202,8 +216,16 @@ WriteVideoCardCapsFile(void)
}
}
bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
void DoRWStuffEndOfFrame(void);
bool
CanVideoCardDoDXT(void)
{
#ifdef LIBRW
// TODO
return true;
#else
return _rwD3D8CheckValidTextureFormat(D3DFMT_DXT1) && _rwD3D8CheckValidTextureFormat(D3DFMT_DXT3);
#endif
}
void
ConvertingTexturesScreen(uint32 num, uint32 count, const char *text)
@ -229,6 +251,7 @@ ConvertingTexturesScreen(uint32 num, uint32 count, const char *text)
CFont::SetBackgroundOff();
CFont::SetPropOn();
CFont::SetScale(SCREEN_SCALE_X(0.45f), SCREEN_SCALE_Y(0.7f));
CFont::SetCentreOff();
CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(170.0f));
CFont::SetJustifyOff();
CFont::SetColor(CRGBA(255, 217, 106, 255));

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@ -13,7 +13,7 @@ void
CTxdStore::Initialise(void)
{
if(ms_pTxdPool == nil)
ms_pTxdPool = new CPool<TxdDef,TxdDef>(TXDSTORESIZE);
ms_pTxdPool = new CPool<TxdDef,TxdDef>(TXDSTORESIZE, "TexDictionary");
}
void
@ -58,11 +58,10 @@ CTxdStore::RemoveTxdSlot(int slot)
int
CTxdStore::FindTxdSlot(const char *name)
{
char *defname;
int size = ms_pTxdPool->GetSize();
for(int i = 0; i < size; i++){
defname = GetTxdName(i);
if(defname && !CGeneral::faststricmp(defname, name))
TxdDef *def = GetSlot(i);
if(def && !CGeneral::faststricmp(def->name, name))
return i;
}
return -1;
@ -71,8 +70,7 @@ CTxdStore::FindTxdSlot(const char *name)
char*
CTxdStore::GetTxdName(int slot)
{
TxdDef *def = GetSlot(slot);
return def ? def->name : nil;
return GetSlot(slot)->name;
}
void
@ -91,9 +89,7 @@ CTxdStore::PopCurrentTxd(void)
void
CTxdStore::SetCurrentTxd(int slot)
{
TxdDef *def = GetSlot(slot);
if(def)
RwTexDictionarySetCurrent(def->texDict);
RwTexDictionarySetCurrent(GetSlot(slot)->texDict);
}
void
@ -118,7 +114,7 @@ void
CTxdStore::RemoveRef(int slot)
{
if(--GetSlot(slot)->refCount <= 0)
CStreaming::RemoveModel(slot + STREAM_OFFSET_TXD);
CStreaming::RemoveTxd(slot);
}
void