ps2 particles, sampman oal started

This commit is contained in:
Fire-Head
2020-04-23 11:24:03 +03:00
parent f754e05321
commit 75acd78190
33 changed files with 5139 additions and 2639 deletions

View File

@ -2019,7 +2019,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
}
static void
particleProduceFootDust(CPed *ped, CVector *pos, float size, int times)
particleProduceFootDust(CPed *ped, CVector const &pos, float size, int times)
{
switch (ped->m_nSurfaceTouched)
{
@ -2028,7 +2028,7 @@ particleProduceFootDust(CPed *ped, CVector *pos, float size, int times)
case SURFACE_PAVEMENT:
case SURFACE_SAND:
for (int i = 0; i < times; ++i) {
CVector adjustedPos = *pos;
CVector adjustedPos = pos;
adjustedPos.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f);
adjustedPos.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f);
CParticle::AddParticle(PARTICLE_PEDFOOT_DUST, adjustedPos, CVector(0.0f, 0.0f, 0.0f), nil, size, CRGBA(0, 0, 0, 0), 0, 0, 0, 0);
@ -2040,16 +2040,27 @@ particleProduceFootDust(CPed *ped, CVector *pos, float size, int times)
}
static void
particleProduceFootSplash(CPed *ped, CVector *pos, float size, int times)
particleProduceFootSplash(CPed *ped, CVector const &pos, float size, int times)
{
#ifdef PC_PARTICLE
for (int i = 0; i < times; i++) {
CVector adjustedPos = *pos;
CVector adjustedPos = pos;
adjustedPos.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f);
adjustedPos.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f);
CVector direction = ped->GetForward() * -0.05f;
CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP, adjustedPos, direction, nil, size, CRGBA(32, 32, 32, 32), 0, 0, CGeneral::GetRandomNumber() & 1, 200);
}
#else
for ( int32 i = 0; i < times; i++ )
{
CVector adjustedPos = pos;
adjustedPos.x += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f);
adjustedPos.y += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f);
CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP, adjustedPos, CVector(0.0f, 0.0f, 0.0f), nil, size, CRGBA(0, 0, 0, 0), 0, 0, CGeneral::GetRandomNumber() & 1, 200);
}
#endif
}
void
@ -2080,6 +2091,50 @@ CPed::PlayFootSteps(void)
}
}
#ifdef GTA_PS2_STUFF
CAnimBlendAssociation *runStopAsoc = NULL;
if ( IsPlayer() )
{
runStopAsoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP);
if ( runStopAsoc == NULL )
runStopAsoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP_R);
}
if ( runStopAsoc != NULL && runStopAsoc->blendAmount > 0.1f )
{
{
CVector pos(0.0f, 0.0f, 0.0f);
RwFrame *parent = m_pFrames[PED_FOOTL]->frame;
while( parent )
{
RwV3dTransformPoints(pos, pos, 1, RwFrameGetMatrix(parent));
parent = RwFrameGetParent(parent);
}
pos.z -= 0.1f;
pos += GetForward()*0.2f;
particleProduceFootDust(this, pos, 0.02f, 1);
}
{
CVector pos(0.0f, 0.0f, 0.0f);
RwFrame *parent = m_pFrames[PED_FOOTR]->frame;
while( parent )
{
RwV3dTransformPoints(pos, pos, 1, RwFrameGetMatrix(parent));
parent = RwFrameGetParent(parent);
}
pos.z -= 0.1f;
pos += GetForward()*0.2f;
particleProduceFootDust(this, pos, 0.02f, 1);
}
}
#endif
if (walkRunAssoc && walkRunAssocBlend > 0.5f && idleAssocBlend < 1.0f) {
float stepStart = 1 / 15.0f;
float stepEnd = walkRunAssoc->hierarchy->totalLength / 2.0f + stepStart;
@ -2121,9 +2176,15 @@ CPed::PlayFootSteps(void)
}
if (CWeather::Rain <= 0.1f || CCullZones::CamNoRain() || CCullZones::PlayerNoRain()) {
if(IsPlayer())
particleProduceFootDust(this, &footPos, 0.0f, 4);
} else if(stepPart == 2) {
particleProduceFootSplash(this, &footPos, 0.15f, 4);
particleProduceFootDust(this, footPos, 0.0f, 4);
}
#ifdef PC_PARTICLE
else if(stepPart == 2)
#else
