rw stuff done & other small things

This commit is contained in:
aap
2020-08-20 12:53:17 +02:00
parent 30dadcfb22
commit 764af8735c
15 changed files with 99 additions and 68 deletions

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@ -3049,6 +3049,18 @@ CColModel::GetTrianglePoint(CVector &v, int i) const
v = vertices[i].Get();
}
void*
CColModel::operator new(size_t){
CColModel *node = CPools::GetColModelPool()->New();
assert(node);
return node;
}
void
CColModel::operator delete(void *p, size_t){
CPools::GetColModelPool()->Delete((CColModel*)p);
}
CColModel&
CColModel::operator=(const CColModel &other)
{

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@ -181,7 +181,6 @@ struct CStoredCollPoly
bool valid;
};
//--MIAMI: done struct
struct CColModel
{
CSphere boundingSphere;
@ -208,6 +207,8 @@ struct CColModel
void SetLinkPtr(CLink<CColModel*>*);
void GetTrianglePoint(CVector &v, int i) const;
void *operator new(size_t);
void operator delete(void *p, size_t);
CColModel& operator=(const CColModel& other);
};

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@ -22,21 +22,25 @@ CTreadablePool *CPools::ms_pTreadablePool;
CObjectPool *CPools::ms_pObjectPool;
CDummyPool *CPools::ms_pDummyPool;
CAudioScriptObjectPool *CPools::ms_pAudioScriptObjectPool;
CColModelPool *CPools::ms_pColModelPool;
//--MIAMI: done
void
CPools::Initialise(void)
{
ms_pPtrNodePool = new CCPtrNodePool(NUMPTRNODES);
ms_pEntryInfoNodePool = new CEntryInfoNodePool(NUMENTRYINFOS);
ms_pPedPool = new CPedPool(NUMPEDS);
ms_pVehiclePool = new CVehiclePool(NUMVEHICLES);
ms_pBuildingPool = new CBuildingPool(NUMBUILDINGS);
ms_pTreadablePool = new CTreadablePool(NUMTREADABLES);
ms_pObjectPool = new CObjectPool(NUMOBJECTS);
ms_pDummyPool = new CDummyPool(NUMDUMMIES);
ms_pAudioScriptObjectPool = new CAudioScriptObjectPool(NUMAUDIOSCRIPTOBJECTS);
ms_pPtrNodePool = new CCPtrNodePool(NUMPTRNODES, "PtrNode");
ms_pEntryInfoNodePool = new CEntryInfoNodePool(NUMENTRYINFOS, "EntryInfoNode");
ms_pPedPool = new CPedPool(NUMPEDS, "Peds");
ms_pVehiclePool = new CVehiclePool(NUMVEHICLES, "Vehicles");
ms_pBuildingPool = new CBuildingPool(NUMBUILDINGS, "Buildings");
ms_pTreadablePool = new CTreadablePool(NUMTREADABLES, "Treadables");
ms_pObjectPool = new CObjectPool(NUMOBJECTS, "Objects");
ms_pDummyPool = new CDummyPool(NUMDUMMIES, "Dummys");
ms_pAudioScriptObjectPool = new CAudioScriptObjectPool(NUMAUDIOSCRIPTOBJECTS, "AudioScriptObj");
ms_pColModelPool = new CColModelPool(NUMCOLMODELS, "ColModel");
}
//--MIAMI: done
void
CPools::ShutDown(void)
{
@ -49,6 +53,7 @@ CPools::ShutDown(void)
debug("Objects left %d\n", ms_pObjectPool->GetNoOfUsedSpaces());
debug("Dummys left %d\n", ms_pDummyPool->GetNoOfUsedSpaces());
debug("AudioScriptObjects left %d\n", ms_pAudioScriptObjectPool->GetNoOfUsedSpaces());
debug("ColModels left %d\n", ms_pColModelPool->GetNoOfUsedSpaces());
printf("Shutdown pool started\n");
delete ms_pPtrNodePool;
@ -60,6 +65,7 @@ CPools::ShutDown(void)
delete ms_pObjectPool;
delete ms_pDummyPool;
delete ms_pAudioScriptObjectPool;
delete ms_pColModelPool;
printf("Shutdown pool done\n");
}

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@ -19,6 +19,7 @@ typedef CPool<CTreadable> CTreadablePool;
typedef CPool<CObject, CCutsceneObject> CObjectPool;
typedef CPool<CDummy, CDummyPed> CDummyPool;
typedef CPool<cAudioScriptObject> CAudioScriptObjectPool;
typedef CPool<CColModel> CColModelPool;
class CPools
{
@ -31,6 +32,7 @@ class CPools
static CObjectPool *ms_pObjectPool;
static CDummyPool *ms_pDummyPool;
static CAudioScriptObjectPool *ms_pAudioScriptObjectPool;
static CColModelPool *ms_pColModelPool;
public:
static CCPtrNodePool *GetPtrNodePool(void) { return ms_pPtrNodePool; }
static CEntryInfoNodePool *GetEntryInfoNodePool(void) { return ms_pEntryInfoNodePool; }
@ -41,6 +43,7 @@ public:
static CObjectPool *GetObjectPool(void) { return ms_pObjectPool; }
static CDummyPool *GetDummyPool(void) { return ms_pDummyPool; }
static CAudioScriptObjectPool *GetAudioScriptObjectPool(void) { return ms_pAudioScriptObjectPool; }
static CColModelPool *GetColModelPool(void) { return ms_pColModelPool; }
static void Initialise(void);
static void ShutDown(void);

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@ -27,16 +27,16 @@ enum Config {
// Pool sizes
NUMPTRNODES = 50000,
NUMENTRYINFOS = 5400, // only 3200 in VC???
NUMENTRYINFOS = 3200,
NUMPEDS = 140,
NUMVEHICLES = 110,
NUMBUILDINGS = 7000,
NUMTREADABLES = 1214, // 1 in VC
NUMTREADABLES = 1,
NUMOBJECTS = 460,
NUMDUMMIES = 2802, // 2340 in VC
NUMAUDIOSCRIPTOBJECTS = 256, // 192 in VC
NUMDUMMIES = 2340,
NUMAUDIOSCRIPTOBJECTS = 192,
NUMCOLMODELS = 4400,
NUMCUTSCENEOBJECTS = 50, // does not exist in VC
// TODO(MIAMI): colmodel pool
NUMANIMBLOCKS = 35,
NUMANIMATIONS = 450,

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@ -3,6 +3,9 @@
#include "rphanim.h"
#include "rpskin.h"
#include "rtbmp.h"
#ifndef LIBRW
#include "rpanisot.h"
#endif
#include "main.h"
#include "CdStream.h"
@ -384,6 +387,9 @@ PluginAttach(void)
return FALSE;
}
#ifndef LIBRW
RpAnisotPluginAttach();
#endif
#ifdef EXTENDED_PIPELINES
CustomPipes::CustomPipeRegister();
#endif

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@ -20,6 +20,9 @@ extern bool gbShowTimebars;
class CSprite2d;
bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
bool DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
void DoRWStuffEndOfFrame(void);
void InitialiseGame(void);
void LoadingScreen(const char *str1, const char *str2, const char *splashscreen);
void LoadingIslandScreen(const char *levelName);

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@ -45,7 +45,7 @@ class CPool
public:
// TODO(MIAMI): remove ctor without name argument
CPool(int size){
CPool(int size, const char *name){
// TODO: use new here
m_entries = (U*)malloc(sizeof(U)*size);
m_flags = (Flags*)malloc(sizeof(Flags)*size);
@ -56,8 +56,6 @@ public:
m_flags[i].free = 1;
}
}
CPool(int size, const char *name)
: CPool(size) {}
~CPool() {
Flush();
}