else
#endif
{
particleProduceFootSplash(this, footPos, 0.15f, 4);
}
}
}
@ -2131,6 +2192,7 @@ CPed::PlayFootSteps(void)
if (m_nSurfaceTouched == SURFACE_PUDDLE) {
float pedSpeed = CVector2D(m_vecMoveSpeed).Magnitude();
if (pedSpeed > 0.03f && CTimer::GetFrameCounter() % 2 == 0 && pedSpeed > 0.13f) {
#ifdef PC_PARTICLE
float particleSize = pedSpeed * 2.0f;
if (particleSize < 0.25f)
@ -2149,6 +2211,12 @@ CPed::PlayFootSteps(void)
particleDir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.05f);
CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, particlePos, particleDir, nil, particleSize, CRGBA(255,255,255,255), 0, 0, 0, 0);
#else
CVector particlePos = (GetPosition() - 0.3f * GetUp()) + GetForward()*0.3f;
CVector particleDir = m_vecMoveSpeed * 0.45f;
particleDir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.05f);
CParticle::AddParticle(PARTICLE_PED_SPLASH, particlePos-CVector(0.0f, 0.0f, 1.2f), particleDir, nil, 0.0f, CRGBA(155, 185, 155, 255));
#endif
}
}
}
@ -15114,7 +15182,11 @@ CPed::ProcessBuoyancy(void)
bIsInTheAir = false;
}
pos.z = pos.z - 0.8f;
#ifdef PC_PARTICLE
CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, pos, CVector(0.0f, 0.0f, 0.0f), 0.0f, 50, color, true);
#else
CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, pos, CVector(0.0f, 0.0f, 0.0f), 0.0f, 50, CRGBA(0, 0, 0, 0), true);
#endif
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
m_nPedState = PED_IDLE;
return;
@ -15143,6 +15215,7 @@ CPed::ProcessBuoyancy(void)
} else {
m_vecMoveSpeed.z = -0.01f;
DMAudio.PlayOneShot(m_audioEntityId, SOUND_SPLASH, 0.0f);
#ifdef PC_PARTICLE
CVector aBitForward = 2.2f * m_vecMoveSpeed + GetPosition();
float level = 0.0f;
if (CWaterLevel::GetWaterLevel(aBitForward, &level, false))
@ -15151,6 +15224,18 @@ CPed::ProcessBuoyancy(void)
CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, aBitForward, CVector(0.0f, 0.0f, 0.1f), 0.0f, 200, color, true);
nGenerateRaindrops = CTimer::GetTimeInMilliseconds() + 80;
nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 100;
#else
CVector aBitForward = 1.6f * m_vecMoveSpeed + GetPosition();
float level = 0.0f;
if (CWaterLevel::GetWaterLevel(aBitForward, &level, false))
aBitForward.z = level + 0.5f;
CVector vel = m_vecMoveSpeed * 0.1f;
vel.z = 0.18f;
CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, aBitForward, vel, 0.0f, 350, CRGBA(0, 0, 0, 0), true);
nGenerateRaindrops = CTimer::GetTimeInMilliseconds() + 300;
nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 60;
#endif
}
}
} else
@ -15167,9 +15252,15 @@ CPed::ProcessBuoyancy(void)
if (pos.z != 0.0f) {
nGenerateWaterCircles = 0;
for(int i = 0; i < 4; i++) {
#ifdef PC_PARTICLE
pos.x += CGeneral::GetRandomNumberInRange(-0.75f, 0.75f);
pos.y += CGeneral::GetRandomNumberInRange(-0.75f, 0.75f);
CParticle::AddParticle(PARTICLE_RAIN_SPLASH_BIGGROW, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, color, 0, 0, 0, 0);
#else
pos.x += CGeneral::GetRandomNumberInRange(-2.5f, 2.5f);
pos.y += CGeneral::GetRandomNumberInRange(-2.5f, 2.5f);
CParticle::AddParticle(PARTICLE_RAIN_SPLASH_BIGGROW, pos+CVector(0.0f, 0.0f, 1.0f), CVector(0.0f, 0.0f, 0.0f));
#endif
}
}
}
@ -15181,9 +15272,17 @@ CPed::ProcessBuoyancy(void)
pos.z = level;
if (pos.z >= 0.0f) {
#ifdef PC_PARTICLE
pos.z += 0.25f;
#else
pos.z += 0.5f;
#endif
nGenerateRaindrops = 0;
#ifdef PC_PARTICLE
CParticleObject::AddObject(POBJECT_SPLASHES_AROUND, pos, CVector(0.0f, 0.0f, 0.0f), 4.5f, 1500, CRGBA(0,0,0,0), true);
#else
CParticleObject::AddObject(POBJECT_SPLASHES_AROUND, pos, CVector(0.0f, 0.0f, 0.0f), 4.5f, 2500, CRGBA(0,0,0,0), true);
#endif
}
}
}